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cover of episode Dylan Field - Designing The Future - [Invest Like the Best, EP.407]

Dylan Field - Designing The Future - [Invest Like the Best, EP.407]

2025/1/21
logo of podcast Invest Like the Best with Patrick O'Shaughnessy

Invest Like the Best with Patrick O'Shaughnessy

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Dylan Field: 我认为人工智能技术既被低估又被高估了。一方面,像OpenAI的O1 Pro这样的推理引擎展现出令人惊叹的推理能力,这在以前是难以想象的。它能够帮助我更高效地完成工作,例如在与律师沟通前预先准备材料,或者作为学习工具深入研究新的概念。另一方面,人工智能技术仍然不完美,它需要人类的指导和干预,我们仍然需要人类的创造力和技巧来完成最终的设计。在Figma中,我们致力于利用人工智能来降低设计门槛,同时提高设计上限,帮助用户生成设计草稿,但最终的设计仍然需要人类的创意和技巧。我相信,真正伟大的设计永远需要人类的创造力和工艺。 我对人工智能技术的发展感到乐观,我相信它将极大地改变设计领域,使设计变得更加便捷和高效。但我同时也关注人工智能技术带来的潜在风险,例如在军事领域的应用以及脑机接口技术的伦理问题。 在Figma的未来发展中,我们将继续探索人工智能技术的应用,努力让设计变得更加普及,让更多的人能够参与到设计过程中。我们希望能够创造出一种工具,让即使是没有设计经验的人也能轻松地创建出自己脑海中想象的事物。 我认为设计不仅仅是像素的堆砌,它还包含了文化、用户行为、工艺以及对复杂系统问题的理解。设计是创造力和问题解决能力的结合,即使人工智能技术不断发展,这些方面仍然是设计中不可或缺的元素。 Patrick O'Shaughnessy: 在与Dylan Field的对话中,我了解到人工智能技术正在迅速发展,并对设计领域产生深远的影响。Figma作为一家领先的设计平台,正在积极探索人工智能技术的应用,并努力在降低设计门槛的同时提高设计上限。同时,我们也需要关注人工智能技术带来的伦理和安全问题,例如在军事领域的应用以及脑机接口技术的潜在风险。 此外,我们还讨论了设计原则、用户体验以及未来人机交互方式的演变。Dylan Field认为,即使人工智能技术不断发展,人类的创造力和工艺仍然是优秀设计不可或缺的元素。他鼓励大家提升设计素养,并积极尝试使用新的设计工具和技术。

Deep Dive

Chapters
This chapter explores Figma's journey from its early days of stealth development to its current status as a leading design platform. It discusses the challenges of building in stealth mode, the importance of a strong vision, and the strategies used to motivate the team and gather user feedback.
  • Challenges of building in stealth mode
  • Motivating a team with a long-term vision
  • Importance of early user feedback
  • Strategies for conveying product feedback

Shownotes Transcript

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This year's presenting sponsor for Invest Like the Best is Ramp. Ramp has built a command and control system for companies' finances. You can issue cards, manage approvals, make vendor payments of all kinds, and even automate closing your books all in one place.

We did an incredibly deep dive on the company and its product as part of this new partnership. And what we heard and saw in customer surveys over and over again was that Ramp is the best product by far. We've been users ourselves since I started my business, since long before I was able to spend so much time with the founders of Ramp and their team. Over the holiday, I was with Ramp's founders. Those that listen know that I believe that the best companies are reflections of the people that started them and run them.

I've always loved the idea that Apple was really just Steve Jobs with 10,000 lives. Having gotten to know Ramp's founders well, I can tell you that they are absolutely maniacal about their mission to save people time. As far as I can tell, they do not stop working or thinking about the product and how to make it better. I'm sure they're proud of what they've built, but all I ever hear when I'm with them is them talk about what they can do to improve and expand what Ramp does for its customers.

I used to joke that this podcast should be called, This is Who You Are Up Against. I often had that same thought when I'm with Ramp's founders, Kareem and Eric. I would not want to compete with these guys. I wish all the products I used had a team as hell-bent on making the product better in every conceivable way. I could list everything Ramp does here, but the list would be stale in a week. I highly recommend you just start using it to run your business's finances today.

This year, I'll share a bunch of things I'm learning from these founders and this company, and I think it'll make you realize why we are so excited to have this partnership with them and why we run our business on Ramp. To get started, go to ramp.com.

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Every investment professional knows this challenge. You love the core work of investing, but operational complexities eat up valuable time and energy. That's where Ridgeline comes in, an all-in-one operating system designed specifically for investment managers. Ridgeline has created a comprehensive cloud platform that handles everything in real time, from trading and portfolio management to compliance and client reporting. Gone are the days of juggling multiple legacy systems and

and spending endless quarter ends compiling reports. It's worth reaching out to Ridgeline to see what the experience can be like with a single platform. Visit RidgelineApps.com to schedule a demo, and we'll hear directly from someone who's made the switch. You'll hear a short clip from my conversation with Katie Ellenberg, who heads investment operations and portfolio administration at Geneva Capital Management. Her team implemented Ridgeline in just six months, and after this episode, she'll share her full experience and the key benefits they've seen.

We were using our previous provider for over 30 years. We had the entire suite of products.

From the portfolio accounting to trade order management, reporting, the reconciliation features, I didn't think that we would ever be able to switch to anything else. Andy, our head trader, suggested that I meet with Ridgeline. And they started off right away, not by introducing their company, but who they were hiring. And that caught my attention. They were pretty much putting in place a dream team of technical experts. Then they started talking about this single source of data.

