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cover of episode 85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer

85. RDNA 3 & RTX 4000 Design, Ray Tracing Adoption, Game Optimization | Senior Software Engineer

2021/1/27
logo of podcast Broken Silicon

Broken Silicon

Shownotes Transcript

An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules.

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0:00 What made our guest want to join us? 14:08 Guest’s Background 17:12 The State of Tech Journalism 23:44 Why are some games poorly optimized? 33:11 Misconceptions about Console Ports 48:22 Horizon Zero Dawn’s Issues 56:03 Problems with making Cross-generation games 59:34 Ray Tracing Misconceptions 1:14:15 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere? 1:22:15 Will all current gen cards age badly due to future Ray Tracing? 1:28:25 What incentivizes devs to optimize games? Or not bother? 1:37:15 PCIE 5.0 & 6.0 in PC Gaming 1:41:07 RTX 4000 – Sooner or later? Ampere Refresh or Lovelace? 1:58:55 AMD and Nvidia’s Race to get new Generations out 2:12:25 RDNA 3 Design – The problems & benefits of MCM GPU Series

https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout https://www.notebookcheck.net/AMD-is-expecting-the-next-gen-RDNA-3-GPUs-scheduled-for-2021-to-deliver-50-improved-performance-per-watt-over-the-new-RX-6000-series.503412.0.html https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores