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cover of episode 283. PS5 Pro Review, Nvidia APU Performance Leak, AMD RDNA 4, XBOX Future | NX Gamer

283. PS5 Pro Review, Nvidia APU Performance Leak, AMD RDNA 4, XBOX Future | NX Gamer

2024/11/11
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Michael Thom:PS5 Pro 是一款出色的游戏主机,但它主要面向追求高性能和高画质的玩家。其 CPU 在某些游戏中优于 PC,这得益于主机优化的效率和协处理器。与 PC 相比,游戏主机拥有单一内存池的优势,这使得数据管理更高效,并能减少 CPU 的工作负载。PS5 Pro 的 GPU 性能在不同游戏中会有所差异,其光线追踪性能尤其出色。PS5 Pro 的市场定位与 iPhone Pro 系列类似,旨在为高端玩家提供更优的性能和体验,而非完全取代基础型号。PS5 Pro 的销量好于预期,这表明索尼对 PS5 Pro 的定价策略是成功的。 Michael Thom:Xbox 的发展策略是将游戏发行到多个平台,这使得 Xbox 作为独立游戏品牌的意义逐渐减弱。任天堂未来可能会将部分游戏移植到 PC 平台,但不会是其主要策略。PS5 Pro 的性能提升表明 RDNA 4 架构在光线追踪方面有显著改进,这为 PC 游戏玩家带来了希望。与 PS4 Pro 相比,PS5 Pro 的升级幅度相对较小,但其性能提升更稳定,几乎所有游戏都能从中受益。 Michael Thom:AMD 锐龙 7000 系列 CPU 的发布存在不足,而英特尔的 Arrow Lake CPU 的发布则更加糟糕。英特尔可能会被苹果、三星或其他公司收购或合并,以解决其财务困境。英伟达进军 CPU 市场可能会加剧市场竞争,并对英特尔和 AMD 产生影响。光线追踪技术可以节省游戏开发时间,但其应用效果取决于游戏开发者的使用方式。生成式 AI 技术可能会显著改变游戏开发,并提升游戏体验的真实感,但其对显存的需求仍有待观察。 Tom: 就PS5 Pro的性能、目标受众和市场定位等方面与Michael Thom进行了深入探讨,并就Xbox的未来发展策略、RDNA 4架构的潜力以及英伟达进军CPU市场等话题进行了分析。

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The chapter focuses on the potential performance of the PS5 Pro's CPU, speculated to be based on AMD's Zen 3 architecture, and its implications for the gaming industry.
  • Speculation on the PS5 Pro's CPU being based on AMD's Zen 3 architecture.
  • Discussion on the performance improvements and potential impact on the gaming experience.

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And welcome to broken silicon, a game in harder podcast. I am your host, tom, and today i'm joined. I was told by the editor at mos laws of carberry is the fifth time Michael has been on, but is always not everyone. This is to every single episode, please tell everyone who you are, what you do on the web. But also to the extent that you can what you do professionally or what your professional experiences that people get an idea like we are a lot of you're like, I guess you would say fundamental computer knowledge comes from outside of testing play stations or something.

Thank you, tom. yes. So on Michael thoms and on based in the U. K. So I do ex gamer and also I G M from reuse. So i'm kind of focused on where technical ical reviews, software reviews, and my experience is kind of longer boring. So i've been around since the the the eighties and nineteen in in kind of computer puting and hardware and development.

So I did I started off working in factories and right software and cover and pass out and other languages, such as some sea plus y sharps off back in the day as well, on software for of warehouses, over manufacturing, for cardboards, for tight, for hosey, for machinery. I to go around reprogram those, then I kind of moved up through like banks and corporate world, and then are moved into government work. And then since then, i've kind of going to develop for lots of cloud network infrastructure, day centers, and then long and short of IT have moved into the architecture, the lead and leader architecture, full out on big scale projects that I work for, a big, massive organization, kind of do a lot of consultancy work.

So my experience is quite long and vast now. I don't do as much actual hands on keyboards code as I used to. I still do a bit, still do a lot of pair of update and deployments in all kind of good stuff, but I don't do IT as much as I used to.

I manage larger teams now and integrate with lots of different infrastructures and incomes and all that kind of good stuff. So my work experience is quite vast. And rod, and in a lot of my my knowledge from what about gamers from the corporate side.

So I understand all that very, very well so that a lot of my experience comes from work with a lot of companies that you share signings with, with the game of world. So microsoft work them for years, google, apple taking. And what was only thinking about everything before definitely is up in in tendu and a lot of work with samsung. So yeah generally quite a broad range of experience. Hopeful that that's a quick .

summary of what I do. No, yeah, IT isn't. I think it's this is one of the main reasons I like have you on so much as I think there is there there's a lot of podcast and websites where they'll focus on the business side and do a very good job of that.

Um but then they'll bring up hardware aspects and like, okay, well, also this might be fAiling because of this one hard of the hardware and they they just won't know actually at all how the hardware works or what would be causing that. And then of course, there's the other side where people will know the hardware. But because they know the technology behind IT, they make, I guess you would say, tunnel vision that's on what's going to succeed without looking at like the macro o level business part of IT.

And I think you always have a good job. I bring IT all together and I have to say you made a lot of accurate calls. You know i'm just thinking about this now but like which councils would do well, which would perform well, calls that I say much larger websites made an incorrect bet on um so I I just makes me take even more notice of you moving forward.

But so I know you test to the play station five pro. Um I actually have one in the house right now. I figured we'd probably start there. I don't know where to start with that though.

I mean, where you want to go, what do you think about the psy pro performance? How do you summarized its performance? What are the benefits of IT? And what is just your overall opinion of if it's good and who should get IT?

So a very, very good question. Um I think it's a great console, but IT is very clearly designed around that. A AV enthusiasm. I said this in my review in the fact that it's it's even more than the peaceful pro.

A smaller leap and and definition returns been around for a while, certainly the the graphic aspect, but in hardware, it's getting harder and harder. And I think I said it's quite a few years ago around the fact that once everyone uses reconstruction, native resolution doesn't really matter. I've never been a big fun.

I think it's all around the image quality in the quality of the output versus the performance. And I think beyond the certain point, which is around fourteen, forty, sixteen, twenty eight, it's fine. I think that IT makes a lot of sense in a couple of aspects. One of them is if you prefer high performance, if you don't like thirty fps, I think that that is big ticket item. And then if you've got a large Green, I want to say large, I am talking like you know seventy, eighty five inch screens.

Is those kind of screens that benefit from certainly P, S R or just games that use much bush, Better high resolutions and a Better image quality? I mean, they stand out one sense of reviewed IT, and that was very lime in terms of games like a test. But there are some games you are severely transformed on the P S, five pro.

And that gives me a lot hope for the future. I think there's a lot of work care that could be done IT within the software development, within the actual Operating and hardware. And the API is that they use I think it's very early days.

I think P, S, S, I will improve to a very similar level to that, that we seen with the CS. So I think all those things make IT a very viable longer term pro. And in fact, I think it'll run longer into the P S five with P S six.

Then the P S four has with APS5。 I think the market, the actual P S five and P S five pro think his lifespan will be far longer into p six. And I think the P S 5 pro makes that lives spent longer。 So I think be Better off buying this now or at least in the future.

I think you'll get quite a lot a legs out of IT in terms of IT won't be drop as quickly as the p pro in now that wasn't I don't think I will be I think so you will do almost what Marks i've tried to do last time, which is trying to cross those generations. I think this is the first one that has quite a long legs in terms of maybe three, five years before they drop IT. Who who knows? So I think that part of A T I think is potential.

I think that the P S 5 pro of this potential right now and as you absolutely need really high frame rates on all your games and the best in quality, i'll wait and see what comes out for IT in the future. I think there's a lot of stuff that left to be shown, and I think there's a lot of capacity here. But right now, I thinks quite weak from a launch. Yeah I mean.

there's no major game with IT right now, right? I mean, this is console. I don't remember that he is for, but IT probably takes I think they're just kind of a faster release, kate. And back then.

yeah there more games coming out and and I think the P S four pro and I think this is that a big conversation around which was Better the P S four pro or the P S five pro, I think that they offered up very different targets. But the cost, I think, is a factor that makes IT less active to most people. But the overall delivery of IT, I think, is a bigger game change on certain games.

Final front is seven birth. That performance mode is absolutely transformed on the p4 pro。 And that that part of because of poor choices from the developer side and the fact that pieces are has been very, very well implemented.

There is probably the latest version is going on in the S D K. So is definitely a lot of places where you can improve more. But I think that is the problem. Biggest win P, S, S is is biggest win that in the right trace and enhancements. And I think biggest witness is A C P U. I think the fact that they didn't do much with IT is onna hold some parts of of the audiences view of IT back in terms of that's the one place where PC Cameron ford yeah.

And what's interesting about the CPU is and you need to correct me if i'm wrong, but when I watched your review of the play station five pro, you highlighted something that I think people underestimate pain of the PS5CPU with its G P U。

I think so many people get obsessed looking at ninety eight hundred x 3d reviews, and they are like odds, double triples and three years and two whatever IT is and then they just forget that like actually you look at the average on tech power up then to is still getting like hundred frames per second on actual like like they over. But you found that there were some games, and I am sure is engine dependent, how well optimized IT is for the p5, that the P S 5 pro C P U。 Seemed not CPU bottled acting games.

You thought I would be though, and IT almost seemed to be performing well above what you would expect if IT was on PC simply because the play station five just has to game. It's more optimized. IT has co processors to and all the things. Then you did you find a couple games that proved that the CPU was less botnet in same settings on PS five than on PC just because PC isn't as efficient?

Yeah, absolutely. And i've said this before. I was dragon stock with two is the biggest i've been doing some other ones at the moment. Some videos is coming up in the next day or two.

I've got dragons dor two was one of the spacemen to all this gate three and I think it's IT is all around the the core benefit of councils. And I feel like a ball where going to say the same ever again. The benefit of councils is the fact that and and it's one of the reasons why I was talking about the P S. Four pro before I came out.

And like I think appreciate we said earlier, the star about corner, right? because. People don't a lot of people don't get the technology aspect unless you've written lots of complicated date driven performance related code, which is a day IT generally seem to be down and games IT games are at the top end of but like rocket science or flight for the fastest thing you need.

But people don't write performance code. But when you ve got a console, there's a huge amount of benefits that come from just having a single pool of RAM. So on PC, you have to duplicate everything to buses that cost you for une. You ve got to manage that across the C, P, U and L, C, P, C express. That's a headache.

that huge matter of power game like people talk about how on PC it's like but remember if you have, I don't know, like let's bring up a car that has a lot of issues. Now if you have an R T X thirty seventy shortages, ly as a gigabits at the new of sixteen gig bites for the system and twenty four gigabytes total. So isn't that Better? And it's like what you actually to duplicate half of the data. And the CPU now has to tell two things, what to do less efficiently then if IT was just unified.

right? Yeah, exactly. And it's the cost of all of those things. You've got a huge amount of cops when you just use in pointers or you got address spaces you gotta manage and then you ve got to keep those in cash.

You gotta understand if you get any kind of style cashes and misses that, that cost you performance all the time. And we're seeing that all the time. In PC based, they got a lot people complaining about all the basics of what P S.

Five was fixing, which is IT created a completely abstracted date management of of data from disk, basically from disk to GPU. And IT took a lot of our effort away from the day. And IT made IT more efficient in terms of IT managed that for you.

So then on addition to that, when you got dedicated dio blocks that handle log d compression data movements, if put your request, it's almost like, you know back in the day, dma hy top for that magic and stuff when you had the mega was one of study all off, when you got direct memory access that can be handled from a separate chip, your CPU can be busy doing of the work that doesn't need to copy. And IT just gets top on the shoulder, says that is there right now on PC. You don't get that so on PC, as you quite right to say, not only you duplicate in the data, you actually have to work three, four times more just to move that day around.

So the thing is that this is why people get concerned about saying the P S five needs to have a ninety and read IT doesn't never did means why they took out the v twelve blocks. They don't need all that because if you're doing that kind of heavy work load, you pass IT to the G P U. Because they can work to them.

And even i've dedicated buses to hand hamble that work outside of the main boss. So there's a lot of benefit in the P S five and and even the and series x PC just don't have. And I think we've seen that and you're see in some games, uncover the ii, he said dragon is like two was significantly about about I thirty percent fast than the fifty six hundred I test.

Ted IT, again, just crazy. I mean, that puts IT up there with probably like well, depends on how you look at IT because usually on PC lower course faster. And but it's like the kind of puts IT up there like a fifty eight hundred x or something, who knows is like an in real world performance in that game, right in which is which is which is something I think when people were, you know critical of the P S five, not A P.

S. Five point out of creating the same three. It's like I think they've on their own tests and decided they don't really need IT, right? Although I will say I think you said the CPU does hold a back. It's not because the CPU is bad. It's just the GPU so much stronger than the CPU, right? Like that's why there's always a boomy that would be a bottle ic because the GPU is just wildly stronger, right?

Yeah, correct. And and it's also the fact that when games are made practically with with pcs in mind that that's also an impact if if the game isn't data heavy and IT isn't managing its data across multiple of blocks on PC. So hasn't bottle back to work.

It's not decompressing things often. So you ve got a very lindy again, say I don't wait to for example, I wait to a good example. So anyway, too, isn't the game that relies on very fast CPU in terms of streaming data in and now it's kind of an old design.