And I was like, what in the world? I couldn't even conceptualize that because I'm so used to all of these different systems and these different modules that sit on top of each other. And so I wanted to hear more about that. When I was looking at other companies, they could only solve for part of what we had and part of what we needed.

Ridgeline is the entire package and they're experts. We're no longer just a number. When we call service, they know who we are. They completely have our backs. I knew that they were not going to let us fail in this transition. Hello and welcome everyone. I'm Patrick O'Shaughnessy and this is Invest Like the Best. This show is an open-ended exploration of markets, ideas, stories, and strategies that will help you better invest both your time and your money.

Invest Like the Best is part of the Colossus family of podcasts, and you can access all our podcasts, including edited transcripts, show notes, and other resources to keep learning at joincolossus.com. Patrick O'Shaughnessy is the CEO of Positive Sum. All opinions expressed by Patrick and podcast guests are solely their own opinions and do not reflect the opinion of Positive Sum.

This podcast is for informational purposes only and should not be relied upon as a basis for investment decisions. Clients of Positive Sum may maintain positions in the securities discussed in this podcast. To learn more, visit psum.vc. My guest today is Dylan Field. Dylan is the co-founder and CEO of Figma and last joined me on Invest Like the Best in 2020.

A lot has changed since then, and we explore the evolving landscape of design and how Figma has been navigating AI while staying true to its founding vision of eliminating the gap between imagination and reality. Despite Figma's incredible success in becoming the default design platform, Dylan remains deeply motivated by helping users achieve their goals.

He shares fascinating insights about the underhyped aspects of AI reasoning capabilities, the future of design literacy, and why he believes truly great design will always require human craft and creativity. Please enjoy my discussion with Dylan Field. Four years since we did this last, which is completely nuts. Terrifies me. I'd love to just get your state of the union on the world of technology today. What are you thinking? Like, what are you paying attention to? What do you think's going on?

It's funny, I can remember where we were the last time we had a conversation for just the podcast versus the last time we had a conversation. And I remember being in this like rental house with my wife and some of our friends. And it was like total lockdown. I remember around the same time, NFTs were just starting to take off if you were paying attention to them. I think we're pretty excited about the metaverse. Crypto bull cycle is just starting again.

And we're all trying to figure out what COVID would do to the world and how that would change things and what the decade of the 20s would be like. And I feel like now we're like midway through that decade. There was some tweet, I think Scott Belsky read it. And he was saying, I think that the 2020s will be like the roaring 20s. There's this period with COVID bubble in the public markets that...

Everyone thought that might be the case. And then I feel like maybe we didn't think it was the case. And certainly, it feels like we're back in some strange bullish cycle right now, both with regards to public equities and tech in general, and what people are willing to support and bet on.

If you look at technology broadly, it feels like there's a lot of optimism about doing hard things right now. And perhaps that's sort of on the back of all this progress with AI and folks knowing now that the predictions from not just 10 years ago, but like 30 years ago are pretty correct down to a T. Kurtzweil is right. It's wild how some of these essays from like early 90s

got it right on the money. And I think that opens up the possibility for people to think a bit more long-term and be more bold maybe. And with that, it feels like people are willing to do stuff that is a bit less traditional as well. So I feel like we broke out of the Overton windows across the board in social discourse, but also technology. And yeah, let's see where it goes. The waters that you swim in include lots of these most ambitious people pushing those frontiers and windows.

Can you say like a click more detail about what it feels like to engage with those people relative to like the marginal entrepreneur that was talented that you met in 2019 or something like that? How do they feel different?

I think that the best entrepreneurs have like a level of certainty about them. And I think that same certainty exists in folks that I was spending time with in 2020, 2021 versus 2024, 2025, most of which I'm still in touch with. We're still trading emails. So it's not like these relationships fade, but I think that people starting things today

on average, are thinking a bit more long-term. It's less about what happens over the next six months and more about what happens over the next six years. That'd be my macro observation. Do you feel like that was something that you had really harnessed in the early days? Because I know it was like three or four years that you were building before you launched. Maybe take us back to then. That's a decade ago-ish. Perhaps it's some selection bias with the story of Figma. Yeah. Folks are going, oh man, I got to hunker down for a few years. I should talk to Dylan.

I'm super curious about the hardest parts of building something in private for so long without tons of open market feedback on the product or pricing feedback or whatever. How you keep a team motivated when you have a strong vision for what something should look like, but you have to build for a long time before anyone can see it. That seems like a lot. There's a lot of those projects going on right now. When I look back, I go, man, I wish that we had gotten out earlier, first of all.

I tell everyone that it's like, what's the smallest increment of the idea that you could get out in an inspiring form? I definitely look back and wish that we had found that smaller bit sooner. It would have made everything a bit easier.

