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cover of episode The psychology of fandom, with Jennifer Lynn Barnes

The psychology of fandom, with Jennifer Lynn Barnes

2025/1/9
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Jennifer Lynn Barnes: 我对粉丝心理学的兴趣始于对同人小说的观察。我发现,许多引发粉丝狂热的影视作品都有一些共同点,例如: 1. **情节结构:** 许多作品采用‘每周一个案件’或类似的结构,这种结构会对重要的角色互动进行‘配给’,从而激发观众的期待和参与度,就像‘饼干’一样,让人想要更多。这种‘配给’并非刻意为之,而是为了增强读者的期待感和参与度。 2. **多重关系:** 许多作品包含多重关系,这些关系不一定是浪漫的,也可能是兄弟情谊或其他类型的友谊。多重关系增加了故事的复杂性和趣味性,也为粉丝创作提供了更多素材。 3. **时间跨度:** 许多作品具有时间跨度大的叙事特点,故事发生在不同的时间段,这增加了故事的悬念和趣味性。 4. **归属感:** 引发粉丝狂热的影视作品通常具有多代人的特点,并且核心围绕着一个类似家庭的群体。小说可以为读者提供一种替代性的归属感,满足人们的归属感需求。第一人称视角更容易让读者产生代入感和归属感。 我的小说创作也受到了这些因素的影响,例如,我在《The Grandest Game》中使用了多位主角,以更好地展现多重关系。在《Inheritance Games》系列中,我注重塑造一个让女主角感到被接纳的家庭,以满足读者的归属感需求。 写作视角的选择也至关重要。第一人称视角更容易让读者产生归属感,而第三人称视角则更容易展现多重关系和时间跨度大的叙事。选择哪种视角取决于作者想要表达的内容和读者体验。 Mignon Fogarty: 作为访谈主持人,我没有提出具体的观点,而是引导Jennifer Lynn Barnes阐述其观点,并就其观点进行提问和讨论。

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Hey, everyone. This is the last Grammarpalooza bonus segment you're going to get before I start doing new interviews next week. If you've enjoyed these extras, if you appreciate the work I do, please sign up to support the show. It would mean a lot to me. I actually get really excited when new people sign up. You can sign up right in Apple Podcasts, or you can sign up to get texts from me too through Subtext. And you can find out about both those options at quickanddirtytips.com slash bonus.

Okay. Well, greetings, Grammarpalusians. This is your bonus segment with Jennifer Lynn Barnes. And, you know, we just finished up the main segment and she mentioned her Instagram account. And if you check it out, you'll see she has just an enormous amount of very enthusiastic fans. So that seems like a great place to start to talk about. Jennifer, what's known about the psychology of fandom and how have you incorporated that into your books? You know,

When I was first getting into studying the psychology of fandom, it's a very new area of study within psychology. Granted, I've been gone from academia for about three years. When I left, there was some very exciting work being done. But a lot of the early work that was very inspirational for me wasn't just from psychology, but it was from sociology, psychology.

anthropology, where people were actually like describing the phenomena that were going on. So like, here's the 12 different kinds of fan fiction stories that you tend to see, just as an example. But one thing I did that ended up being

very influential for me, is at one point I was like, okay, I want to see if I can pinpoint certain things that a lot of big fandom enabling media properties seem like they have in common. So to get my initial data set, I went to fanfiction.net and clicked on TV shows.

And I wanted to see what were the top 20 shows for which the most fan fiction had been written. Not the only way you could select shows, certainly not the be all end all, but this was just like a quick and dirty first stab to get some observations from which I could generate some theories.

If I stayed in academia longer, I would have been doing a lot of testing of theories in lab, but instead I've gotten to test them in my writing. So one of the first things that struck me is one thing that a lot of people would have predicted was very associated with fandom would have been fantasy elements or something like that, because fandom tends to be highly associated in popular culture with sci-fi and fantasy. But looking at what I was, you know, I can run statistical analyses like

Is there any difference between realistic shows and fantasy shows? Here, ran the analysis. That was not a significant contributing factor, at least in the data set that I looked like. They were just as likely to get non-fantasy shows as fantasy shows.

At least at the statistical level. So the statistical level can kind of like take out the noise. So that doesn't mean like if it's 12 and eight, that's probably not going to be a statistically significant difference. Right. Then I made some observations. One of the first observations I saw was that of the realistic fiction things that were on there, you had a lot of police procedurals and you had some medical procedurals. And that's,

Even among the fantasy, there were a lot of things with the procedural elements. So I mean, like a case of the week, monster of the week, kind of structure to it. So, you know, Grey's Anatomy has all these serialized romantic things, but it also has case of the week procedural things.