It's very technically ally driven in terms of right trace and really high quality, very dense mesh lets. Everything is kind of using newer technology, but it's all in fix blocks. You go to a level that loads that level that levels always kind of party residence and just just back and forth.

It's not like red debt where you traveling around to different places. So that won't utilize some of the core benefits the P S 5 has。 So therefore, IT won't be using the air blocks very heavily and therefore easily.

And hey, on the C, P, U, the the code has not been changed to basically lean heavier on the G, P, which a lot of console developers do. So you've then see IT underperforming compared to probable what you see in the of the market. And in fact, there's games tested the moment that, that prove that and actually scarily in the performer.

And it's not because the CPU is weak. It's because they are making the C P, U. Do more work than IT was designed to do.

There's a lot of stuff that can be done elsewhere. I, E. There is dedicated blocks or even the G.

P, U, because they figure if you're someone right, game at one twenty hurts just what any high and PC gr would be doing by now. Some game IT two forty hours they are going to go. Will they probably have at least at fifty eight hundred extra or something? There is four, right? And so they're going to program at that way to go the high and G P, U.

Yeah, absolutely. And and you're still in the reviews when you see games that benefit from the fifty hundred and seventy injured in the nine hundred, most of them, not all of them, I want to want to offend anyone, but most of them is where their code pretty bad. And that's where they benefit because these huge cashes means you don't get all that.

You visibly see what that coast looks like when you got got bad code or you got star pointers. You've got data is not ready yet. All of those things cost you a fortune in time.

And the big cashes on these dams and chips, they hide all that. And their branch prediction so good. And on console, you ve got much close. You a Better control tool set and development environment. So debt can you maximize hard room was Better, but also they've got access to Better library that are dedicated to the other compilers.

They're written specific ally for the hardware, which on PC you just don't get even if you ship on n video only you how many crafts c cards that is that onna cover, how many C P uses that corporate. So it's the complexities that PC is bigger strength and it's biggest witness to save all the time. That's that's pcs bigger strength of witness.

It's very hard to develop for that by proxy. You can powers through most things if you got the fault in money to buy IT. So it's wings around about but the C P. Is good. It's just you know, it's not there with the cp you just quoted and never will be when it's just pure dedicated cp work PC will always win.

Yeah makes me think like worthy to clock at to like someone we're suggested um to like four point four or four point five gig hurts. You wonder if fly some of those games that let you on capital one twenty years, it's what actually just easily strive right to one twenty where as we can comfortably say, I think that there's few games that will struggle to hit sixty P S Y pro. But you know there's gonna a couple.

I suspect the last of us part two is one of them, by the way, where where the C. P. U. To be IT would much more often get to one twenty hits. Could be wrong though I don't know ever opinion on that is.

uh yeah I mean, that code, naught dog's code, if is the same, is similar to the reasonable transition that is very it's very heavy on the CPU in the code that they works. So i'd say that the definite IT IT would benefit from a faster CPU. That said, and I also heard right before the p five was announced, the expects were a four point four, but that that could just be, you know, testing strategies that they had most of the time when you build something in in prototype, you have mortal different decision.

You had the pro was going to be four point four.

yeah, four point four bigger. Hers was going on over clock mode four point four digger horse. I put in one of my videos because I heard that that that was the target but in the end that wasn't the case.

But that's not to say that they couldn't be done IT may just been the fact that they couldn't get IT know within their yells and they just went for the safest bet, who knows? Mean, the matter power. That would sort would be a pain bomb as well. Yeah.

I went for the combination of like yields and power because what I talk to developer course, say which when IT is because I can't, but they told me that and they are testing. And this, I believe, is an official documentation for death. Like if you boost the CPU to like three point eight, five, whatever is, instead of three point five, digger hurts.

Like the GPU suffering one percent. So it's like it's free. It's like just a free basically performance boost to the CPU most debs, if they run into any CPU problems, well for surge as clock IT faster to lose one percent gbs power.

But I wonder if when they went to like four point four giga hurts, some of the yields at that speed were sucking lowering G P by ten to ninety percent because I just suck and so much power um especially because I think when I first saw the rumors of four point for gear hurts I was actually kind of surprise. I think a lot of people were like why was five or six eight hurts? But I think people forget that.

Like then two, I had to three, nine, fifty X. Then you really didn't go above four point two often. I mean, I think the fastest models would, at a blink of an eye, hit four point five or four point seven.

Giggs, but I would be a blink of an eye. And I wonder if like IT was just too ambitious to think they could, even on foreign animator clock IT faster or core, that actually what in this top then do is able to do. I agree.

and I I just think it's efficient. We ve seen this before, never see. There's always a balancing point, the tip in point, because in how much power do you use and what return you again and at some point, sum, I know what they are doing that made the council.

They probably just got to the point though, you know what? Three point eight five. That's a sweet but that just leave in that IT gives enough may not enough if you you if you just shy you.

I mean, this is the thing is about people do about frame rates, never frame rates. They talk about frame time. So they're looking to hit sixty million second frame time.

If they start their frames, then they need sixty million seconds to C, P, U. time. That ten percent could be the difference between a game that tears or a game is that someone in the fifties.

So therefore that that can make a difference, but not always. And it's is worth one percent on GPU. You not gonna te that, or you can hide that anyway. Elsewhere, change travel's good in rights.

And he says, how do you guys think they managed to redesign senti for foreign animator? Since then, tu was designed compatible with their six nana refreshed by i'm just surprised that there hasn't come out any other possible design to make improvements that would break backwards compatibility but would benefit pro SDK. I'm always looking forward to you guys discuss hardware together.

And what do you think about of the fact that this is the ear, this is the only foreign n animator? Then to product like I don't know how much you have a look into this type of a thing, but how much effort do you think we're looked into shrinking IT nanomaga? Think they just didn't shrink IT that much and they just went for they based just translated IT exactly and dice space and we're like to take the extra efficiency and clocks or like what do you think went into that? And why wouldn't they have added any twigs to IT when they translated IT?

Well, I mean, I think it's all wrong complexity. If if you I think I says this last time, if if you change CPU, it's IT. IT makes a huge difference to everyone's development change in in terms of how much you change that. So you really want to keep that to the minimum, because IT means that oil, oil for test in a regression test in all of that much smaller, so you can manage IT easier.

So the shine was thought, I mean, I assume the room was around whatever AMD had in in the box at the time, because a lot of this stuff will be, what can we do in the time scales we've got, and therefore they went, won't say what we've got, strong conversion that we've done, a die foreign. And too we can put something Better on there. We've got in four now know you got your rot, walk, integrate with and they would have worked on the solution is not off the shelf.

IT would have been based on whatever SONY wanted, named that he wanted. But IT wouldn't have been just off. I wouldn't have been Christian design either. It's a combination thereof. So i'm assuming the C P use side was we can't ready .

go anything or at least we can't change. And i've seen real analysis of this like people took apart the hardware and analyzed like the die with like microscopes. And they said, IT seems like what? So he decided to do to strip out anything for doing the types of math you would never do in a game because we don't need to do IT.

And then we optimize IT for density and Better thermos. And I think I don't remember what was, but someone who did an out of this found that I think they saved like thirty percent on die space for zero impact to gaming performance. That makes this a customs into architecture.

So were they to try to tweak IT? They're now they are not just copying in anything aim is done. They're now applying tweet from futures and architectures to a customer when they did, and that's probably going to cost a lot of money and could cause unforeseen headaches.

Yeah, I mean, I think that I said this on a minute ago and I said around the fact that they took off, I think is the A V X trial stuff they took out and they reduced the cash size. And and again, because you shouldn't be doing those kind of workloads on a CPU, you can in in PC space because on a test type in my world, in data farms, then you end up having data. Cent is doing a lot of work that conflict a lot between the two.

And you need those kind of vx instructions. But on the concert, you don't need you because you doing that level to a computer, you just throw at the G, P, U, and you get much Better performance. You can see there anyway.

And IT doesn't cost any human near what A C. P. U. is. So that's just cleared design because of the wise. You just going to eat, lose your dice space for something never going to use on the console. But when IT comes to other parts, their design, I mean, drinking is for for ananimous ter.

I kind of think a lot of that would have been driven by whatever eely had available to and then obviously just have make sure he manages the same designers we currently got. So the the instruction set was the most important thing, making sure that, that didn't break the last time there and everything was in the same kind of four part of what the current council has. And that makes all of that part easier.

And the most the biggest focus would have been on what can we get out of the new G P U, because that's where our main advantages. And I think that's why you seem P S S are coming into IT because they they've obvious ly taken some of the day to put in or at least they've used some of the performance from that GPU to improve that. P S S are machine learning.

I know one uses a all the time, but I was just the marketing boz word. A lot of IT is around the fact that they are using solutions that are more beneficial to whatever registration and processes that that new G P U god to improve that performance. I think it's taking like two three middle D S A game the moment um to generate that image.

That's quite a lot on such powerful G P U. And that's one of the reasons why you people saying to me on on the chance why can be to be five because he just he wouldn't be effect, wouldn't be cost effective. So they've definitely made a baLancer about what can we do to improve image quality and what we do to improve retracing.

And those choices come a cost. And I think the C. P. Was IT. They probably had targets to do Better.

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Well, how would you summarize the performance of the GPU? I thought I and the thing is that really will depend on the game. I remember I believe the dev was brian hem skirt.

And he told me that people, he talks to a game development. The general consensus was like, if you optimize for the PS five really well, I think for like, which means push on geometry less explosions seem to get close to a thirty seventy. If you really feel this thing up with explosion, IT gets bogged down a little easier than a thirty.

So me maybe get closer with thirty, sixty averages, probably in the middle. How would you summarize what the GPU is? Because what you said about the retrace inside of IT was actually, we would expect that to be the best part you compared. IT, I believed to like a pretty high and GPU.

yeah. So in terms of our overall quality, I mean, I I think one of things that was set online, I think one of the video I did was that I would expect IT in first party titles to be closer to a forty, sixty, forty, seventy. That's the level I expect.

not in RAID racing, forty, seventy, forty, sixty, forty, sixty, like so much. K.

yeah, yeah. But I think this is what I mean, you'll get games at flip flow. That's the problem. You'll get games if I designed around and video is right tracing and R, T, X technology, you're not gonna get that level of performance. And when he comes to the right trace and nobody is, there are so far ahead of everybody else, it's not even funny.

So they're not going to compete with that level, but they are SONY again is around the fact that SONY device hardware, that souls, one of the biggest chAllenges that the retracing costs, which is the the reversal data of the bv h hierarchy is very expensive and then the ray interception is very expensive. And what they've done is they're just moved to be the height to try wide that helps you have more nodes done in the same time, fit in the same way front on the cash. So that paralyzing work to get Better performance out of IT.

And then the biggest benefit that you've got is developers. So I think people probably think the velocity ed specifically space, then they can do wonders with that because that's giving them that's that there. The people where you're see this two to three times is improvement because they are the teams that we use IT aggressively and is because they will manage that box very well.

They will limit what's in the bv hate, but the world, the prox objects are, when is the right distance in terms of colony? Very early on. But generally the gamers IT looked like stuff that and video are doing, you know, probably years ago in the top and things like cyberia.

So I think that's where there you'll see the benefit of the P S. Five probe. But in terms of just pure GPU, I think what they're said is pretty true.

I think it's I think i've seen in my test now is somewhere between thirty to forty percent faster than on the base P, S, five. And that fair, that was what they said, and that's what it's going out. But if you optimize IT and you use IT properly, I E, use P, S, S, R, you improve the retraction body, you're still gonna.

IT will look artificially ly higher because you get Better policy, faster performance ambady in. So that's where IT kind pays off. And that's the design behind the peers life, right? You just want to run a game on IT, I don't think and we're seeing is now background parables titles. It's not a huge leap because it's not it's not really a news properly. It's just pushing more pixel that's really IT.

yeah. I think I think this came up on your especially in about our week too is like which is a game that is brutally hard on GPU. I think you are kind of saying like if you are talking about raster, if he's optimized and before him again, when I I member tracing up, it's somewhere around like a six eight hundred X T.

If you don't optimize IT, maybe sixty eight hundred, but if you optimized the right racing, I think you said to get forty seven super. So what does that mean? IT depends on the game, but it's somewhere there is a lower high and GPU if done well. If not, you just rely on the ipc increase of r DNA for to kind of give another twenty to forty percent, right? I mean which is what some debts will do or or are are onna end up doing is not doing that much, right?

absolutely. I mean bold's get three just come out and the depth of of put a patch out. And all they have done is we've taken the game and said the thirty F P S mode that was fourteen forty PS now native 4k and the old fourteen 4p mode that was obscure use epa two is now four and forty P S A backs k。 So that's the of examples of the quick win.

So crazy to me, right? Because there are some games i've tested. I guess somebody get into that now before we give our final opinion on IT. Like like there are some games I tested, like the example you gave, well fork is over double the pixel of fourteen forty people so that's like way stronger.

Um and like what's a game? Like I don't know if you tested elden ring, but I did and I think I don't know what the resolution wasn't performance mode before. I think IT was fortune forty year or something.

And well, like sometimes dropped to forty five frames a second, generally around sixty or fifty five or something. When I put IT in, quality is just four cast sixties. Now locked IT just doubled the frame rate. And that I don't think that came even really optimize for pi pro is IT, even with racing on IT was running almost as well as the old performance mode in four case. So there's a game where to me, that looks like they double performance despite not optimizing.

But then i'll look at a game like I don't know what's i'm trying to think of like the one of the worst ones was but like I don't know some of them, I was like a twenty percent up lift um and actually the worst one for me and hearing out demon souls just because I already looks so good like I just can't IT just already looks so good so IT really is IT really depends on the engine in the game. But it's uh everything gets an up left, right, but it's not always as noticeable. I think half of that diminish returns and a half that is just some engines only don't scale as well with .

what they've done. Yes, ball, I mean, you love games. The thread nicely across, you know, the G, P, U, calls, and then use A, I use very well, and some just went.

It's very hard to do multiple things over the resolution. resolution. Easy thing can do across the GPT. The more are you just run out then by defined that by definition, IT would just do Better, right, because that that's what they are designed for. But if you're trying to do lots of things at once, IT all becomes around that baLance and becomes harder.

So you're going to see games where the engine self for release, the code base that running behind this is going to be affect our performance comes out and ordering a good example of what like you say that, that doesn't leaning quite heavily into faster G P. use. And we have seen on the PC space and therefore, it's doing Better on the P S five.

But I wake to run very well at all. In fact, IT went worse on the P, S five pro performance mode. IT is on the P S five, but again, that's because they're gone for 4k rather than four teen 4p crews and P S S R。 And P S S R has has IT mean two percent on the sixteen story, two million seconds on the sixteen million second.

For me, time is a lot, a lot of time. And that's enough to cost to the impact that you see in on IT, in addition that they bumped up the effect. So that's a good example, I think, where developers should just look at IT and think, you know, i'll put an extra mode but leave the old mode there because I think the almost probably would have been close to lock sixty now.

yes. And and that might have been a benefit than increasing in the image. Quality for such a dark game doesn't make any difference most of the time because it's such a dark game.

Yeah, yeah, i'm just looking over my notes. So just like for people listening to give an idea like what i've test already mentioned, demons, souls have ready, which is looked incredible, super sharp. But I just kind of, you thought the game looked almost perfect, but like, resent evil eight was a crazy one for me, because that one IT really did.

I wanted to double the frame rape, but I was like eighty percent faster with Better setting. That one was crazy one for me. Did you test return? Al, no, yes. okay. So that one was interesting because I don't believe that has .

any patch for IT.

But IT is a dynamic resolution game, I believe. And I believe analysis of that came when I came out was what they've done with upscaling from lower resolutions is quite an achievement. But when the game gets really heavy, yeah I mean, look, those frame drops sometimes to fifty five or fifty brains for second and clearly the dynamic rises hitting sub ten atp when I turn is on screen.

I thought this one got like A P four to P S four pro wiping off the vaseline. Like I just like went from ten A D P, like probably not fork, but wildly higher resolution at a locked sixty, which is interesting because this is one that didn't get a patch. And yet I think this one was a more noticeable with than demons. S right? So weird how much IT varies in that way.

Well, I think I played IT and I must go back and play. This is a great game, but I think that uses up scanned from one hundred and twenty 8 ten years is you think I can say is IT everything I can't remember now, sorry, but I I know that uses I know if this not definitely in twenty about bites and if they that's one of the big benefits from IT and demons was like you said, IT was a crack in looking game anyway, still look amazing.

So that is a good example of diminish returns. You can increase that to four k and it's like, yeah, I know it's and still is great and that's a good example. And then you got games like, I tested the this version of star world geni survivor.

And that actually the diversion. If you remember, when he came out, I was crap IT really, really bad. Race racing on in performance mode IT use effect to IT was done empty scale, and I went from like twelve sixty p down to like seven twenty eight pay.

And now on the P S 5 pro, that same disco de lost sixty, no dips. And that games heavily bound. C P U bound on PC, not C P U bound on the P S 5 pro。 And that's a stop and faster.

And IT now runs somewhere around nine sixty p resolution up, go back to to fourteen forty eight, and that performs much. So that one really did stand out as a boost. Yeah, where styles outlaws, they boosted that using any remote.

And IT runs worse than the old formal mode. So I still scratching my hand some of the choices that have come for these games, but there's definitely benefits in the P S. Five o significantly. I just think that some games are doing Better than the others in terms of you useless in the hardware.

both with her, without patch. yeah. And I think some of that might come down to like my understanding is that xbox and playstation five have more cash per compute unit in the l two.

But of course, they don't have infinity cash. So they don't have that infinity cash boost even though they're trying to compensate for what a little bit in other departments. And I would imagine some games for whatever way the engine runs, however they decided to do the rendering wouldn't have been ones that benefit as much from infinity cash on PC.

But if that's the case, it's probably not bottle next as much. That massive tariffs increase is probably just like almost one to one, but we're the game to be bad with sarved. That's where you probably get more of like a thirty percent up left.

I mean, that would be its own video. I supposed to try improve that, but that I don't know how else I can explain. Like a game like return al looking so much Better but then another game like he doesn't really seem like it's getting more than a thirty even twenty percent boom. But you know IT is its own hardware. IT isn't a you can buy this graph ics guard on bc.

Um let me just job actually right to this question, compress the eyes blocks rights and says P S Y pro seems to be a much smoother and consistent game improvement in the p four pro but you guys think the p four pro was or is seen as a bigger upgrade because of the transition to four cam je, my answer is consistent, like this is a consistent up. If there is no game, there's probably one, but basically no game you're going to put in and there won be some noticeable even if IT feels minor improvement where as on PS for if you really wanted for k with checker board in its a lot more noticeable in that regard. But so many games had basically no frame rate increase and not every game with dynamic resolution.

So so many games, if they weren't patched, there was no way to get a benefit from the way I put IT in my notes as it's like the P S four pro has a higher medium, but medium does not mean average. I think the average outlet for p five pro is actually higher because almost every game gets a benefit. But I wanna you to summarize the difference between them.

I think the P S four pro was on paper a big a lead. I double the GPU in similar levels in terms of percentage increase in RAM thinks far and twelve migrant back to the games on that. And I love one point two for P S 5 pro。 IT had a thirty three cent fast CPU and it's very similar.

And with in britton proveth, I think twenty six percent verses twenty eight. So all of those things, the P S 5 pro isn't as a bigger leap on paper as the P S 4 pro。 And therefore, I think what we saw on a pierce al pro was more games that were Better because of the boost.

I mean, the C P U helped you have things like, I think a science creed unity that was much Better, if not fixed, but then it's somewhere in between that. And what we see now in terms of the peerless peaceful pro, IT has Better image quality overall than the peaceful pro. Because body fault. Most games now are designed around down.

Yeah, exactly.

yeah. If you hit in around twelve sixty p, you're not really going to notice IT where is before. If you hit nine enrobes you go to four to four k jacket able IT looks hugely you know Better, so do nothing significantly Better.

But the reality is that I don't think the pains approach designed around just the resolution because I think the P S five is a good enough job most of the time. I think it's games where you've got poor choices, bad solutions, and that's going to become a big, big ticket item for the pro. That's unrelenting.

I think you ve got a lot of debts that are using a red engine and after the show of lives that they don't spend a lot of time on the throwing solutions at games. And you end with some paul image quality decisions based on that thing I test around the moment is IT laws of the fAllen. Of the fAllen I think is as an own lendon game, i'm sure, is that that want to rent two, one of the two and test on the moment that looks terrible on P S, five and say that and it's horrible on series s, absolutely terrible like four, five, forty eight.

And that's a game that will drastically improve its image quick on the P S, five and pro. And that's because fundamentally, that's what is designed to do is designed to fix a lot of the issues that they are happening from developers. But outside of that, I don't think so much of a difference because you won't get the kind of big leaps you've got on the peaceful pro where you went from a very G, P, U staff game to get in double matt G P U in huge amount clock boost.

This is only got circle of forty five percent. So and as you said, if you ban with band, which are still the problem on the peace for pro, then if you ban with band, the game, you're not going to see a huge difference. You've gonna see a best twenty eight percent, but most things aren't linna. It's gonna a percentage there in so twenty percent it's not a huge you out if you're thirty five, forty fps, you're not going to get to sixty from that. Just not enough.

Yeah, I mean, let me do well, actually let this just go. This question take take the ride is greedy ents game and things we're coming back in xg in your eyes, is the psy pro truly a pro console? Everyone has a different value of money, but is the upgrade meaningful and to make a meaningful ly and leading to make IT to market segmentation airline to an iphone? Cheers, guys. Yeah.

I think if it's perfectly with the iphone, I think I think that, that was always the market we've gone for and is the same one. If you look at the iphone fifteen and the iphone pro fifteen math, I was called, i've got IT called that. Not much of a difference between them.

I mean, you've got you've got retracing capabilities in a Better G E P for you in the pro max pro, sorry, the pro, you got bigger screen, the promotion. But the standard iphone fifteen can still play ninety percent of the games. And so i'd say that the pro is very similar to that, if not slightly Better, because nobody is off the table.

Everything you planned a probe can plan for as five, but you are going to get boosts and they are not gonna games. We going to get significant amounts of additional graphical fidelity and all performance option. So i'd say, yeah, IT falls exactly in that line and and that's by design because they don't want to segment the market.

That's the biggest thing of the the thing about the P S 5 pro。 It's another route to market. This isn't SONY trying to say we want to compete with ourselves.

They are trying to stop people bleeding over to PC space, which always happens at this point of generation. And they're trying to make people stay on board or if they want to double, did come into the council space. So there might be people on P, C.

And I argument, hold time. And I work in PC, day in, day out ince, since they weren't easy, go and see our eyes and nothing, everything was jump as configuration and what to except that bad. Now it's a lot easier.

But the reality is you'll never get the simplicity and ease of a console and P. C. Just IT just happened.

Even the steam dex know as close as IT gets near a console because you have all the five of upgrades and product and sometimes you kind of get a game to run and you have to use the screen and IT gets a bit come to some and you can't log into a game. You don't get any of that because it's all design running experience. That's where the P S five comes from.

And I think that's what the problem is about. The problem is about expanding their market. And if this does a similar level of number, you know fifteen, twenty percent, I think the process E P S four compared to the PS four base model, if this is similar, then there's still growing the market.

And that's the thing that's the point of this is designed to in the market for people that think i'm not buying A P S five, but i'm not buy A P S five pro because I got in A K screen or at least A K screens will get pushed again and last fun where I was like they will even out to agree with that. They will push. IT will become the thing because IT will move.

They'll be interesting to see how well some of those k games go. But I think you're kind of dancing around something they want to get to as well is just like who would you recommend IT to? And I was thinking, like I just think if you and i'd say to people, hear me out, if you're buying new and you have the money, I mean, look, I would get the pro actually if you are getting, if you don't know a place station, fiba, because ultimately is IT where if you don't want to discover al, than what it's like four fifty to seven hundreds of you're paying an extra two fifty dollars.

And I think you're gna spend way more than that in games probably. And it's just everything will run faster. I didn't notice, just like pretty much everything runs a little faster. Things load a little faster. The man is a little snaps.

Er and I go if you have the money, life is short, that type of person or honestly, if you're someone that just plays a tonic games like IT comes with two terrible tes, what did you just rather and you can sell you the P S. Five if you really have IT, I mean, you're not spending that much in net if you play a tonic games and now all of them run Better again, life is short. Who I don't think it's for is um someone honestly like you kind of saluted to, I think who plays at thirty plays on the thirty hurts mode.

I think it's already maxing out image quality almost there besides racing even even with three tracing because it's so easy for to run IT three frames per second to decent resolution. I don't think you'll notice. And I also just think someone who already has in place like a game a month, like the like demons, is such a good example.

IT was. I could tell the difference easily between the pro and the non pro settings, but if in no way affected how fun the game wasn't. So if you like, if you play a time of games, you ve got more storage y'll probably notice the difference.

Why not have all of them just always run like makeup for when a game is a well program or something? But if you're not something to play a tone of games, I think this is much less of a big deal as IT was with the PS four because the PS works just you everything was ten, eighty eight or nine europe thirties. So like IT was more noticeable in in like the biggest releases, I would say. But if you don't play games a lot, I think the bed is five fine, honestly.

Yeah, I mean, I think that the the market for this is those that want to have a best the best visual experience, and that absolutely comes down to frame rights. So if you want six six S I would recommend this all hardly to everyone who wants to buy console. This is the console to bye.

What we've seen already would become the norm. And I think I said that the star and a lot of people said they ouldn't happen, that six fp s were very quickly fake back to thirty and hasn't happened. And that as expected.

But what the pro will do is IT will offer very similar, if not Better, image quality to the P S. Five at six and you know, acting thirty mode. And I think that is a big cell.

I think that is this where the probably benefit. And if sixty F P S is your bill and endo, then and some of people that is and that's fine. I mean, I can flit fp between them.

Women, I play games at two forty sometimes. You know that's not common as a lot of P C games say, is because it's not because IT takes such a huge mass C, P, U and let alone G P U. You can tell the difference, but it's not the same as thirty to sixty.

And I think that's where the pre works out. But I just say if you playing fever or or he is dead now, but in a fever or card once a year, then this isn't going to make any sense. You bet off by A P, S, five and sticking with that or or another, the council, the P C, I think IT has its market, but I think that market will become more in demand as more games come out.