It's also way easier to say that now. We don't have the split test of what happens if we were to have launched with something very basic or incremental. Would it still have led to the Figma of today? We just don't know. But the hard parts were obviously just motivating the team, setting milestones,

conveying product feedback. When I would give feedback to the team, it was often writing. I'd write up notes from talking to customers I'd visited and put the product in front of. Until I got to the point where I started just literally recording user research sessions with people's consent, of course, and then playing those back to the team in group settings. We'd just sit there and awkwardly watch people struggle with a product for five minutes. That was the way to get people motivated about, like, oh, we got to solve these problems. But there was still a disbelief of,

Okay, if we actually solve them, will people care? And I think you don't know that viscerally until you get something out into the market, or at least announce. If you make an announcement and it's big enough, then people will react to it and that can motivate an internal effort. But even that is hard. A lot of people without traction struggle to launch things in a way that's scaled. Getting that reach and that scale, if you're doing something that's truly unique, that's

That's tough. So even that, getting the right action, you have to be pretty clear about what you're building and why to the team. And people would be really fired up about the mission. One of the things that obviously distinguished Figma early days was this leap in ability to create things, like the gap between one's imagination and a realized output was collapsed by Figma. And the way that even the friction for how they use that tool in the browser was collapsed.

Again, it feels like you're in a very interesting position in that the enabling technologies that are coming out right now in and around AI, most specifically, are like this on steroids. They are further collapsing the potential gap between one's imagination and a realized output. How do you think about navigating that as one of the people running one of the big companies that does this as a service? Both the opportunities and the risks.

It must be such an interesting time for you to think about both sides of the equation. And I would love to hear about both of them in whatever order you want. This was the founding vision was eliminate the gap between imagination and reality. Was that literally the founding? That was the vision statement at the start. At some point, we made it more concrete about make design accessible to all because people are getting confused about the gap between imagination and reality. I'm looking at the time comp photo papers with my co-founder Evan and

Or seen on many can use internet scale data to fill in regions of a photograph to basically do content fill, but do it in a way that is sourced from the internet rather than something clever. So we're looking at early machine learning approaches as applied to creative tools, and we're getting excited.

Also starting to think about what's potential for something like a BCI in terms of human-computer interaction. And it felt like that was a vision statement that could last us a long time. And the feedback we got was, this is so abstract. What the heck are you guys talking about? At some point, we made it more concrete. And now it feels like it's time to make it a bit more abstract again. But yeah, I think that in terms of how I think about what AI can do in the applications, I think that it's both underhyped and overhyped at the same time somehow. I feel

I feel like the reasoning capabilities in like O1 Pro mode right now, we're recording this on January 10th. Got a timestamp. Still underhyped. Yeah. In a week, everything can be different. It's AI timelines. That still seems underhyped as of right now. I've followed that way for the past month. I'm curious what you've experienced that makes you feel that way. Well, there's a leap from O1 Preview to O1 Pro mode in terms of just how much compute is used, I think. Or perhaps it's something about the way they've trained it. But...

The level of analysis and thoughtfulness that is now included in answers, the level of intent that can be detected from your prompt. You don't have to be as mechanical about prompting things, actually. And the outcomes are just quite good. I mean, I use it for so many things now. It's the first time I felt like there's something that resembles intelligence on the other end. I get to work a lot with lawyers.

And with O1 Pro Mode, I can often get a sense of what are the important things to cover in a legal call before I have the call. So I can have like a shorter billable hour. How do you prompt it? If you can actually get conceptual material out in preparation for a conversation with somebody, generates a lot of efficiency and lets you short circuit to the things that matter. It's been excellent as a

as a learning tool. I can deep dive on concepts that are not ones I've encountered, and it has very good knowledge broadly and is much more accurate. At the same time, I feel like it's overhyped to AI in general. It feels like there's still very much this outer loop that exists around AI. It's like it can do things for us much faster, and yet we have to help it maneuver. We have to give it guidance. Yes, it's getting better at predicting intent, but it's not all the way there at all.

And so, yeah, it's this interesting period where I think people see where things could go if everything was perfect, but it's just not perfect. They don't expect it to be for a very long time.

I think in the context of Figma, we really thought about our AI efforts as lowering the floor but raising the ceiling. One example of that is how do we generate a first draft for you? This isn't going to be a system that's going to generate the final output. But if we can make a first draft that then you can go off of, build off of, iterate on, explore the tree of possibilities with,

then hopefully you can get to the point where you're able to deep dive on one of those possibilities, understand the trade-offs, and bring even more craft to your design. My sense is that the amount of software that will be created will continue to go up exponentially. We've been on an exponential curve, but it's going to go more vertical. And so then what's the differentiator is design, it's craft, and it's really important to make sure that you bring that if you want to stand out in the market.

How do you think about the ability to continue to bet on things which won't change in an era of hyper change? What can you hang your hat on that will still be true five or 10 years from now and build around reliably versus worrying that two iterations of the model forward, everything that Figma does becomes like a prompt and I can just like talk to O5 and there's a little screen and it just gets built, not just the design, but like the whole application. You start thinking about this crazy stuff.

How do you navigate that strategically? I saw a tweet recently, and I wish I remember who posted it. I can't find it for the life of me, but sorry, whoever it was, I'm not attributing you. But it was something like, as a designer, I'm not worried about AI replacing my job because a product manager can't even prompt me the right way. And I feel like that's super true. Design is incorporating so many different aspects of

culture, of user behavior, of alignment, of craft, of just knowledge about where people are in different flows and more. It's so much about like the almost debate of how it should work as well as the pixel perfection of what it looks like. It's something about creativity meeting problem solving in an interesting way.

I feel like maybe design becomes much more accessible to people, which I think is a good thing. But I mean, if you work with a designer who is very new to the world of design versus somebody who is just incredibly experienced, knows deeply how every system works, is able to keep incredible state in their head around a complex systems problem, I mean, the latter is rare. You will see the difference. And I just feel like

Even as design is made more accessible, it doesn't mean that craft is made more ubiquitous. I suspect that there will be higher levels of craft that tools like Figma can help people reach. But the thinking around what to bring to market, when, how, and how exactly it should work in navigating these really complex systems trade-offs that could unfold over years is just non-trivial. I think those all remain constants.

