The main objective of '屁者先知' is to identify who among the players is the 'farter' (屁者) in a simulated elevator setting. Players take on roles as passengers who must react to various 'fart' scenarios by playing cards that represent actions like 'smell,' 'grab,' or 'endure.' The farter knows which floors have farts and tries to avoid detection while the passengers attempt to deduce who the farter is based on their reactions.
'请留遗言' differs from traditional murder mystery games by focusing on visual clues rather than verbal accusations. In this game, a 'dead' player leaves behind a clue in the form of a card (e.g., a hammer, a pill) to indicate the murderer. The murderer then adds two false clues to confuse the other players. The goal is to deduce the true clue and identify the murderer based on the visual evidence, making it less reliant on verbal debate and more on interpreting symbols and shared knowledge among players.
'瞎掰王' stands out because it challenges players to invent convincing stories based on obscure or unknown terms. One player, the 'truth-teller,' knows the actual meaning of a term, while others must fabricate plausible explanations. The 'judge' then determines who is telling the truth based on the believability of the stories. The game’s uniqueness lies in its reliance on creativity and the ability to craft convincing narratives on the spot, often leading to humorous and absurd scenarios.
In '致命玩笑,' players take turns being the 'host' who starts a story by playing a card with a picture and a brief description. The host then plays a second card to continue the story, and other players must play cards to conclude it. The host judges which ending is the most fitting or amusing. The game is known for its often risqué and absurd card content, making it more suitable for close-knit groups who are comfortable with humor that can be somewhat offensive or inappropriate.
'以鹅传鹅' relies entirely on non-verbal communication, as players can only use 'goose sounds' and gestures to convey a story. The first player, the 'head goose,' creates a simple murder story and passes it along using only these methods. An 'evil goose' in the middle of the chain tries to alter the story, and the final player must deduce the original story and identify the 'evil goose.' The game’s humor and challenge come from the limitations of communication, requiring players to be creative with their gestures and sounds.
In '相亲语言艺术,' players act as matchmakers who must sell the positive aspects of a potential suitor based on randomly drawn cards, each of which actually describes a flaw. The challenge lies in spinning these flaws into desirable traits to convince the 'bachelor' or 'bachelorette' to choose their suitor. The game’s twist is that the cards are all negative traits, requiring players to use creativity and persuasive language to turn them into convincing selling points.
主播:TAKO / 黄瓜 / 刘总嘉宾:漾漾新年第一期节目!大家2025新年快乐呀!趁着这个喜悦的氛围我们来给大家分享一下过去一整年里我们玩到的非常好玩的桌游们!02:40《屁者先知》究竟是谁放的大臭屁!!08:00《请留遗言》每个人都拥有了自己的专属LOGO17:20《瞎掰王》信念感极强!笑场了都不用怕!34:00《致命玩笑》太冒昧了吧我说!36:57《以鹅传鹅》呃鹅呃呃鹅呃呃呃40:14《相亲语言艺术》巧舌如簧当媒婆!BGM:誠に遺憾ながら、知り合い? - 高橋邦幸