I think you'll see. Um I think if you provide your dog at G G T A six, that will shift a lot of P S five Price because I do now generally think that I will have at the very least a forty F P S mode. I think he's got enough with Better, right?

There was a huge discussion last time I ve seen so many people say that I won. I'm just like if not sixty, at least of forty VR armored, I just think gt six is I don't know why the horse powers is going to be there if they don't IT is it's a decision. It's not because I came to write yes, I would .

almost put money on the fact that I would be detrimental for SONY to not send and they do all the time to send engineers into rock star and need to help next, because here they have top of the tree in terms of technology. They're up. So amazing so far. How are the world of most game generation, or their incredible? But IT would be as soon as interest to get a thirty forty F P S V R R mode out of this potentially improve retracing quality on IT over the base council, which I think is is two areas where IT will make a difference because of big's real .

generation IT probit will be IT will be yeah yeah.

So I think that that's the market is for. But generally, if you can wait, i'd wait because I think the next year, it's gonna a lot Better value in terms of what IT offers. I haven't to destroyed is nice.

I do like that option. You know, I put my straight on IT and I I do play a lot of games on IT and in terms of desk. So if you can get one, the physical, but keep up on about IT, but I do like physical games.

You know what actually, let's talk about that. That wasn't on the list of things. But you know the last time you are on, I believe, was around the beginning of the year. And we talk to i'm sure we talked about digital versus this, what's going to happen with digital.

And when SONY announced the p5 pro, I said with my usual cohoes, some broken silicon and and guys said him, well, this is where we're going to see people vote with their walk. Because a lot of the questions were, this is more expensive than we thought I would, is the p six I going to be seven hundred dollars? Can be eight hundred dollars.

My opinion was, if the P. S five pro doesn't sell out and IT cells completely terribly, maybe SONY tries to target the cheap erst six hundred dollar or one next gen. If IT does self, well, I think seven hundred.

And if I just, you can get one IT maybe y'll do eight hundred. I think what we found is it's selling very well according according to the data, according to what zones reported, IT is outselling PS four pro in a line sales. At the same time, if you try to scale the PS five pro, you get burned.

Apparently, those people just completely screw over, which I absolutely no sympathy for that happening to them. So I think what we're seeing as they may have, whether you like IT or not, nailed the Price. They didn't do too much.

They did. Our supply will meet demand almost exactly at the same time. And the P S 5 pro was announced without a IT sold out and it's Spiked in Price。 And I think with that, telzey a is okay.

We're going to a destroyed on P S six will be included. Probably not. My guess is what they'll do is build, just use the same.

Destroyed is the P. S. five. So if you were to have one, you're new by anyone. Because I think a very clear message was sent to SONY that yes, we mostly buy digital, but we do want to destroy. What would you agree with that?

I would I think he called this bottom. Um I think the reality is the SONY have made the the audience choose that you say by the wallet. And they realize now that not only does that work for them, they can make more money out of IT because selling a this drive that they know a huge portion their market is onna pay for, and that just increases their profits.

Series more stand separate you attachment to a console usually come at a hundred of seven profit because you ship or into into the supply chain at the same time. So the whole point of what they've designed around here with this dynamic that can just be attached on enough to the box at any point in the supply chain and the consumer has to paid nearing earth full market value for that in terms of the profit that that's probably not far off. You know, eight percent that they making out of those drives. So I A hundred pop over .

here and 好 dollars here, which I mean, come on, they should be like one thirty forty. I mean, even they're making money.

Yes, exactly. So to be fair, right? It's one thing or say even not fun of IT accompanies around is about making morning. Any company a company is got money. I get that.

And if if you're willing to sell something that the audience will buy and you found a Price that they're except that you can't find the business day and they found a market said a big portion of our place station market will an additional seven eighty dollars or hundred quid to buy a this drive, then why wouldn't that revenue? You know, I think he's but on I think that they use exactly the same drive, same process and just stick on the p six. And I think the market will accept IT and now probably bump both the Prices up.

I think you you definitely see in imagine towards P S six been a much bigger leap than P S five pro. And the Price being reflected of that. I E, this or slightly more, I wouldn't surprises in next. Gn, I comes in around seven, nine, nine, eight, nine, nine. Yeah.

to be fair, the this drive allows you to let go. And he bing IT games for five dollars that are old, right? And a lot of other devices are removing IT entirely.

And so I guess that's just them go and look, we're basically put into games worth of markup right on the describe. That's what were doing. It's because we know you're going to save at least two games worth of money buying discs over time.

But if you want that there IT is if you don't use IT, well, we're going to not we're going to save money and not put IT in the console, make a smaller to for I know a lot of people who just refused to buy this now, even on council. So this piece of content is brought to you by CD key offer dot com just in the past few weeks. Then built a new PC with a fresh install of windows eleven on a blazing fast and five and bm SSD.

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But of course, also if you need these products, getting them through C, D, K, F dot com during their big black friday sale, well, that helps the channel even more to support mores laid by checking out CD key offered at com today. But I guess the question we probably really answered IT xx, nine, nine, nine, right? And says, do you think the market will except the Price increase? My answer is, right now, the data suggest, yes.

Yeah, yeah. I think, I think they and they will I think you IT will go on from that. And at the end of the day, that this drivers, that is a different ship for SONY.

And this is the big problem you've got the moment the Price is where is up. But it's also reflective of the fact that their competition is now dead there. Any competition is intended who also charge premium on the hardware, knowing that the qualities that people will buy IT.

So I think you're gonna see more of that from SONY in terms of they're just onna. Look at the market and think what can the market except is the easy to up a Price is very hard problem to back up. So I think it's easy them to launch at eight, nine, nine, realized in drop down seven.

And that used to be the days of old councils also used to do that. That was one of the reasons they used to shift units of like the superintendent mega drive and even the P. S. One of the say, back in the nineteen and eighty, they used to ship them and then they're back into quid off come Christmas time. And then they they fly flat at all. So I think Sonia will definitely push the market Price and and think they've realized that with peers five pro, they are close to bobbin because you know have been a lot of outrage, but it's still what doesn't know, he said, is not terrible.

Well, you mention them though. So I want to get to IT, at least briefly here. I mean, what do you think about the state of x box? We talked about IT before.

My suspicion is probably everything we said was going to happen and how we felt. I'm guessing our feelings haven't changed at all from like about a year ago and you came on. But I think we've just had this cemented like sad in a della said, we have to look, we're bringing every game to third part.

Everything's going third party. We've seen them launch a new x box, says really just making a higher profit margin on the x box series x. They refuse to drop the Price on the series s that what do you think about how x box is doing?

I, exactly that. I mean, nothing surprised me. I called IT back in twenty seventeen that they are gonna do this because, again, experience them. We have conversations on multiple of shows and mobile videos. They've gone exactly as plan microsoft to have a history of abandoning things when IT doesn't work for them, but myself, per day to day job.

And i've seen IT over the years, but everything they have done, I think that the shame for me is the fact that, and a lot people say I hate x box and nothing to be the truth. I think when x box started, I think there are amazing. I think that IT was such a passion field project by a bunch of individuals that worked within x box.

And this is the thing the company isn't the people, the people made. The councils was so passionate was IT j. jelled. I think IT wasn't jail let. That was original guy on the x box and seem, but I think you also, how do you .

got their .

name wrong? The console was was just passion project. They are guys, anyone IT.

I didn't agree IT, but they push forward. Then the three sixty was where they really, really excelled. I think IT was nice and piece of work.

They're never been the same since once people and all left, they've never been the same. They they used to be passionate about games. They used to be into the whole marketplace and theyve long since moved away from them. And i've seen that even before the exports one laws that was three, sixty generations go in that way.

And I think just did just transition into another just another machine that that follows that route of we making money out event and what can we ship on IT and how well can diversify our marketplace and what can we own I P collection and build things up. So unfortunately, I think x boxes become nothing more than just another game in brand that's moving into the places. And I think the right is yeah yeah that exactly.

They're become the saga. They have become a bunch of publishers that will ship their software wherever they can. And I think I said that when people were talking about the activision acquisition, I think it's what we talked about the last time I said we can what you ask for because I was kind of obviously, they were doing that was their transition into go into the new place.

And that's what Marks always did. They kind of give themselves away. They did the same thing when they bought net gate navigator and screwed them over or screwed them over by buying moxi and school over. The escape navigated to take the internet marketplace in terms of browsers, that's what they do.

And they did the same thing buying on the publishers up so they can have this huge revenue stream, whether they can allow x box to kind of dwindle away and game pass becomes this funding del by all the games they're publishing. And then they ship a more, more in, I said that indian woman should be on P. S.

Five within six months and shown off IT is, you know, and that's too big game, not a ship. And that's the beginning of the end in terms of shipping. So I think shame that they have gone movie platform.

And but I think fundamentally, IT was only way they could go because they can't keep losing money. You had a lot of people in the market, all the fans saying that game passes profitable. You many other said he can't beat impossible IT game.

Pass model doesn't work for big budget trip. Play games is just not viable. And now we seem why? Because this was always their aims as a shame. But yeah, that was kind of an inevitable I think.

yeah, I think that was probably call memory arty of sacred civil. I was seen to an episode months, maybe IT may probably over a year ago and he said, all of you people that think like buying a was IT, uh, uh yeah um activision action acquisition acquiring activision.

Any of you who think this is a death nor play station IT would only be if like if they could get a hundred exclusives out right now and crush him because the longer this goes on, what they spend like sixty, seventy billion dollars, that's actually going to accelerate them going multi platform because they just like seventy billion dollars, they need to make money on that even more so now. And IT wasn't the death of SONY. IT was the death of x box as an exclusive brand. That's what buying activision actually was.

Yeah, absolutely yeah. I mean, at the end of the day, and acquisition of that size has to wash its face at some point. And even the money the activities make, which they do, this was a means to an end in terms of mobile IT was to get all of their games and software on every piece of you.

That's why I said this on, on, on what I knew. I don't I want my videos. The whole push around marketplace and apple and google and the exclusivity that was mark stuff were very invest in that because they had ratee gy parties in terms of people that run the same size as them.

And now that that's been broken with epic and they are their marketplace law, break with apple, that's where actually was gonna go. They're gona lean on that and start putting their games on on mobile and that's where action comes in because of the is IT kingman kings, what what's enable the activation subsidy ery that does? There is a subsidy vacuum vim, that's the biggest game market .

that's got like can .

be Christian stuff. That's the king may that is where they've gone and exactly said that, that's IT that even deering there's making. I mean, I looked at their profit on his last quarter and the only people that made money was activision.

And even with activision and they they kind of capex their expense of that purchase over the period of years because that's the way we can do such a massive expense. You you forecast all your expenses to try pull some of that back in your tax bear. With the end of the year, there was still like hundred and twenty billion, hundred and twenty million in death for the a even with two hundred and thirty million profit from activision and that's gonna on for the next couple years. So exactly that they're onna make IT money in no way around that is more be possible. You have to make up an x box because just two small market .

yeah and they've trained their players to not buy games. I mean that this is, I don't want to regrade ate a conversation i've had with mothers developers, probably you already, but like, and colony is on the show, but i've had this conversation broken silicon many times. But like when you literally run ads telling people to not buy starfield, like I don't know what you expected to happen, but they didn't buy IT.

And so many developers are saying right now, unless we get a game pass deal, this profitable deport to x box. And so I think they kind of made their own bed. But my question is, where do you think this goes from now? Like because there's two directions, right? I think we could talk about what the rest of this generation is going to look like for x box.

And and in that I am curiously, you think about the series, ask because it's universal. But this when you talk about how it's already hard to make a profit porting the game to x box and then it's you've got to somehow make IT work on the series as because that's like eighty percent of their sales. And yet IT is struggling to run modern games like IT really is.

Like, do you think moving forward, this generation, they're just going to kind of like crawl to the finish line. Do you think they will do anything crazy? And do you think they're going to have to do something with the series? S because I think some people i've i've seen some people like i've seen developers say to me, well, they need to stop Mandatory that we support the series.

As far x box came in, I like, well, that's eighty percent of their sales. So I don't think that's going to happen. But what I could see happening is IT seems to me if I read between the lines, there seems to be a nudge or some on rent rule, maybe a written rule that if you have a game on the series as if it's at thirty frames for a second, they wanted to dynamically be able to hit at least and A T P.

Um and then that's that. So basically, you have to somehow try to and I think. If that is a Mandate, and you can tell if you don't think there is anything, they might just have to say, hey, you can let this capet seven twenty p you know, because that they need to do something to just really scrape away, ran like really run into a lower resolution with lower textures or it's just becoming too it's becoming like desire needing game for the switch five years ago.

It's like becoming too hard for IT to really be worth and the switch was worth because IT you what? So ten times as well as the x box. Well, about ten times, but you know a lot Better.

I mean, again, history of this have have been in before, so i'm old enough to remember the the comment or sixty four and there was games that came in mea that reported back to the company or sixty four that was just no in you a machine, you know five five one mega bike go onto a sixty four k machine, about thirty, yet k to using game space little bit more if you put away the open system. And that still happened.

And exactly you just said like the switch is because the market was there. They knew if they pull all the ash and IT was not easier, IT would sell. The thing about the series s is IT doesn't have the market even there is the biggest part of xbox.

The only people that benefit from IT is xbox. They need is beyond. So I think that the reality is that teams will have to sign up to those restrictions.