Everyone's very focused on LLMs and their derivatives and things built upon them. Are there any other new technologies that you are watching, like you're watching those core models as they roll out that you feel like are enabling of what you do or what you hope to see others do?

Reasoning is a little bit different than LLMs. We're conflating them right now, but they seem to be two different things. And I think it's pretty exciting to imagine what progress in math and science can be like with the help of reasoning models that are able to think for extended periods of time on a task. And very exciting to think about how that could create new technologies for everyone.

In the Figma context, I wouldn't say that there's necessarily like new technical breakthroughs outside of the world of AI that I think are really changing a lot for us right now. That said, I think that markets and sort of preferences are ever shifting. And I think people are getting a lot more sophisticated about the way they build applications, the way that they think about their internal systems. And that's exciting and stuff that we can think about as we work through our strategy.

What about like technology advancements and tech trees is the term we were talking about before I hit record, what WebGL represented and why it was such a big deal and the nature of the incrementality of this one? With WebGL, something like Figma became possible for the first time. In the past, you had to be desktop in order to do complex graphics in application. And we were not sure where the limits of WebGL would be. Originally, at

Evan spent a lot of time building something that was more cross-platform, honestly, and could target desktop as well as web. We had to rip it all out later because WebGL worked out. But we even hedged our bets initially because we were believers, but it was like, oh man, there's some part of this that's not going to work out. And it turned out that you could do everything we dreamed of on the web and do it in a really production-ready way. Whereas WebGPU's awesome will create...

all sorts of benefits, but I'd say it's more of an extension of what you can do with the GPU than going from not being able to use the GPU to using the GPU. What do you think about the role of these fancy reasoning engines being plugged in to make your product better? There's this abstract idea like, okay, now we have a reasoning engine. It can do whatever. We can use it to do some stuff. How do you decide what stuff to try to have it do to make the product better? What's the framework for which you attack that opportunity?

It's maybe counterintuitive at this point, but despite my excitement about Reason Engines, I think there's so much low-hanging fruit to dive into reasoning to make our product better with AI. And so we started off with the most basic of things like, let's go make diagrams better in FigJam. And we went into, okay, how do we get it so that you can do stuff like name your layers automatically or create a first draft of a design?

Or can we help you rewrite text in Figma slides to match tone better and create an interface to explore that?

Without talking more about where we're going next in our roadmap, I still think that there's so much low hanging fruit that we can explore. And that's super obvious before we get to fancy stuff like reasoning engines. And I think that there's not many examples in the market as of today that are using reasoning at the product level yet. And I think the few that are trying are still struggling to productize it.

doesn't mean it's not coming. I think it's harder to probably create a great experience around given just the nature of where that tree can branch out into versus it's even less deterministic than like an LLM.

If you conceptualize this as like an LM thinking and talking to itself for a long time and ending up in interesting spots down the logic tree. I actually think it could be even more interesting, honestly, to expose the tree of possibilities rather than try to hide away from somebody. I think a lot of reasoning is an LM basically traversing that tree itself and then figuring out what do I tell to the user. Personally, I think that a lot of the value in design is actually seeing the tree.

I think that's probably true elsewhere, exposing the tree as a general idea. Maybe, yeah. It depends on the domain probably and also use case. Does it worry you the notion that these things could get so good that you already mentioned the thing about the designer and the product manager, but if I imagine a perfectly designed funded competitor whose only mission in life was kill Figma, that they would approach this as...

It's going to be the same thing, but the thing you design in Gigma works. It's a fully functional app at the end. All the underlying code is written. It's not just a prototype. It's a live production app. Is that a ridiculous notion? Do you think that will happen? Could Figma just be the one that does that? How do you think about that brain-stretching possibility where everyone's a software developer now?

I mean, I have a few reactions. I think that the amount of software created will go vertical. I think that a lot of people make a lot more software. It doesn't mean it's good software. And I think that designers and people that are able to bring more craft to the equation, yeah, they bring that temporal, emotional, cultural context that can really differentiate something. And yes, I also believe that there's more we can do to improve software development in general. That's why we, with

with Figma have really tried to map out the process of software development. So we start with FigGM brainstorming ideation, then we go to Figma slides like alignment, we have Figma design for design, and then dev mode for design to development and how to translate to developers. Yeah, I definitely think that there's way more we can do to make it so that people are able to achieve even more and go through that loop of software development even faster. So that excites me a lot.

Are there things that you're counting on happening that you expect to happen that you think to the average person would seem outlandish? Dice and sphere by 2100. Say more.

The transition to the next type of civilization that we might encounter, probably we like harness the energy of the sun by 2100. Or maybe it's not our sun, maybe we harness the energy of a neighboring sun. No need to mess with ours. But yeah, and you can do all sorts of interesting things. I think if we set that as the goal, maybe it becomes a lot sooner. But I think certainly by 2100, we should be able to get there. Wow.

What about in the next 10 years? Is there anything that you expect to happen in the next 10 years that you think other people might think is like outlandishly bullish or something? The beauty of digital right now is that it feels like anything is possible. And I mean, that's the outlandish thing period is that we're getting to a place where I've kind of always felt like the approach should be, you can build anything that's not violating the laws of physics given enough time.