Pretty much every, a lot of the crime shows where you've got the case of the week were on there. Things like House, Case of the Week, right? So I was looking at that. And so I was like, wow, I wonder if that is significant. And I ran the data and it was.

So there are even fantasy shows like, say, Supernatural had a case of the weak structure. Once Upon a Time had a flashback. So they have these very strong procedural elements. And I was like, wow, that's really interesting. Why is this procedural stuff generating fandom? Yeah.

And so that's one of those things where it was an observation. And then I was like, okay, well, what is it about this? And all I have at this point are theories, possible answers. But one thing that I have noticed about procedural shows is that because the case of the week takes up a certain amount of screen time, that means a lot of the interpersonal elements are kind of rationed.

throughout the episode. So like you're watching Supernatural, there are going to be some good character moments in there, like some really stellar moments either between the brothers or for one character in particular. But you're going to have a lot of the episode about fighting monsters. So it's not like you just get solid wall-to-wall brother relationship moments. Those are a little bit sparser. You look at something like Grey's Anatomy, you watch it, maybe you have a favorite couple.

But how much do you get to see your favorite couple in most episodes? You're not watching your favorite couple for 42 minutes. Your favorite couple might be getting five minutes of really great scenes or three minutes or just one really intense, awesome moment.

every three episodes. And people are investing in that. So I think to a large degree, and this is specific to things like fan fiction. So fan fiction, I had theorized prior to this, required two things, emotional investment in the character and some level of resistance to authorial authority, meaning you have to believe that

that the author isn't the be all end all about what's happening to these characters and who they are. So oftentimes among people who are really engaged in fandom or writing fan fiction, they'll say something like, well, the author was wrong about that. Like the author actually doesn't know who she would have picked or these different things. And that indicates to me a high level of imaginative engagement.

So you're imaginatively engaging with texts. You know, no two people ever read the same book because half of the book is written by the person reading it as they're reading it, no matter what words you put on the page. And so I think one thing that procedurals get for you is it gets for you kind of

a rationing of some of these really big moments, which means that people are there. I basically call them cookies. And when there's cookies, what do people want? They're like cookie monster. You're like, want more cookies.

It reminds me, I trained a dog once and, you know, I was told that you're more likely to get a good response if you don't give them the cookie every time that they have, there has to be some random, you know, they have to know like sometimes they'll get the cookie, but not always they'll get the cookie. Is it like that? Yeah.

Well, I think it's also like there's a certain pleasure to be had in anticipating the cookie. You're like, oh, they're both in surgery, but when they get out, something's going to happen. So it's not really a matter even I think of necessarily holding back from readers. It's just like in Heritage Games books, some of the readers are in it for the puzzles, just like as a watcher of a police procedural, you might be in it for the cases.

But the people who tend to be really actively involved in fandom tend to be very engaged with the characters.

With the relationships, with theorizing, on the other hand, if you're mystery related, trying to figure things out, if there's a big mystery, trying to solve the puzzles. Those are all things that can kind of happen outside the text. And so like when I'm writing an inheritance games book, it's very much so like I have an elaborate puzzle sequence. And in fact, my first drafts always have the same problem, which is they're always 80% puzzles and people talking about puzzles. And there's not enough of the good stuff.

So then I have to flop it where I'm flopping in a lot more of the good parts and decreasing the talking about the puzzles. But you still have that procedural element of having the puzzles to solve and a mystery to solve in every book.

Another thing that I noticed of a lot of the things, and this again can in some ways be related to cookies, which is that a lot of the fandom enabling things tend to have fairly, they don't always have expansive casts, but they have a multitude of relationships going on. I call it a multitude of love stories. Now those do not have to be romantic love stories.

Like it can be the story of two brothers, right? It can be a lot of other stories, but a disproportionate number of those things are going to have multiple romances, multiple like Grey's Anatomy, She's My Person, platonic romances.

like strong relationship being built. So as I switched from the Inheritance Games, which was first person in the perspective of the heiress, Avery Graham, there's also kind of a spinoff series called The Grandest Game that just came out. Ties in with all the others in terms of some overall mystery stuff, but it has three new protagonists.

And one reason I wanted the three protagonists is in Inheritance Games, there were a multitude of love stories. But that was the really awkward thing where the supporting love stories, you only got to see the bits that Avery was present for. And of course, she's not present for the grandest bit of everyone's romance, because why would they be having this grand romantic moment all the time with Avery standing right next to them? Yeah.