We already seen Marks of shift on their goals because they said you could never have a game that didn't have feature parity with the x box series x and theyve had mobile games that where've drop that or at least they have added the in later wrong. I mean, I think bold as gate three of that, that didn't not spit screen, there was only later on. I think it's got over the games that that miss some some features of the game that wouldn't work on serious.

No, I didn't know that really happening ah.

They definitely cut features, but the game needs to run. But I think when he comes to resolution, there are limits on what they can go to in terms of after. But you you're write, you see that now these games that are running after, I am just counting games at like five forty p on the series and that that is in four eighty p that is back into three x box, three sixty days, that the level of, and it's even worse than next.

People say that a lot by the going out tious resolution is nice because when you run games back then on on the sad of the P S. One, you had completely flat, single textual maps. You had in a very basic polygonal and geometry, IT was all very flat, and IT was easy to differences between one thing and new, because the art was around the resolution.

Now you've got games that use terribly blurry. T, A, A. The black rose, the screen, the pics was everywhere that, you know, did IT shading patterns on things like alpha and effects and trees and hair. So all of that creates a very noisy image. And I think the serious s is one of the worst councils for looking at modern game have ever seen.

Because let me put out.

you realize how how how much Better to actually is in the x box one. You know you don't you realize that until you put the exports one version, anything or cheeses does get worse. But the x box series x looks significantly tly worse in the series x and I think that the gap was just too big. I think that they made two bigger choice. And I think unfortunately, unless they I think you'll see less than their team bring their games to extend x both serious x answer as as I think .

that's just inevitable yeah um so sounds like you think that are at least also what I have to recommend is like what they need to do to say ported to series ex and then what you need to do is whatever you want, at least needs to be at least three sixty p or something crazy. And I think you're just going to see debs take the x box series x version and o okay, now we need to claw back six giggle by hits of um to fit on this console.

They're gonna this is fourteen forty p this is three sixty p and now the textures are like below low c and they're just going to do IT they're not gonna are because they is not worth IT to optimize IT like hogwarts legacy for the switch. Um and let me I want throw this at you. I don't know if you ever heard me say this, but I I won't say who told me, I will say that everyone is seeing this is someone who knew I was told they almost went with twelve gigabits for the series s and IT would have cost them in extra believe IT was ten to twenty dollars but by now with where RAM Prices are would have been like an extra five dollars and they decided at the last minute that they could get away with ten how big of .

a mistake do you think that was a huge um the split of RAM IT was just a silly mistake. But again, it's it's predict in the future is that it's very hard to do. But I think RAM RAM never gets the love IT deserves in terms of how much SHE costs and how important that is if you ask any dead what they would have more of that, always asking more around.

Easy thing to do, because he can, even from back in the day when I just mess her around and make me in games, use things, use like things called a lot look of tables. And you you can, you can hide or make really cheap calculations like demos, I to write demos on immediate, and you use lots, a lot in those because you can do really complicated calculations that prety defined in terms of a local library of matrix. And you say, whenever is five going to matrix quick circulation, you'll get the twelve and you do the the bit movement.

IT says you do not that expensive work in the registers. You copy reply all that get saved. You can't do that without RAM.

And that's what costs, as you quite right, said the serious s struggles because it's got such that's why right? Traces are also first thing to go because IT needs me so they could IT. It's not just A T, P, U. power.

So for me, IT won't made far more sense to bite the bullet and take that extra twelve of giga bites and more importantly, bump up the bang with alongside that by having another node that's got slightly using the same twenty eight bit bus and improve the quality there. But they didn't. They just know, do that being counters want to save money.

They predicted forecast based on those ten dollars for two million units is going to cost us, and that's what they do. It's a bad decision solution. IT does happen both ways.

In fact, I believe that they they only got eight gig ing x box one because they last minute heard the P. S. Forward gone from four to six.

I think the other way around, I believe the P. S. Four heard least. That's what i've heard. I know what I think. I'm no, as mark cerny was on record in an interview saying this that Randy pitchford, a gearbox, said, we're telling you they have a gigabits of whatever IT was right D D R three D D R four ah and the P S four was going to have four gig about its and which is back then four gig s of gdr, five way more expensive upon in Price then you know I think they're almost targeting three, forty and nine or something and they really wanted to go cheap and Randy said, this is what mark carney alleges he goes, look, if you give IT a gigg bites, you're just going to win.

Man so you take my advisor down um and there's something about the serious s mentality the more you talk about that just reminds you of was that quality bill gates said when never need more than sixty four kilos and or whatever IT was there was something around in the series that was coming out. The engineers were just like or not end like x box. Yet like the C E O level, especially the executive boards are just like what we think we're at the end of like dramatic gaming changes or dramatic hardware changes.

And I think there's this mentality at x box that this is IT. Whatever we have now will scale forever from here. And they didn't consider IT like, no, eventually we drop the weaker thing. That's just what IT seems like to me. They have that mentality, and that's .

where that came from. Big exec, I mean, literally a famous one, one of most famous technology teachers in the body of I am back and forties said that there will never be an a bigger demand for, like seven computer is in a thousand word processes. Yeah, not a lot of m so yeah, so yeah. IT IT happened a lot and IT is absolutely got IT wrong on um let me get .

let me pave IT one now let us get this out the way before you get to the more PC stuff so fault A I ride sentences from the latest broken silicon as of this riding in which was to I could, tom, please elaborate more on the intendo plans to pivoted PC in five years? Then he said that came from twenty twenty. What do you see them doing like something SONY does where they really see our games on P.

C. After a few years and they bring real game service, you pay more monthly and then you can play older game console games on P. C. And i'm taking this from, uh, someone that you know contributes a lot to the more last city tube channel, a Melody Carrier. He went through all of the xbox lic documents in one thing he forgot to mention when he was a guess on a podcast was if there was an email where I don't remember if I was like from intendo or people at x box talk ment intendo, but at least people at x box were convinced that nintendo was planning to have some sort of presence on PC by twenty five or twenty six.

I would if you've heard anything about that and if not, or just what your overall opinions are, if like nintendo s ever going to come to PC in a major way because when you look at the emulator thing going out there, war on emulators, um I think two ways to look at IT. One, I bet the current sort emulators probably easily are almost immediately would work for the switch to. They don't want the switch to to come out, and everyone's just buying rog to play switch two games right away. But at the same time, you might read into their war and emulators as as they are about to bring intendo games to steam or something. But I wonder if you think that's likely or not what you think about that idea at all.

And I think what I mean in there, I think that the thing in intendo is I know one of reasons why I I quite like the music, can never always second guess them. I I did predict that the before I came out IT would be an arms C. P.

And that was right and did predict probably go with somebody else. I am pretend video tended up, been right. So I think that they definite got one foot in the future, and I wouldn't put IT past them.

And you spend about the the the bar on emulates and not just mulai rooms to go really aggressive on getting every, every wrong taken down everywhere is getting quite aggressive now. And that does point to the fact that they want to have control. And that's just because business is always specially modern business.

They have just one simple logical flow now, which is around growth. What is growth? Where's our growth market? I am an all the time for boring.

They potentially look at ways to kind of, I was a nicklin dime, nicolle, dam the Christian and intendo for all of their negatives. They do treat their IP very well. They don't part of marriage, which probably over do a little bit.

They don't swam the market with the same thing over over again. And I was trying to ambigu rate and do something different reinvent. But I think that they realized that the the cost of the return is not as big or as PC and and even halves are now coming out.

There's definitely control on that where they could have that level of revenue stream coming in from switch steam. So I wouldn't say it's definite and I would almost put IT that they they did do IT IT will be once and two here and there. I know where a baby random and testing the waters to see what happened. I wouldn't expect big, huge kind of first party titles, but you might see something old, you know like super mario sixty four, updated on P, C, O, or even mario galaxy, or something a mario sunshine from all games. That act could be, could be brought to PC, just to see what the markets like, can see if itself.

I like what SONY, where they put a couple games into test the waters.

and they sold well, yes, yeah. And they struggle strugling because I don't think you can see that they don't have a proper strategy because I think that anyone that plays games like you and I, no audience to watch IT you you can't know what games are work while on P, C wants to vote.

And I sometimes I scratch my head and thinks myself, you know why you bring in top tree that horizon? You know, why is that going to P, C? It's just not gonna sell very well.

And then by large, it's not been their best salad. Where is spider of man did really work out the spider man too. I don't think exception you well, but I still did. okay.

So they thrown a lot of games at the market without thinking about what lands I think intend what I do that things will definitely long and hard about what would work in a PC space. And I think that that's definitely order to watch. I don't know anything.

I have no at all. We intend over. I wouldn't IT pass them to throw something on on P, C. And even a legit, that that I wouldn't be surprised if something cropped up on SONY P S. Five as well.

right? So you think if an intendo we're going to go to PC, why the hell wouldn't they put a game on play station? You think the animists between Sonia and intendo was hi enough anymore for them to second guess that though either because I think jonny was found IT .

as a middle inger in intendo, i'm to argue was very angry that me was that yeah they they screw the move and intend to do that a lot. But I think that those days are gone, as the old saying goes, this this war and this money so said, you'll pick that first. And I think SONY IT. So if we're welcome with open arms, I mean, there's definitely area there where they could shift stuff on the PS five. But whether they do and is .

far more like P C, but worry zones working on a hand held, I mean, that's something that might worry intendo. Woman, I guess you could say it's just our old games. It's just a taxable game here and there. Um or but I don't know the counter argument might be what if IT doesn't matter? What if people are just going to buy intendo anyways and people don't care as much about exclusives anymore to if they buy IT or not, it's more about the .

device yeah and that's what I think that will be all games. I think that's what they will do. And I don't think they'll bring new off now intend to have this ability to have a stack of old I P, S.

That they could bring back at any point. Very IT already was some of the old bc. Toles that bring into the switch with their and sixty reign super intendo emulators that are on then you know they did, I think, up in to a time and he wasn't the great poor and the update you did.

So there's definite investment going on in terms of that quality, which might you might see some benefits since which too, but they might also just have an online global but extend and intend a club to P, C. Market and say, subscribe him and you can play all the online games that are emulated from our old consoles that might be their route to market on PC. IT might then be extended to p five.

I think people the problem with business, and again, this is because I work in this environment, a lot of people think actually said early, as you said on, a lot of people will think too d but a lot of markets don't. This is what they do very well. They think about when you've got such a part of of potential money, a IT that intend have, they can think longer hard about how they they push that things is out.

And and if if you go in for gas and SaaS, and that's just a huge revenue stream that makes a lot IT gets being count was very, very happy when they see this can oh, great. We can just do nothing but ship this thing over over again from an online description. That's the one thing that all companies go for, be the most western or japanese.

They'll love IT off. And I think that the area, when intend to, could grow and that could be something that clean into heavily, you know, even with with with steam and pushing IT heavily on the steam deck, IT would be a perfect powerful device that might eat the switch to sales. But if it's just their old stimulate games, IT won't because it's not really doing anything, you can't really get on the switch. So I think that's where if they do come, I think I will be something like that way ever been I that coming, that's what I suspect but be the game .

you i'm trying to think like I think an obvious one, of course, could be like mario sixty four fifteen. But like besides that, what what would you recommend they do for the first game?

I think if they brought something like pilot wings or not pilots at star fox or star fox, I think those two games with an update, with some visual enhancements to make them more and not modern, but but more updated than what they were from the superintendent, that would work. I think those would be good areas or all, just a big old platformer in three late, not bang jo cazi a something they could work as well, much.

much phones, banger now.

So donkey kong would be another good one, is popular in america. It's it's still a big popular I, P. I think that that one would work.

Maro, maybe just like such an iconic I P, that you could play on P, C or something .

online as IT would certainly have some legs. If we gain that, I think could could catch on quickly on the PC space. I think that's what they you not going to bring .

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Pcb today. All right. Well, let me pick IT back to the hardware more hardware centric talk here.

Um would you say that the play station five pro should give PC gamers extra hope that R D N A four will be good? Because I think what we're seen is IT does seem to have the ray trace acing up lift that's rumored for PS. For ordinar seems to bear out with the P S 5 pro and I mean, per compute unit.

I mean, what I guess that depends what you mean by that. But like you can see, pretty decent performance uplifts for a die that is the same size is the base p fives. This is about the same energy actually. That's an last week of the p five pro that I would point out to people as if especially if it's not an enhances title, like even like return, al IT still runs Better and it's just silent because it's a foreign enemy to die that just uses less energy running similar not similar performance. But like if when it's not pushed to its limits, the console silent, which happens with half the games.

But what do you think about what this means for the R D N A for? Like, where do you think R D N A four should hit? You know, the rumors are around to forty eighty for amid the range graphics card, but may be little weaker in some ways. But do you think this points to that being implausible? Or where do you think that points to?

I haven't seen enough of IT to be able to engage just how good IT is. I mean another way to actually is impressive, but its a very isolated small area in terms where reiteration is used and is still I think even the image quality is is very good. Um I think that that's an example of what could be done.

But then again, we're seeing some boosts, which I didn't expect to say what I did that I I did think they do IT. But no, I think they are little rushed out instead of in some x, they're put like right tree shadows or sun shadows in the right. Try and be an inclusion in retry reflections on sea, which have been improved.