And now like the time portion of that even is decreasing on the digital side. And certainly digital is not usually violating the laws of physics. So that's pretty exciting. If you were giving like a graduate level seminar presentation or something on the future of design, how would you think about structuring your slides? Built in Figma, of course. Yeah.

Whatever you're speaking to folks, I think you have to think about the audience. I would probably try to make this presentation for a general of an audience as possible. By definition, it wouldn't necessarily be graduate level in the first place, pushing us back into the premise. Sorry, I'm not your LM to prompt. I'll keep trying. Yeah, I mean, I would try to basically encourage everyone to try to build design literacy and figure out how do you get better and increase your abilities

in the field of design. And I think that if you look at the next generation of entrepreneurs and founders and certainly software, but also in hardware, they are becoming so much more design literate. And again, maybe it's selection bias. I hear so many founders that tell me they start in Figma and they're like in Figma design a

A lot of the time, they might not even have a designer on the team they aspire to, but they don't yet because they're just starting off. That's where a lot of folks live now is on this digital canvas trying to figure out how should something work. And when I look at the future of people that'll work in technology or folks that are going to be founders, when we look at the students that we reach with Figma through our EDU efforts, it's just incredible to see how advanced they are and how much

They are deep diving on design as a discipline. And I think that more than we ever could have imagined, it's becoming a skill that I hope one day it'll be more like listing Microsoft Word in your resume. Right now, people put Figma on their resumes. If you put Microsoft Word in your resume, it's kind of like a red flag. And I hope we get to that status because it's so obvious that you should know how to design things. That doesn't mean you're going to be a writer, but

Everyone should be able to engage in this point of design. If I did like an 80-20 analysis of design principles in the 80, what are the most important things to really grok and understand for someone new to the discipline?

design principles span UX, but also visuals. They're different when you're thinking about product versus branding. And so it depends a lot on what context we're talking about right now. I think if you're talking more on the software UX side, I would say the first things I see people mess up are

are when to reuse versus when to be inventive. There are plenty of patterns that users already know. And sometimes it's very useful to be inventive and create new patterns. And that's why something can catch on. And sometimes it's not. I would say that people fail to consider flows. So a lot of times they don't think about where users coming from, they think only about a certain state that someone's in right now. And

And that context, if they lack it, can hurt them and hurt their experience. I think that they often are too indirect. So they have complex ways of manipulating data where you have to manipulate it on maybe it's one screen over here and you have to go to a different screen to be able to see the effect or it's not all in one place. You can't get that call and response, that immediate feedback loop.

That doesn't mean that you have to be direct manipulation like a tool like Figma, but the closer you can get the manipulation to the effect, I think is better. And then I think more than 20 is the stuff that we try to meme-ify inside of Figma. Make the simple things simple, the complex things possible. And that's not an original Figma-ism that goes back a long ways, famous design quote, but I would say that it's easy to just endlessly do what users want

add more power to applications, and then end up with something super complex that's not usable, not approachable. It's one of the biggest risks for Figma that we're always trying to counterbalance is how to make sure that we're not too power user, despite people using us for powerful things. That's something that we work on a lot as an organization.

Do you find yourself curious about the next layer of non-flat digital screen design interfaces? How do you think about the other potential spaces in which we might interact with systems? And I guess that would be radically different design environments, new patterns. Like now I'm annoyed if something on my phone doesn't work the way that I'm used to a hundred other things using it or something in a similar design pattern. What do you think about new interfaces or

Are there any that are interesting enough to you to spend some real time thinking about? I love new interfaces. So yeah, like all of them. VR for me is something that I've deeply enjoyed exploring because I think that it's an example of so many new patterns being created and tried. I still think that mobile, whether it's iPhone size screen or a

iPad size screen. There's so many more patterns and interactions that could be explored than are being explored. It's really limited by how much people can learn. Just think about how hard it was for Apple to teach people how to long press on an iPhone in order to select text.

There's an unlimited potential for how many of those interactions exist, but there's only a limited attention span to teach the consumer. But when you have something like VR, where you have a bunch of early adopters and you can teach them through game mechanics because it's mostly a gaming platform at this point, then you have this awesome ability to go and experiment. And yeah, a lot of the experiments won't work, but just early computing interfaces, some of them will, and some of them will be like really fascinating.

And maybe we'll see with other platforms like more augmented reality type glasses or eventually BCIs. BCIs are kind of like the ultimate interface. And if you can get to the point where your intent is an input and then you're creating something, it's kind of the grail. And so it's very exciting. You strike me as open-minded and optimistic about all these things and curious about them all. Are there any like dark patterns in all this that have you concerned or parts of this proliferation that you're worried about? I mean, the obvious dark

dark pattern for BCIs if you are like a true believer is wireheading where you basically have the fentanyl button and you just keep pressing it in a dark room in the corner. That's a bad one. Yeah. I mean, that's like as dark as you can go.

I've never heard that term before. Maybe I'll be like the late majority on the BCI or something. It's not an original idea. I mean, this is something that people have talked about for a long time. What about in the traditional current AI world? Is there any part of that proliferation that you think is really important for us to watch carefully? Yeah, I do. I think that there's a bunch of ways you can break down the safety argument. And the one that I think is the highest risk in terms of

Lack of visibility and transparency and also the potential for it to escalate quickly is if you remove a human in the loop in the military context. I think there'll be great temptation to do that. And I think it can be very dangerous. How we deal with these problems? I don't know, but I hope smarter people than me can figure them out.