And so I wanted multiple characters so I could do that multitude of love stories and relationships without just one person at the center. I also needed multiple protagonists for other reasons, but that multitude of love stories is there. The stories also tend to be

that provoke fandom temporarily expansive by that I mean that there's a significant element that takes place usually in the past it could technically be the future but you think of Game of Thrones and it's like well 10,000 years ago

This happened or a gray's anatomy again. That's in the pilot episode. It's her mother who now has Alzheimer's had a relationship with Meredith's with the chief of surgery when she was young, like 30 years earlier in supernatural, they have then and now flashbacks where it starts then. And you come to now once upon a time, they're flashing back to their former lives and,

So you often get this kind of temporally expansive storytelling where this story is not just about the now. So like in the Inheritance Games books, it's the same way. So like usually in those books, I always say I'm not a mystery writer. I'm mysteries, plural. There's always at least

three mysteries that they're solving in any given book. That also helps with making the answers to the mysteries more surprising because readers like just cannot guess all of it. So I'm going to surprise almost everyone with something. But one of the mysteries almost always has to do with something that happened in the past.

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So I'm a writer who defaults to first person and likes writing in first person best. I think, you know, Games Untold, the fifth book in this, I got to get back to first person. That's a collection of short stories and novellas. It actually fills in some of those romances you don't get to see on the screen of the original trilogy.

there's one that takes place in the past because it's temporarily expansive. So you get like Avery's mother's grand romance back when she was the day you get Avery's. So probably about two thirds of the book is in first person and the remaining third, I would estimate is in a very, very close third. I think there are trade-offs. Like I said, third person makes it easier to have that multitude of,

especially third person with multiple protagonists or first person with multiple protagonists, multiple protagonists in general, make it easier to have that multitude of love stories going on. It oftentimes makes it easier to do temporally expansive stuff and,

And another key element is emotionally expansive. So you want sad stuff and happy stuff and funny stuff and fluffy stuff and tragic. Like you want the whole kind of thing. But I think what first person gives you and often kind of uniquely gives you is I think third person is the point of view at which it is easiest to

To evoke in the reader a sense of belonging. So there's a whole nother theory of fiction that's about belongingness. I actually think that's a huge part of the fandom enabling stuff, too. So fandom enabling stories also tend to be multigenerational and they tend to have something at their core that functions like a family.

It can be a friend group. It can be a crime-solving team that's like a family. The multi-generational comes in because usually there's someone who is like the dad of the team or the mom of the team. You've got those like multiple generations within the team. So it's like, oh, we've got the attendings, the residents, the interns, or we've got Gibbs on NCIS who's like the total dad of all these people.

younger agents. And so one thing that fiction can provide you with is this sense of vicarious belonging. Humans have this thing called the need to belong. It's not just that we need to have relationships, but we need to have this feeling that there are people with whom we belong in a place where we belong.

And I write young adult literature, and I feel like as a teenager, I had friends, but I didn't have that belongingness feeling yet. I didn't have that kind of group and place and people where I felt like that deep underlying sense of belonging. And I think many of my readers don't. And so one thing the books can give people is it can give them something to belong to. That's one of my big litmus tests for my books. So in the Inheritance Games, you've got the Hawthorne family.

family, and particularly the four brothers. And it would have been very easy to write those books and have them really dislike her.

or like exclude her and that would have created a lot of conflict, but it wouldn't have offered belonging. So like by book two in this series, even the brother who was like, I will destroy you is like walking around in Latin saying she is one of us. We protect her. It's like that one of us, that big belonging moment. And I think first person, if you have first person point of view and you have an outsider coming in from the outside and becoming a part of

I think that that provides a very strong vicarious sense of belonging. Very, very close third. If you were limited to one character's perspective, you could probably do the same. But that's kind of where the tradeoff for some of this stuff, I think, is, is that there are some buttons that are easier to hit in first person and some that are easier to hit in third person.

So when I was writing in first person, I had to create these great romantic love stories that were happening largely off screen, but I could still give you enough of them for you, for readers to be invited to fill in those blanks. And that was really hard. Now that I'm writing third person, multiple points of view characters, it's much,

much harder to get that sense of vicarious belonging where you as the reader feel like you're reading it and you're kind of becoming a Hawthorne too because you're scattered amongst different points of view and different things developing and there's conflicts and all of this kind of stuff. So I don't think there's any definitive answer on which is better, but I do think it's worth thinking about like,

What are the pleasures at the core of what you want to write? Which serves your story the best? Like I needed the multiple points of view for my mystery to let my master plan come to fruition.