They they run the update and the direct the B, D, H update far faster now twice the rate much prove resolution and they're ought G I. So there's quite a lot running on there. And some of that is you get economies of scale and he had them if you get the information wants you much to use IT for the things. If you get in light, in your shadows, you get benefits to use those things together. So I definitely think this benefits there, whether or not this means that you're going to get a huge less in a four .

at five hundred, six hundred dollar mark because I don't think you're making high this time. So absolutely.

I would expect this to be competing with with lower to mid range and video G P U on that level. And I IT would help a lot of developers. I think the benefit without D A four is if this is good as the early signs of P S five prr, then you will see a lot more games using retracing that's more economical across both AMD in n video is generally buying large.

Most M D plays probably don't turn right trading on because IT cost you much most of time. So I think that there's definite some benefit there. And the fact that A M D are not allegedly, I think you use at this, they're not targeting top end anymore.

They're going in kind of a lower down because they can't they can't compete with the video that level. That also points to the fact that well aware where they do compete is they offer similar performance for a much cheaper Price. And that means that rate racing is where the market is.

Got that the big ticket item in terms of what can we do IT might be what everyone's after, but it's a big thing for game developers and indians to push forward on. So I think that R, D, two does present hope, but I wouldn't call IT just, yes, I does not have games that I can test in the P S four to see how White runs, but I definitely runs right. And significantly Better in the P S five. And that was R A two right?

Um yeah R A two because I believe, and I watch you review you and this is the funny thing, right? And wait to especially on the base PS five didn't run at a very high resolution. You know, people complained about that, but I think they is how powerful the G P.

U. You need on PC to run this game really well. Then you got me, didn't you say in, like I seen in that game, like the P. S Y process, performing like a forty seventy super, the world? No.

no, I didn't say. I didn't say IT was IT was IT was out performing in our sixty eight hundred .

quite a bit, a bit.

So IT definitely has the legs, but the thing there is the retracing in in the sixty android, this is not the same seven hundred and is not the same for p five. So that's the first part. Second part is, is also in the environment of the P S 5 pro。 So we've to kind of understand that the P S 5 pro has some advantages that are over above just the R D A for stuff。 But I think generally the quality of rate racing will be ficano Better in that hardware.

But I don't know enough yet about the quality on P S five protocl IT, but some of that ease down to the the soft development environment. They can benefit a lot from just using SONY tools. And there the bobs .

yeah because here's the funny thing. I'm looking at benchMarks of land wake to the road tracing on not in 4k and fourteen forty and like the six eight hundreds struggles to get even twenty two frames per second on average and that's on average。

So it's probably getting drops down to like fifteen like and so if they that I know we wish I was running Better, but the fact that I could run, and I don't know why they didn't do more to let IT run a frame rate on our way IT just seems weird. But technically, despite them choosing lower frame rates and we would want apples to apples, it's impressive. So I mean, consider though that the psy pro doesn't haven't finance cash and the R D N A forest top G P U should have for more compute units and probably be clock twenty percent faster. So from that perspective, again, like when I look at the psy pros performance ago, do you guys realized that like the the PC versions going to have more computers, be clock faster, have infinity cash? I mean, to me, that spells like current and high and performance for mid range pricing, what I think is I think is very exciting.

No, IT is and and you're just going I don't what spectre the announce screen but 是 is that sixty ended with the path trace and stuff turned on was just refutation .

yeah but I think they're like maxing out other stuff to years IT has path tracing yeah the P S。

Five was not got only she's got the reflections on. So it's it's definitely I like same in tea to drop below the F P. S.

Even with that on. So just write just reflections, nothing more. But IT IT can go down to like single digits on six hundred in certain scenes, is really aggressive. But in terms of the quality of the ray tracing on the console.

I know that's without path tracing. I ve got, yes, I was just looking .

at with reflections and I agree with and the video to on six hundred IT struggles and a but if one twenty four I think .

is another good example .

of a team that's that I think code masses have worked hard there to bring all of the ray tracing functions at the highest level to to P S. Five at sixty fbs. And and that that's quite rare are under console retractions, not that common.

And outside of insomnia and few others, metro oxide s that there's not a lot of teams that are pushing sixty F P S with great tracing enabled. And if one twenty four does that and IT looks great and is using P S S R as well. So that's also a great own cost.

So I think that's a good benchmark in temps of a broad game that runs across andy and video a and you definitely seen A A lot of performance that that similar to a 3 sixty level of right racing, which is not shew bad. IT is not bad for a console that's like you say this coming in with far smaller, far smaller power use and is an A P U. It's not A G P. U. So and last thirty days, that patch was do .

they just throw IT they didn't optimize for and it's meeting to sixty eight hundred yeah.

I think now could they just .

lock IT to sixty though and not worry about A K, I would say. But you know, don't need to beat that dead horse. Let me see here.

X, X, nine, nine, nine rights says, I have no doubt, deal as as four will be great, but do you think in videos s mind share can last two years of poor value in the mid range with a sari in police stations, pizza being good, how much longer do you think people will be OK with by and eight and twelve year by graphs, cards, regardless of other good to software? And with the alleged near forty eighty performance level that eighty eight hundred teen may bring us, hopefully with afa saar for that, has improvements found in pr or P S S R? That's what we joke and they call P S S R sometimes. And p sr three, is that possible aimed as a chance as generation to actually take market chair, they might .

take market share of their Prices, right? I don't think never take mind share. I think the NVIDIA IT would take a long time.

IT would take an an intel level of contest domination for A A M D to start IT back. And that that took me Price. That was the athlete.

But the end was the first time that the AMD stone told over in town and killed N. V, A far big, a far more aggressive and an NVIDIA. They are great, both from their hardware, but more so from their software.

People don't give their software changes of that, such in your amazing. They do a lot of R N D. They put a lot working to stuff.

And I think that AMD just don't have that level of they try to do. They try to do everything rather than do one thing well. And I think and video have the ability to do that.

So I don't think that AMD will take a huge market chair, and I never take any mind chair, but I think they can make a big dent in the market by coming in with performance that's very close for a much cheap er Price because that. Is what the market cry out for. I think the market is crying out for sixteen gig by card that has the performance of a thousand pound graphics card for seven hundred to quit. Doubt, I think so.

And I do think that we are already passed diminish returns like I think I mean, I have a forty ninety mostly for work though and it's like even when I game on a seventy six hundred forty sixty, just do you know testing other pieces of hardware for my job. Look, the four and ninety is a lot stronger. It's obviously noticeable.

But I will say that like I don't think most people care enough to get to this level. And if you could even get to just two thirds this performance for a third of the Price, that's where, I mean, it's madness. I I can play 4k two forty。

I just turned down a couple settings. I don't think most people need that. And I think it's just about aimed executing on what people actually want, which I don't think next to. Most people want a twenty five hundred dollar, fifty ninety. I think they just need to build a foundation. I think they almost did with r DNA, one where you had like three ninety nine, almost twenty eighty performance that is which is kind of like what ordinary thora is like half the Price of the eighty, almost the same performance.

But they've gotten actually do you like what would really annoy me with rda for is if even if IT outperformers expectations like, let's say, it's forty, eighty super or even stronger and they tried to Price at seven hundred dollars, and that's really going to pissed me off because I think all of this name changes the weird pricing. Like, you know, why is something Priced like three twenty nine or four seventy nine like give us around number? I just what I hope is if they deliver, they just understand that what the market wants is a five hundred or four hundred and three hundred and a two hundred or card that has a remarkable value is named correctly and just average joe named at the same Price in the similar tear and keep going. And I just think I know you think, but like all of the waffle ling around with like RNA three naming and pricing and is just confuse the market and maybe turn people off to go like I don't really know what an X T X is anymore, so i'm just going to get the n video card but I wonder what you think about that.

I agree, I think marketing sometimes disappears of its own backside in terms of that.

I think over this term, I think aiming marketing place three chess up its own as yeah .

like you know that I agree with that statement. I think that A M D. Don't just then have a clear message and they flip flop too many times. I think theyve had some bad leagues in terms of the high ping up. Their comfort comes out where there in the .

market like them, they were played. The performs of three is just crazy yeah .

yeah and and I think they end up they are now the boy, the crowd wolf. In terms of now they have they've created their own health decline. So I think that the way you you back track on that, the way you fix that is you stop talking and you just come to the market and show your hand and go here go we've now got forty eighty performance for the Price of the forty that turn.

Yes, yeah, whatever .

they do. But I mean, if they could do that, then they are gone to have A A huge benefit. But if they can't do that, then I think that they are still gonna the same problems because even if they come out with a car is very close and one hundred dollars cheaper, I was going to care.

She's not it's not enough to turn heads if you you've gonna be AMD succeeded in the PC space, specifically in the C, P. U. Space and then in the server market, in my, my environment, because they became a disrupter, they changed everything by being very gressier, very high performance.

And they thought long and hard about all the chAllenges that people having data centres, and they start bringing solutions that made those problems go away or at least made them far less tangible for their data work. They did the same thing of CPU and and the the x 3d brand is just an amazing piece of gaming and technology in terms of that's really much focus for they needs to do the same thing with with their G, P, U. space. And I think that unless they do that, they're never gone to change people's people's mind. So I just think that they need to stop playing three, forty eight years and just get on with making a really good product to worry about a sign IT later rather than trying to overthink the market, which I think they do a lot.

yeah. And I think they need to just see IT through like when they launched then what that really took the market by storm. I mean, some people would go only the only took ten percent market here.

It's like yeah from zero. I mean, that's incredible. Um but what they need to do is I don't know radio is right now.

I mean, I would say a couple years ago was probably twenty five percent people I talk to. I'm not talking about to the steam survey that I think is standing to buy east ports cafes. And i'm like people I talked to. You seem to think game d already on right now summer between fifteen and twenty five percent.

So let's say just say it's eight that say twenty, if they launched a DNA four and they hit a home run and IT goes from twenty percent market chair to twenty five, what they can do is read into that and go, that wasn't enough. They have to go. alright.

We actually won people over. Now we're going to just every consistently, every gene drop IT drop IT will go to twenty seven, thirty, thirty two. And we're going to give people what they expect every year and a half or every two years.

And if you do that, that's what you get there because that's what they did with them, but what they did with radio as they just, I mean, who knows, they change the naming scheme every three generations. Sometimes they're not the high and sometimes they're not like, even if they like telegraph cadences that we saw with like r DNA one to two, like r DNA formally competes in the midd range. But IT nails IT R D N A five scales that to the high end we're going to compete with the sixty, ninety and the next ten.

We're gonna bring similar performance again, but at half the Price. And then r DNA sex or seven, that's the one that does IT like whatever you do. You've just got to be consistent because I actually don't think the market would mind if every four years they double performance or whatever IT, as you know, sixty, seventy percent. And then in between that it's a modest increase at a lower cost. I think as long as people knew what to expect, the macro d actually welcomed that sort of k and much more than the video, who right now just seems to add fifty percent performance every two years and double the cost.

Yeah exactly. that. A M D have benefits that they are. I mean, obviously anything you do. But AMD, I think we will lean heavily into N, P, S.

And using that more and more because that's the area where they can have a huge matt grows because you don't need pure print anymore, you can do a lot of work into the hood at three, four, whatever. It's gonna called the new one and that's onna have a lot of you know, similarities of the P. S S R.

IT should be Better because IT should have more die space dedicated to IT. IT should be improved in terms of its solution. IT should benefit from all these things around the marketplace.

All those things means that they can then dedicate more time and effort in the GPU you to deliver more performance is where, whether they do or do, I think you is put on. They just need to focus on one thing and do IT well, commit to IT for a couple years and just do IT well. The room is all that they are onna go mid range and that means they have to do mid range well, they have to do mid range.

Good Price with great quality, and that's a good foundation to build them because that's where you growth markets. That's where you big brand book of sales, 那那 the every year was IT thirty sixty before that。 And after that forty, sixty, they are biggest to per use that they not forty years as amazing.

So I will say I do believe the forty ninety has outsold the forty eight years like the forty ninety like I don't at least you know when I first came out. Yes, I guess I don't know how it's all shaken out because I know the forty sixty didn't do great at first, but it's picking up in sales now. They dropped in Price a little.

But I believe at first, the forty ninety was like they're only successful card, which tells you a lot about this market where it's like kind of truncating into people who don't have money that was all down here, people who have money. There's apparently a lot of them. You know that's stroke.

Yeah, yeah, yeah. You can you can see the time clastic business on and you are the stack high, stuck light and higher two mos business.

Alright, so let me move on here. We've dances around this a little bit, but we've got a touch on this because I wonder if you any unique perspectives on what's going on with then five and area lake, I don't know really where to go. I think I just kind of summarize like what I would say.

This happens then five comes out a pit of pitiful reviews like I don't I didn't seem like IT was done, like I know what they were doing by now. Then five seems to have claude back like five percent. Now that is ten ten percent in gaming or not even really ten percent in gaming, but like it's a much more consistent perform or especially in multi threatened, uh less issues in the v cash.

I mean, I saw compared to the ninety seven hundred x, the ninety eight hundred thirty seems be thirty present faster in gaming. Absolutely crazy. So I think v cah has done a lot to rehabilitate and vives image.

Meanwhile, intel arlac has launched to, I would say, a worse launch than ten five. I mean, the reports about sales are people I talk you like, best buy, microsofts, a couple retailers that are in europe as well. They're like this thing just doesn't selling.

I mean and and IT seems to have had a regression in performance. And you can say it's more efficient, but there's even like some scenario were rather like isn't less efficient than area like. so.