It seems like the historical lesson is really bad things will happen and then we'll backfill protective mechanisms. The protective mechanisms will come from a response to bad things happening.

and public outcry or just some version of that. I don't know. That seems to be the pattern of history. Very rarely do we thoughtfully design it ahead of time. Yeah. I think there's also a pattern though of people becoming immune to things over time. If you look at the history of humanity, yeah, there have been times that broad swaths of the population have become addicted to things and yet we've gotten through them. The Wirehead, in case I would not be as fearful of and

I think for the military side, I think there's very thoughtful people there too. So I'm actually very optimistic, but you asked me to go into the dark spot. I'm shining some light on them. Do you feel your competitive juices flowing in any different way in the last year plus of these amazing new technologies relative to times prior? Does it kick off anything new in you? Like the role of competition in your motivation and life

I think it's important to do things from a perspective of you want them to exist. But yeah, like in any situation, if it's a game, then it's a game I want to win. It doesn't have to be business. It could be a board game. I like to win those too. I think it's fun to have that gamer mentality, especially when you're on a team. I was never a team sports guy because I'm not very good at sports, but I really like Robotics Club. We're all together and trying to figure out in this sort of more intellectual, I

activity. How do we win? My team didn't always win, but it was a lot of fun. And coming into Figma, I feel like we have the best team. So I feel very blessed. You mentioned at the beginning that you've been using the O1 Pro a lot more personally. Is there anything that you've used it for that you think is most novel to you or where the output or interaction has most surprised you so far? I'm trying to collect these things and then share them with people to just get them trying this stuff. Anything in that category come to mind?

Well, actually, my favorite prompt was not my own, unfortunately, but it was my friend who's an elementary school teacher. And her prompt was, write a story about a dinosaur for a six-year-old using only the first 10 letters of the alphabet. That was a really wild prompt. It thought for a long time on that one, but actually did give results in the end. If I told you to do that right now, it's hard.

I'm really interested by your point about our standards for these things already being much higher than any reasonable human, except maybe like the number one person in the world in the field that you're querying about or something like that. Does that mean to you that we're already past all these benchmarks of intelligence, general intelligence, maybe even super intelligence? Do you care about these things at all? Are they just...

I think it's kind of funny how everyone's like, oh, is it AGI? Is it not AGI? Just no one seems to have a shared definition of what AGI is. I feel like being able to talk to someone at the level of depth that Owen Pro can answer, that feels pretty general and pretty intelligent to me. Is it doing work yet? Not just yet, but it feels like to me it's functionally AGI. And

Plenty of people would debate me on that one. But when I said on the line, I said, everyone's time to put down your definitions of AGI. Some people feel like it's already here. Some people, we can keep putting the definitions out there. We skated right past the Turing test. And I feel like the default is just to keep pushing on what that definition could be. When it comes to superintelligence, I actually get pretty excited because I think we'll see a lot of superintelligence first is actually in research domains. I think math in particular.

We're going to see novel theorems proven, maybe not in the most elegant of ways, but they will be proven. And then maybe it's like from there, then people find the elegant proof because they know it's possible. Just like someone runs a fast mile and then everyone else tries to one-up them because they know it's possible. And I think it's going to be really interesting to see the ways that humans and AI work together in these research domains.

It seems to me that there's always been an incredibly high return on vision, drive, and motivation for people. Inertia reigns unless those three things come together and someone pushes something new into existence. These things aren't, at least to my understanding, not driven or motivated. Does that mean that the returns to those things go up in this world and that people should just focus on the areas where they're the most energized, motivated, and driven? How do

How do you think about that part of this equation that progress happens through those things and these machines don't have those things? I would argue that regardless of AGI or AI progress, that's already where you should be. If you're so lucky to get to choose what you do, then yeah, you should already be focused on the areas where you're driven and motivated and have vision and have a dead map tier three.

But I already argued that. I mean, it's so easy to find something that's novel. It doesn't mean it's something that you're going to be driven and motivated by over time. Sadly, a lot of entrepreneurs fall into the strap of they find something and they go and they like go build that thing and they're making some money from it and they just keep going. But it almost always leads to burnout because it's not what they are truly motivated by. And I think long term, probably the highest agency people will deliver the best results in the age

age of AI. Yes, currently agents don't have agency despite the words being very similar. What this far into Figma still is the most motivating to you? I think everyone sets out to like build the default platform and you did that. It's now the thing that people put on their resumes. Hopefully your post resume soon, maybe that's motivating. But what are like the really hot burning core fuel sources for you still despite having built the platform of record for your world?

It's super simple. And by the way, I think that we're far away from what you're saying, although it's very generous. But I would say it's just any time that we can help a user achieve their goals. Any time I get user feedback, whether it's constructive, it's like, I didn't like this thing. I'm like, oh, man, we got to improve the thing. Or it's, man, I was able to do X because of Figma, any part of the product. That is the eternal fuel for me. And I just love interacting with customers. Where was that rooted in your life?

Were you wired this way? Did it kick into gear when you were young? I think it's probably hardwired. I have notebooks from when I was a little kid about how would you go make the best bathroom because that was something I was really interested in as like a six, five-year-old or six-year-old or whatever. By the way, there's still a lot of improvements we can make to bathrooms. Lay it on me. What would you do? I'm less germaphobic now than I used to be. But as a kid who was a little bit of a germaphobe, I remember going to

SFO for the first time and like it just be this magical experience that you could like put your hands in the faucet and it would automatically the water come out. Big moment for you. Five-year-old Dylan was automatic sinks everywhere was a big deal. One clever affordance is the ability to open a door with your foot.