But then when I wrote Games Untold and I got back to the first person and really letting them have that fully vicarious experience where you are immersed in one protagonist's head, where you are that person, it did feel like there was maybe a little more immediacy or something to some of those emotions. Yeah, amazing. You used the phrase off screen and it made me wonder, have your books been optioned? Do we have any hope of getting a movie? So, yeah.

as often the case with Hollywood, I have a lot of things that I'm not allowed to say anything about. There are announcements out there from several years ago. I am not allowed to give any updates whatsoever. I can just say not about any particular book series, but about multiple of my book series in general. I have lots of secrets. So there are tons

of things I'm not allowed to tell anybody. But maybe someday I will be. Fair enough. The way that I initially experienced the books was through audio books. And the narrator was wonderful. And I want, you know, we evolved, you know, we first told stories around the campfire. We weren't reading them. And I'm wondering if when you're writing your books, when you're putting them together, if you think about how they'll work from an audio book angle. You know, I don't...

think about audiobooks until the audiobook narrators and producer are like emailing me about something. But I do have a very kind of odd

audio experience of writing books. So a fun fact about me is I have aphantasia, which is a lack of visual imagery that unless I'm dreaming, I can see stuff when I dream. But otherwise, like the test is like, they're just like, close your eyes and picture an apple.

And I close my eyes and I just hear a little voice say, apple. It's like I have an apple, but all I see is the back of my eyelids. I got nothing. Not a vagabond.

Not a big outline, not a shape. And like some people apparently can close their eyes and like see an apple. And I was so astounded. I was like, I thought imagery was like metaphorical. Like I literally did not know until a few years ago that anyone saw stuff in their heads because that's just not how my brain works. But when I'm writing, I very much hear images.

in my head, things going on. So like, I know how the different characters sound, but I can't visualize them. And so I have a very distinct way when I'm writing of like hearing the different elements of what's going on and kind of feeling it. So I am always thinking about how something will sound read aloud, because when I'm writing it, I'm hearing things.

you know, like in my head, I'm hearing the words to a good extent and I'm not seeing anything. So that's all there is. Oh, that's fascinating. Well, so, so to wrap up, we always ask the guests if they have book recommendations. So this can be books about, you know, the psychology of fiction. It can be a novel you've recently enjoyed. It could be your favorite cookbook, you know, just something that you love that you think other people should know about.

So I have what psychologists call a recency bias, which is I'm much more likely to be able to tell you and recommend things I've read recently. But I actually have read three books recently that popped to mind as good recommendations. The first one is House of Marianne by J.L.,

Or Marion, I think, which is this like it's a paranormal thing.

You learn your magic coming of age cotillion with different houses and power. I really enjoyed it. The second one is Long Live Evil by my friend Sarah Reese Brennan. I just finished doing an event with which is about this 20 year old woman who is dying of cancer and gets offered the opportunity to go into her favorite book series, which

And if she can find this one flower that blooms once a year in the book series, she'll be healed in reality. So she gets sucked into her favorite book series. So it is kind of very like meta and almost parody at points. And yet she makes you come to care. She gets sucked into the story in the body of a villain. The night before the villainess is supposed to be executed. And so she's changing the story. She goes into it thinking, okay,

These people aren't real, they're characters. And yet she starts forming the real relationships with them. And like, it just did that, like actually laughed out loud and actually cried while I was reading it multiple times. So really loved it. And then the last one is another book I just read because a friend has it coming out and I'm doing an event with her. It's called The Most Wonderful Crime of the Year, which I love the title by Allie Carter. And it's kind of like the movie Knives Out.

But with kissing. And so it's about these two rival mystery authors who are called to the home of like this Agatha Christie type grand dame of mystery. So they're called to her English manor estate, along with some of her relatives. And

And then while they're there, she disappears from a locked room and it's not clear if there's foul play going on. So the two rival mystery authors are kind of trying to solve this woman's disappearance while they're snowbound in, while they're with her squabbling family, knives out style with wills and inheritance.

And it was just a really fun time. Wonderful. I've enjoyed Ellie Carter's books, too. These are some great things to pick up after you've read The Inheritance Games. If you haven't read it yet, pick up the first book in the series and you'll have five more to read. And if you're like me and anxiously waiting for the new one, then Games Untold is out. You can order it now. So Jennifer Lynn Barnes, thank you so much for being here today. Oh, thank you so much for having me.

And to all of you, thanks for listening. If you'd like to support the show and help us keep doing two shows a week and interview shows, you can visit quickanddirtytips.com slash bonus to learn more.