I'm right now l is claiming they are gonna fix, eric. I will see if that happens. But I wonder what you think about what went wrong right was then five and eight lag and like what we should expect about their from their performance long term.

Well, in terms of ten, five, I think this is just the thing about market. And like AMD, sometimes you'd released under the product just to keep people's attention on you as as a brand. So it's like reason that .

will keep released in iphones really as they ready .

to launch phone. It's just if you build a road map and it's about the the drives that you'd never fall out of people's mind. So I think AMD fall into that trap because they got big.

They get invited by the same people that do. A lot of the company is to say, really, you think released a yearly reset, every one people forget you. So is the reason why that you know they do this.

And I think this time, their marketing shot them in the foot because they released all these brand that up to nine and up to so it's just IT was not worth IT. IT should have just been a Price drop of a similar because the fundamentally did not much more than what was already on the market, and I was slightly more expensive. The the 3d cash is their big ticket items, terms of gaming, that's what's where they're growing.

So I think that just they just fall into the agal trap of of we have to release something now and we didn't have ready. So we just do IT now anyway and just see what happens. And sometimes that can predictive. And I think that happened with A M D. And they have have called that .

is proved up swaling fini. Yeah, now now it's in the market by storm. I mean, you know they can't they claim to sixty percent ipc increase. What they should have set is in, by the way, this is almost not gaming at all like this is multis or twenty percent Better. Gaming is three to five percent Better IT averages out.

But if you're a game or just know that the ipc, which is really a term maybe we should stop using, it's IT is really becoming a marketing number at this point. Like yeah, that's not going apply. But they tried to claim some fifty percent or ten percent gaming up, literally just hilarious and where people I mean to know I mean, I just don't get why they didn't.

Now the one thousand and one hundred extra with than five, even if he wasn't coming out right away because every review would have said, hey, look, it's only five percent faster in gaming but they told us that would be. But we know that eight hundred extra is going to be like twenty percent Better than that. So who cares, right? But I don't know they can they try to play like these mind games like we don't know x tris coming out or something? I don't know.

Well, I think it's again is that is because that they are scared when marketing you can tell when accomplish room by marketing and sales teams because they do that that that's over thinking of saying, oh, if we tell tell about the night, Andrew, I was gone to buy IT. But anyone is in the market for the for the council, for the C, P, U, or the hardway is gonna know that the nine, eight x three is coming.

anyone? I said, so it's kind of kind of reductive. What they shouldn't do though is have a Better road map that if you don't treat your always respect who is, a lot of companies don't, then you end up with this, which is detect Price.

The people there in the know kind of get to know and say what what do they do that where most of the people doing the thinking don't actually play or live in that environment. They just working in IT and it's very different. I think that that's part the problem in terms of intel.

I nobody what they doing. Intel completely confused me for the last five, five years. I just think that they're just completely lost the plot and they they get everything wrong.

I do agree with a little bath. You put in your note about the fact that they blamed windows and when we seen that with updates. But even though that's true that the updates also benefit A M D, but you know, windows is to blame for most things in software is actually crap. So but IT IT makes .

everyone's life hell.

not just A N D yeah, yeah. Intels right in its windows for but it's also wrong in the fact is just into affected I I honestly, intel seem to be just completely losing the plot. In fact, I would say that this been somebody inside from another company that's gone in the entire company from within because every decision they make is mad. And .

again, that the ageing, what is bad old medal management that just starts sleep .

with the wheel, I think that absolutely. I mean, pulling on. I even know that the gp range wasn't amazing.

I B. And for a very first step, you take the market. And because impressive as IT was to to abandon that, you seems bonkers to me.

So nothing sums up in tell more than than that in the terms they don't have the legs to put anything in anymore when they used to dominate. It's just really, really crazy. I mean, I can generally see them fall and out of the whole race. Top I left with A D N N video.

I've been very um outspoken about that. I actually put out a cut down yo that's like we couple together stuff from a podcast and kind of remaking into new video that zero and on a point and came out with sunday and it's like I keep seeing people in the comments go, oh, intel isn't going to get bought or emerged with the company, whether it's apple, samsung, call up whatever.

But and they're like they'll be fine and i'm like now they won't like I don't know what you what you're looking at, but there are some things is gonna happen. There's gonna be a biot a merger, something because the line is just going down and their competitions going up and they shouldn't be going down in an up market and they don't have the money anymore. So I just think it's I think what area lake, personally, it's like it's just done.

I mean, both because they say they're na fix IT, but like what I AMD these ahead now, thirty, thirty five percent in gaming. So what is Robert holik at an until claim ing that they're going to have a past that boost performance by thirty percent and impress x for doubt on that one, maybe five percent, but they're not. And then wu, you matched what rather like, I mean, good job. Like I just that sounds like you kind of agree like you think they're gna get bought out, someone's going to buy the merger with them. Like but something needs to .

happen because yeah, I say recently with this whole condominium around with the console around against ARM, you've seen this with out like intel and amy and our partners. And I love that because the whole is conspicious by its absence in terms of they know where the threats coming from and the threat is the risk that the threat, that's the threat everywhere, killing the next eighty six, because IT just doesn't make any sense anymore.

And the intel should have been spending all their time and effort on getting a solution that worked that getting the life, whatever they need to do and going on. It's not somebody you buy a company and they always start making own chips. Now I can on.

So there's a lot of kind of future proof in and and businesses always been this way. The market always been this way. If you don't, you don't move forward standing still, internet still, y're, just still in the six space.

And mean, if I B M gave the geek, then then contract it's M D, just because I M D, I M D, I B M S for IT. They they've been lucky in terms of what they're done, and they're developed lots of good stuff when people work, but they no longer do that anymore. And I think the X X eighty six in the long term, I think he's dead.

I think it's gonna E, I think he's onna completely get taken over by by risk and an armed chips because it's the most efficient way to do a lot of work. And server areas are moving into IT more and more data and is used more the time and they're becoming the ubiquitous in phones. So we're at a point now where if you ve got a mobile of ice or a massive rack, you're using ARM jit. So IT doesn't take a rocket size to work out at what point do we get to low power, Better code structure. You know there are some benefits and cons and Price and everything of six what not, but it's all I .

think it's going to not matter as much. I think A M is going to truck along, just find the sixty six they're prove in there. They can be just as efficient as in our processor. But I don't think x eighty six is going to be this crush you can lean on. And I think intel has been laying on IT.

yes. Yeah, absolutely. But I intel don't have what I M D, which is which is a big part of the market. A M D, have a big portion the dates as well. I mean, not tying already see people .

in the comments typing in all caps that you said that. But I think what we correct me if i'm wrong, I think what you might be meaning to is like until technically has most of like the server and laptop market, but their revenue is getting I think M, D already makes more revenue and server now. yeah.

And so yes, until has market share. But I think guys, they're making less money with more market share. That means they're giving IT away in worse almost than if they had less market share. But we're making the same revenue as A M D.

You see, this is the thing and the markets know this. So the problem is the know this first time intel do deals to keep you in the market, and they used to be very to do that anymore. So what they are doing is they are giving you free work and try to call that cost back elsewhere.

A M, D, I don't need to do that. So AMD are making profit on everything that I saw, where as intel or not. And intel doing its keep market that doesn't last forever in the end, companies only do for as long as survival.

And that's both private and public sector I see at first hand. So this definitely going to be a shift in the market. And this is how things when people go like, I can't believe that could you went pop? All the signs are there. Intel are making bad decisions and they're just treating water.

Who would you think will buy until cos i've heard I was told by an industry veteran and serial valley that the room were going around. Right now, you amongst VC and founders there is a samsung that samsung wants to emerge with them because I mean, samsung founders are completely following apart. They are turning them off.

So maybe they take an until to fix their boundaries. They infuse intel a cash or some sort of partial merger relationship deal to help each other out. Like me, not quite the same company, but close.

I also, of course, heard that apple would consider by them to play on that would be apples in american company. The U. S.

Government would allow IT so that they can save U. S. Manufacturing and avoid.

And then now, you know, apple can make their iphone in the U. S. And avoid terabits. And there's also rumor of AMD because just naturally, they kind of make the same product so this would benefit them.

I do almost hope it's someone that's not a AMD because I don't know what I think about AMD just being the only exit ty six company or maybe IT doesn't matter, but I want at which company do you think that would be likely to want to merger byan teller? What what would likely happen that could save intel financially? And I I say I don't mean a magic C P.

U. That's a twice as powerful because I think that's not happening now. But like what what do you think the next step is who would buy them? What would buy them? Bail them out?

Well, I think apple absolutely I think they're are absolutely A A viable option to buy into, but they don't need them though there's probably vested interest there in terms of government funding or some benefit IT comes from.

I think that would be some play with like the us. Government, nothing in getting U. S. manufacturer. I think IT wouldn't just because apple wants to.

The us government would be like, please buy yeah I think that would make sense. Samsung make sense also. But at this point, I I don't even know if anyone would want to buy them or just wait and see what happens.

I don't think intel or or are a big company that anyone rush out to buy now ten years ago, they but not now. So I think they're gone to struggle to get investment and they're probably end up merging with somebody. And that somebody I think could be anyone from, you know, the apple samsung even got forbid a chinese .

company that that might.

But I that doesn't mean they are interested. I think it's gonna a huge amount of interest in that area when IT gets low enough. But but who IT is and what IT is, I don't know.

We're wait and see, not gonna. D guess your quote, I I would guess that apple and samsung be a good bit, but I don't really have any inside information. I just very much, I don't think a lot of would be banging the doors to I to close.

I don't have like a source in apple's legal department. I don't. I saw I what i've heard is rumors of people who know people, and i've heard multiple.

All I would say I would double down on is for sure there are people and talks with antil looking at what they can get. I personally think something might happen where like intel sells off their non U S. Fs to samsung to revitalize samsung and then intel maybe sells some of their U S.

Facs to apple or something. And then there's some sort of bio or merger for the CPU engineering department, the amy and quite. I I feel like it's not could be just someone buys them because like you're saying, I don't think apple wants and tells fabs in ireland or samsung res about thirty six.

I think you might kind of see them pulled apart by a few companies that is strategically done for what's best for manufacturing, know for like a country and that's what I think is probably going to happen. But I I want to bring this up. What do you think about in video entering the CPU market? Because um this is one where it's not like it's just a rumor for me.

Oh no, I know I know people at o ms. They're working with video on an I already leaked some details. I'm told IT will be as targeting eighty watts might actually this is new information.

I heard that it's probably like forty seven lamps up performance of probably they think it'll be at strict halo performance at most maybe a little lower but but targeting lower power um like this really is happening. And they may even rushed out by the end of next year, if not certainly by twenty twenty six. And they have a deal there anywhere for all NVIDIA, CPU, GPU gaming laptop. And from there, they might partly that into more and more enthusiast products, but they are going to start slow because obviously, their CPU way behind the competition right now. But they could argue it's more efficient and comes with NVIDIA G P N A.

I. I know what are your thoughts on this? Earlier the the in consulting on for the exact ty six says a lot and video are very keen to get into the the risk based market in the armed ships. Is IT exactly building no ARM.

maybe even just almost near off the shelf for the .

first generation? Yes, sure of IT. That's what they are doing. And i'm not sure that the there's a lot of information coming on that. And I think that that's always gonna be there root because that's a growth market for and that's why arms dangerous because the video get in a while license, I think your room is, but on kind of any more not.

And you how do you think about this in terms of for the market though? Because it's so funny how I think people are finally coming to terms with this like people have long said, oh, intel anko out of business and if I did, I would destroyed competition. It's like guys, there's already call on laptops.

There will be in video laptops. A, B is just getting larger. I I think honestly, they're be certainly enthusiast as a deathtrap.

We might see some higher Prices in the next few years because amy just can get away with IT. But at a macro level, apple call com and videos there is going to be a CPU competition at long term. I don't think we have anything to worry about.

Yeah, I I think i'm thinking about you. So yeah, I think there's enough people in the marketplace to compete, and I think there's a lot of competition going on. Any video into that market doesn't mean intel leave in that somebody how to feel that voyage amy can't fill IT and there's gonna a whole new shift in the market, I think. And if whether or not that shift in the market works in amb s favor and videos favor cocos favor, they're all trying to go after IT in terms of their growth area. And I think that that's something this and it's not just the mark we see now is the market of the future.

So they're thinking about, you know, when you've got all these things, car, when you go on in your house, when you gone up in your TV, when you've got up in your phones, when you've got in your robots that actually in your house, there's a huge area that's gona be pushed in terms of all these these businesses that are focused on on IT and small power, fast use, all of that makes far more sense. Laptops game in. They're all a step in stone and a text bed.

Bigger markets in the future. So and video are abode into that market. And laptops, laptops are almost a regrowth there as well finites a bit of a push for a lot of companies in in laptops and people to buy the more than the desktop of at the moment or .

at least i'm seeing. sure. Yes.

but yes. So I think and video are definitely in that market. absolutely. yes.

right. So now i've got some missing lenie st questions here that I thought you might have a really interesting response to. Let's just get through few these here carMichael rights and says, well, ray tracing was always meant to save in time.

I don't think we've really seen that happen yet, but I think I finally may have cover a game where the development was, I believe, significantly sped up by ray tracing. The game is dragoned veil guard. The game is graphically a downgrade from dragon age inquisition champs s from twenty fourteen and less sharp textures for modeling.