I mean, everyone's coming into the bathroom, going out of the bathroom, their hands may or may not be dirty coming in or coming out, and opening it with your foot is like a really good move. That should probably exist everywhere. Totos are great. I'll stop there.

When you think about your role now at the business, you're a CEO, a traditional CEO, like there's lots of stuff you have to worry about. How much do you force yourself to just do this stuff where you have special energy and farm out other things versus it's my responsibility to own like the different stack, different parts of the business because I'm the leader of the business?

yeah, it's my responsibility to make sure that everything's going well over Figma. There are some areas I'm going to bring zero level of expertise to. Our compliance function. Do I have any unique insight on compliance? No. Just that it should be done and done well.

When it comes to design or the way that our products are built, my level of insight might go up a bit. I try to be self-aware of what I'm bringing to a conversation. But ultimately, yeah, I have to have ownership of everything. And some things you know you've got the right leaders and you check on them very infrequently. In other areas, whether you have very high confidence in your leaders or not,

the stakes are so high that you have to be always involved. And my point of view is design is like that for everyone across the board. If you're building software, you need to be deeply intimately working with your design team or anyone doing design on your product, because otherwise you might lose the business. This is the way you'll win or lose. And certainly I'd treat it that way for Figma. If you think back on the business's history now, it's been around

for a decade plus, what has gone the most wrong in the business's history? I mean, look, it all comes back to people when you're talking about that. And I think when you maybe don't hire correctly or don't set the standard the right way and you have to reset a bit, that's always tough. But something you can work through. And I feel like as long as you hire people who have that self-awareness, they'll help you work through it. That's the positive part.

If you think about the next chapter of Figma, however defined, I'm curious what chapter title you would put on it and a little bit of a description of the chapter. It gives me like make design bigger than design. How do you take it so that design is not thought of just as pixel pushing, but also is something that people are really considering and doing now?

at all parts of the process of building a company? And how do you make it so that they have the tools to do that and they're able to be intentional about that? The thing I'm inspired by or make design bigger than design is, to use a personal example with the AI tools or whatever, I've never made a recipe in my life

I'm not a cook, I suck. But with these tools, I'm able to say, here's kind of stuff that I like, here's ingredients I like, here's what I have available, here's how much time I have, make me a recipe. I can express a lot of intent and context. And then I have a recipe that I make that I really like that no one's ever made before. Like I didn't think of the recipe, the thing did. But it seems like maybe there's an analog in design that in design, I have never designed software applications, but I have lots of intent and context.

and desire and constraints. Is that the right way to think about it? That like maybe Figma might make someone like me expand the market by making me a designer?

I mean, I think that if you've got a point of view in the world and you're able to articulate it, how can we empower you with the tools so that you can create something? And then also, how do we empower you with the tools for you to make it great? That to me is super exciting. And if you look at the number of people that use Figma and they're labeling themselves as designers today, I mean, it's like one third of the people that come into Figma label themselves as a designer. The other two thirds do not.

But my belief is that those two thirds will get into the design process in various ways. Are there any other trends around design that matter directly or indirectly to your business that you're most on top of and curious about in the world right now?

I think that we're always curious by design systems. And the more that you've got people in the organization who are deeply thinking about user problems through the lens of design, you also have problem of consistency at scale. That's where design systems come in. How do you make sure that your product is speaking the same language as multiple people with multiple perspectives are working on it?

And I think that the interplay between design systems and creativity is something that we're always fascinated by at Figma. And how do you both help people standardize while also giving them the room to innovate and be creative? And those two things are somewhat in tension sometimes, but are both objectives that Figma should hold. I'm so curious to think about the whatever, one, three, five, 10-year hence versions of Figma.

what you might make possible for people. I'm asking you to speculate here just for fun. How long do you think it is until someone like me can effectively work with Figma to create the thing in my head with more or less complete fidelity? I don't have to compromise on what I'm imagining to get it prototyped on the screen or something like that with basically no design training or talent.

I would hope within three years, and if we can do it within one year, then we should do another podcast on that. What's it like building with these things, with AI tooling?

What we're seeing right now is the earliest tools and it'll evolve a lot the way that you build with them. And I also think that as you build with them in the context of design, people realize that it's not enough just to get out what's in your head at full fidelity, but you'll want to improve what's in your head too. And you'll start to appreciate the work of professional designers as well even more. And you'll be on your own journey to becoming one.

How much of good design do you think comes after the initial draft? All of it? All of it. That's the beauty of software products versus physical products. A physical product, it's so hard to be in an iterative loop for. Industrial design, it's all about, okay, you do all the iteration up front and then you ship something and this thing you ship is going to be around forever. You make your table, someone buys a table, you don't get to update the table. In digital design, we ship A-B tests all the time or contactless.

are constantly trying new things, seeing if they work. If they don't, you roll them back, no big deal. Completely different mindsets. Anything that you would leave people with in terms of a challenge to go try some of this stuff? One of the things that I feel like you're always at the forefront of thinking about trying this stuff, you're like an edge tinkerer and are always aware of new platforms, new tools, new trends, and that so much of the power of these things is just giving them a try.