Pretty bad rasterized. But i'm writing this after being an allocation with snow, where characters is leave awful tracing so well, inquisition look pretty. But turning on rail tracing helps the games presentation tremendously.

I look, I still prefer inquisition, but it's much, much closer, and it's the santa i've replyed. Inquisition in the lead up to vulgar is released retracing really polls veil guard together graphically. And I do really bail. Bioware probably saved a lot of resources by pushing out graphics that would be average in twenty fourteen and just turned on R, T, to get to something that looks like today's standard expectation for triple a graphics.

So what what do you think about this like both? Is ray tracing at all, getting to where it's just there to save deb's time, not necessarily to give you Better graphical performance or you disagree? And where do you think that head, I think.

is always the holly grail that never arrived? The problem in right tracing is, right tracing, by definition, will save you time and and not in the front end. So a lot of IT is baking time again on your part.

Talk to my mind in mind, a lot of time is wasted from depth when they doing a lot of bacon. So this is when they just at the audience, not just be annoyed, it's when you got a light system and you ve got G I bounce and you ve got shadows. A lot of the time you have to bake that in.

So in a game engine, you have to render that over period, no minutes around us. Our powerful the system is overnight, back in the day. And if you move a light around and you change, you've got ta reback IT again.

again, and you to end to generate every .

single time you ray tracing is designed to fix that because then then you've got both faster iteration because you can move lights, they, the dynamics. And if you're an artist, if you're lighting artistic ally or a visual effects artist, then you can do all those things in real time.

You can you can cool a lot the right ice, visualize IT in in the the deep kit and your dead box, and then play around there and get things so you can speed up that development. And then IT also means that as long as you've got your material systems in your lightning systems in the engine working properly, then you absolutely you can save time. That is that is one of its big resonates in terms why exist.

I said that I decided. Video, a few years ago, right, right. IT, the problem is, is always the same thing IT becomes IT comes a self for feeling propac's one something becomes popular, more people want to do IT.

And then people start to put more work into that than just using IT for the benefits that replaces that. They go one step further. So um cyberhomes is a good example of an absolutely incredible implementation of right trace and that they call the path tracing.

But no does not much. They're all in the same as just how far you go, but path tracing does the whole light solution and bounces around. It's all kind of a light, a version of reality because he never end.

Recursive light is just constant. So that's the problem. People then start going OK war. Now we're got retroactive functions. Welcome to go next.

What more can we do? And then they start to hand all the things, and then they start to create property objects in the B, V. And they're got to create other objects that a lower geometry. So they give themselves more work, rather than just using retraction for its inherent benefits. So I think that are not played dragon age god and was a carbon, carbon.

yeah. Carbon.

yeah. So I agree, retracing lighting can significantly improve the way a game looks, specifically in materials set up to react. Got good composite.

You've got a good period. B, D, S, on there. So you buy a directional reflection lights that things like you be specular, you subsurface albedo, you review.

So how light bouncers and reacts of that surface, if you turn on dynamic lights with a little bit of G, I bounce in there, they will just look Better by default. So absolutely, IT could be a huge upgrade, just put just as right traces in there. But I think the problem is that if that games used IT and he used IT, well, that's just an exception.

That reality is most games go right now. We got great trace and what more can we do? So the the technology tend to do the same thing over over again.

And you you end up put something in the safe time. And all that time you save, you just use IT to do something out on top. That consistent role roles around.

So I think that until we get to full real time path rating within a little limit, I don't think we'll never see an entry that IT worked for a bit then people, is that more in that loop? And then I will keep until such time everything pass much is but i've not not played vogt sounds like a good example. I might check out .

now what you expect raters in exchange.

Like do you think there is a chance that the playstation six is like a significant portion of the games or most of them are fully path trace? Like is this going to be where the switch flips? Or do you still think we won't be there by then? And and if you're not or we are, like how are we going to get to a carbon cry? I was talking about maybe next jan wear IT is used to save time or do do you think IT will still kinda be like, oh, this is used to form more our eye Candy, but it's more so we're just doing more work.

I think that was still happen. I went up and everywhere. I think so you've got the best chance, along with video, because of what they put into the pop. But I think so got the best chance to make that viable in the gaming marketplace because they have they have the ability to create lots of off the shelf solutions that teams can use.

And I don't think that it's full perth trying, but I think the P S six is absolutely going to heavily utilize retracing at a level that we've not seen on consoles before. And I know I would surmise that the Price of the p is was set early on the P S five pro. The Price of the P S five pro is designed to see what the market would accept.

Yeah, so they know they can get away for with going for IT.

right? Yeah, I think they are gonna go for this whole. I can you look into the, if you with the ex box, if you want, if if you want to enough line console by the x box three, sixty.

And you, we born those situations where the P. S. Six to come out. IT will do always fancy stuff.

IT will be a thousand dollars for IT everyone to pick up and they'll say, yeah but we're still making games to the P. S. Five probe. And the P S.

Five can buy that because that's where I think they differently themselves because if the market drinking and IT is the console market in the game market, is holly shrinking because I was artificially ly larger with the poll situation happened the precoe and join cove. And so we are not not blind to that. So they got got to make harries to to give their marketplace and their product to U.

S. P. And that U. S. P, I think, for sonig is bringing the highest quality visuals and experiences that you can't get anywhere.

The reason why psv too exists because IT doesn't doesn't make them load of money, is not even a massive hit. But IT is still something I play a lot, and it's something that works really very well. And I looked there with the best br solutions in the business.

So I can still see them leaning heavily into that and retracing. So I do think that the P. S. Six will lean heavily into retrying, yes, but I don't think that would be the one solution fits all. But I think I will be a big step towards that.

My suspicion is all coming like and maybe we'll see this next year is we will see ray ray seem become the standard actually for some indigation first because they can't afford to prepared everything and generally speaking, their games are least geometrically and scope less complex. And so they'll go yep, we're just can use path Tracy now because we're team of three people and IT saves us a boat load of time and we might have the extra gas in the tank because we're not doing these well, i'm going to what they're out out gra, like five hundred thousand, one million polygon count characters or something so we can get away with doing that, although it's different parts of GPU. But I would have you release things that like I feel like pretender's or pre baking lighting that's going to be something someone like naught dog probably just wants to do, like for as long as they get away because they have the money and their games kind of like lend themselves to IT. But if you're like an indeed of making an open world game, I think maybe then we're going to finally start seeing a lot of path trace games because that's where IT asia metrically helps them more than a tripoli dev.

right? yeah. I mean, I take a me like all the legal games like lego star was they would work perfectly with tracing the vision still is locky.

It's it's like kids playing your toys. But ray tracing there, the lighting quality is what brings those things to live. You add that with with the boat, that the field and that the scale that those games deliver that would work really well.

And I would say the team a huge amount and look visually more impressive. And I think we ve seen that with some of the smaller indigation that that that kind of approach even in video is that was the R C remote or racing demo that was no in the marbles. yeah.

So I don't degree. I think the games will lean heavily into IT. And that's reason why in real engines taken up because they're pushing more and more. We are just in that now with their meglio, what if they call IT? So you've got real time lightning solutions now that are far cheaper, some of its of IT weird.

And if IT definitely screen space solutions that I did look at through the video IT, but this definitely area now where teams and engines are pushing more and more towards real time lights and and shading and ray tracing makes that very easier because it's kind of unknown algorithm. It's it's not understood everyone gets ahead around IT, and it's all around manufacturing your materials nowadays. You've got a whole kind of marketplace to just buy and pollen from there. So india teams can lean heavily into that. So yeah, I think it's I think the team to embrace IT heavily and I think so will use IT heavily in their first by tiles.

Um Michael moon rights, do you think that generative A I like l ams to make M P C dialogue realistic or on its way? If so, how soon until the first A I games will hit store shelves? And what do you think this will do to the v RAM demands games place on GPU. Well, A I enabled games dramatically decrease the useful lifespan of a sixteen gig about car.

Um these are already around. I did a video about a year ago on I N N around A I games and in video been very king impression on this. You've got like local the ana M S and and the local model as well.

So you've now got very small language models running on boxes that you can run low cloning machine. You'd need the cloud soshi. Also a like a year ago, you you had to be connecting to their solution in in the cloud.

The parliament, me with that, but theyve got their a system is a bunch of, like repository, A P, I boxes you can hok into. So a bunch of roots that give you more options. So you can have text to speech, facebook, a dynamic animation from speech.

So IT IT takes your speech, dialogue and IT turns, animates to face in real time. You can use local language models to translate that and react that. Your responsive, you can even transact real time more more languages.

You don't need the conversion anymore. That's where the big growth market is for games. It's not you don't need to have A A translation team, spend six years or two years and huge math of money with every piece of dialogue transfer IT get some to be record IT.

You can get IT done using this system on the fly so you can release in every you want. Without him to worry about language models, IT might not be perfect. You might not be great.

I think that's almost here. I think this game ship now that use parts or some there in of that s model from NVIDIA and other solutions that out there as well. But I don't think I will make a huge demand on the G P. U.

Because you eventually, right?

Yep, you and also it's one that can lean into the system models because a lot of the problems you get with IT now, is this quite a delay? So when you speaking to somebody, you may recognize speech and then IT responds to your speech, but sometimes you'll get a delay. And I think this is where local language models will work Better because when you go on your machine, you reduce that matter latency.

But the lads, he can still be like second, two seconds. And you'll not to feel like that's not real because some people want to end you. So IT would be fine for that to work.

And that can then rely on the system. I am not eating into the G P, U, an, because it's just passing back a collection of sample speech or generating speech in terms of what the responses. So you're gonna see A I games, if you haven't seen already, you seen the starts of the now.

So yes, there will be hit in the store shells this year, next year, very, very soon. There's more team using IT. I know that for definite.

I had a game eye developer on I think of almost a year ago now um was up so two thirty five maybe I brought the seventy. But he had a really interesting in idea. He said that he thinks the major differentiating factor, at least one of them for next gen, kind of like I would say with P, S, four from P, S, three, you went, alright, we can finally do open worlds that don't look like garbage.

Let you know, we have the RAM in. The horsepower is there. There is a hard drive, for sure, built, and we can do.

And that's where we saw the explosion, where every game became open world. I would argue, maybe some that shouldn't have. And then we go to P A station five.

And I think the big differentiator, they are at sixty frames per second. They're finally of sixty frames per second. And and truly, any game we want to make we can do because we can load things instantly and it's just a smooth in your face. And I think P. S.

Six, the argument he made is that you might have an NPU built in, and instead of a mass effect, choosing between four options, you might just say into your controller, let's go attack that village and the guy or girl will go, oh sure, let's go to act the village. And they might even be able to make IT work on last year because they just run on the G. P.

L. Just take thirty seconds from to reply you or something. But I want to what you think about that.

Do you think that could be a major differences? In fact, next year, you think devis, maybe in twenty twenty eight will have games where no, truly, you can just talk to them at a low level. We don't need to do the silly decision for options thing anymore.

I think that have this .

dish I think no.

I I played the a demo, the the one that I played an an video event .

that IT is yeah .

effectively .

you you can say anything to .

them and and even have conversations about random still and I was talking to the guy and saying, oh yeah, you're about, you work on the door, but you want to get a drink later because I want to be a button and A A 超越 大队 the guy at this back story created。 And this is the thing about using these solutions, is because you can what you do is you create almost the personality, but you don't.

You just create A A data base of of user information and take bits. And then whenever you you asked me a question, I just process, is that into or you just mention the word car and somewhere in my database, the word because so I will come back and give their response so that, that will absolutely happen. And games, the demos.

Now that do that, there's more games to command, to do IT. So that is definitely the future. And IT makes things Better because IT means that you and I can play the same game, solve a puzzle completely different way and get completely different responses from various people.

And it's unique. E to us. And that took less work. Then a death have to hand write all that code, I would say, have to pick from four choices.

So absolutely yes, that will be the future, in my opinion. And IT be a Better one for that, because IT makes IT more dynamic, more realistic. Use speech is easy than taking on a screen .

with a mouse isn't IT OK. I mean, I think that's a good no to end on. Actually, you know what we expect out of the future of about future hardware, these councils and PC gaming devices. But I mean, this is anything else you want to discuss. Please, as always, plug your content, tell people where they can find you.

thank you very much。 I was great. Me on tom, as always as good to a chat. Hopefully there was some good stuff that so I ah you can find me, everyone N X gamer on youtube so just searched that and on twitter with the same tag and also over I M but their performance reviews, I do those as well.

So if you are into just technology, hardware, gaming performance, counter performance, then yes, what I I enjoy, I always enjoy. I do retrod stuff if you want to retroactive ff, I do someone that as well as much as a lot I would like but I do a bit of IT. So yeah thank you very .

much and of course is always people will be able to find your information in the description um again, Michael, thank you. It's always a pleasure. Um thank you for coming on and everyone, please thank you for listening.

Thank you for watching. Please remember to like the video, share the video common temple of the organ's quite a lot, we said. I'm sure you guys have thoughts on IT and of course subscribe to the moors law is dead youtube channel.

You don't miss upcoming content and consider supporting us on patron or you can get this absolutely ad talk about IT when IT comes out and get access to a catoche of hundreds of extra dishing episodes at only patience, get access to and right again, things will come on. Michael, thanks for listen, everybody. Have a great week, everybody.

Thank you.

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