Is there any favorite way that you've prompted friends or relatives or whatever to just get involved as a tangible way forward? Well, my prompt on the design side would just be to make anything. If you don't have an original idea, literally go recreate something that you already know to get comfortable and familiar with the tools. If you have an idea, go try it. I think when it comes to more of the AI side, this is the time to lean into your curiosity and

to use these models to learn as much as you can about all the areas you've always wondered about, but never had a personalized tutor for. That'd be my prompt.

I was thinking about our conversation this morning and looking forward to it and how cool it must be for you to think about all the things that have been created with the platform that you created. Like what a cool. It's amazing. And that the era that we're entering maybe or have been in, but this era of new general purpose technologies that enable people to make stuff work.

without having to ask for your permission. That must be a cool feeling for you to have to look back on and to look forward on to Spread Design Beyond Designers. I'm thankful you did it. And it's so fun as always to catch up and hear your view on the world. Thank you for your time. Thank you. If you enjoyed this episode, check out joincolossus.com. There you'll find every episode of this podcast complete with transcripts, show notes, and resources to keep learning. You

You can also sign up for our newsletter, Colossus Weekly, where we condense episodes to the big ideas, quotations, and more, as well as share the best content we find on the internet every week. We hope you enjoyed the episode. Next, stay tuned for my conversation with Katie Ellenberg, Head of Investment Operations and Portfolio Administration at Geneva Capital Management.

Katie gets into details about her experience with Ridgeline and how she benefits the most from their offering. To learn more about Ridgeline, make sure to click the link in the show notes.

Katie, begin by just describing what it is that you are focused on at Geneva to make things work as well as they possibly can on the investment side. I am the head of investment operations and portfolio administration here at Geneva Capital. And my focus is on providing the best support for the firm, for the investment team. Can you just describe what Geneva does?

We are an independent investment advisor, currently about over $6 billion in assets under management. We specialize in U.S. small and mid-cap growth stocks. So you've got some investors at the high end that want to buy and sell stuff, and you've got all sorts of investors whose money you've collected in different ways, I'm sure. Everything in between, I'm interested in. What are the eras of how you solved this challenge of building the infrastructure for the investors?

We are using our previous provider for over 30 years. They've done very well for us. We had the entire suite of products from the portfolio accounting to trade order management, reporting, the reconciliation features. With being on our current system for 30 years, I didn't think that we would ever be able to switch to anything else. So it wasn't even in my mind. Andy, our head trader, suggested that I meet with Ridgeline. He got a call from Nick Shea, who

who works with Ridgeline and neither Andy or I heard of Ridgeline. And I really did it more as a favor to Andy, not because I was really interested in meeting them. We just moved into our office. We didn't have any furniture because we just moved locations. And so I agreed to meet with them in the downstairs cafeteria. And I thought, okay, this will be perfect for a short meeting. Honestly, Patrick, I didn't even dress up. I was in jeans. I had my hair thrown up. I completely was doing this.

as a favor. I go downstairs in the cafeteria and I think I'm meeting with Nick and in walks two other people with him, Jack and Allie. And I'm like, oh,

Now there's three of them. What am I getting myself into? Really, my intention was to make it quick. And they started off right away by introducing their company, but who they were hiring. And that caught my attention. They were pretty much putting in place a dream team of technical experts to develop this whole software system, bringing in people from Charles River and Faxit, Bloomberg. And I thought, how brilliant is that to bring in the best of the best?

So then they started talking about this single source of data. And I was like, what in the world? I couldn't even conceptualize that because I'm so used to all of these different systems and these different modules that sit on top of each other. And so I wanted to hear more about that. As I was meeting with a lot of the other vendors, they always gave me this very high level sales pitch. Oh, transition to our company. It's going to be so easy, etc.,

Well, I knew 30 years of data was not going to be an easy transition. And so I like to give them challenging questions right away, which oftentimes in most cases, the other vendors couldn't even answer those details.

So I thought, okay, I'm going to try the same approach with Ridgeline. And I asked them a question about our security master file. And it was Allie right away who answered my question with such expertise. And she knew right away that I was talking about these dot old securities and told me how they would solve for that. So for the first time when I met Ridgeline, it was the first company that I walked back to my office and I made a note and I said, now this is a company to watch for.

So we did go ahead and we renewed our contract for a couple of years with our vendor. When they had merged in with a larger company, we had noticed a decrease in our service. I knew that we wanted better service.

At the same time, Nick was keeping in touch with me and telling me the updates with Ridgeline. So they invited me to Basecamp. And I'll tell you that that is where I really made up my mind with which direction I wanted to go. And it was then after I left that conference where I felt that comfort and knowing that, okay, I think that these guys...

really could solve for something for the future. They were solving for all of the critical tasks that I needed, completely intrigued and impressed by everything that they had to offer. My three favorite aspects, obviously, it is that single source data. I would have to mention the AI capabilities yet to come. Client portal, that's something that we haven't had before. That's going to just further make things efficient for our quarter-end processing

But on the other side of it, it's the fact that we've built these relationships with the Ridgeline team. I mean, they're experts. We're no longer just a number. When we call service, they know who we are. They completely have our backs.

I knew that they were not going to let us fail in this transition. We're able to now wish further than what we've ever been able to do before. Now we can really start thinking out of the box with where can we take this? Ridgeline is the entire package. So when I was looking at other companies, they could only solve for part of what we had and part of what we needed.

Ridgeline is the entire package. And it's more than that, in that, again, it's built for the entire firm and not just operational. The Ridgeline team has become family to us.