We're sunsetting PodQuest on 2025-07-28. Thank you for your support!
Export Podcast Subscriptions
cover of episode The Monstrefact: Manta Rays of Dungeons & Dragons

The Monstrefact: Manta Rays of Dungeons & Dragons

2025/7/2
logo of podcast Stuff To Blow Your Mind

Stuff To Blow Your Mind

AI Deep Dive AI Chapters Transcript
People
R
Robert Lamb
Topics
Robert Lamb: 在《龙与地下城》(D&D)中,蝠鲼的形象经历了从生物学上的不准确到奇幻生物的演变。最初,蝠鲼被描绘成一种巨大的掠食者,这与它们作为滤食性动物的真实习性相悖。例如,在早期的版本中,蝠鲼被描述为会吞食其他生物,并用尾刺自卫,这完全是错误的。然而,随着时间的推移,D&D对蝠鲼的描绘逐渐变得更加奇幻,例如引入了Ixitxachitls,这是一种由恶魔领主创造的邪恶射线,它们拥有魔法能力和吸血特性。尽管如此,D&D中仍然存在对蝠鲼的错误观念,例如认为它们有刺。总的来说,D&D对蝠鲼的描绘反映了西方文化对这些生物的早期误解,并将其融入到了一个充满想象力的奇幻世界中。我个人认为,这种演变过程既有趣又富有启发性,它展示了我们如何将现实世界的生物融入到我们的故事和游戏中,同时也揭示了我们对这些生物的理解是如何随着时间的推移而变化的。 Robert Lamb: 蝠鲼斗篷是D&D中一个重要的魔法物品,它赋予穿戴者水下呼吸和快速游泳的能力。这个物品在D&D的不同版本中都有出现,并且在某些版本中,它甚至允许穿戴者变身成蝠鲼。虽然蝠鲼斗篷在一定程度上符合科学,例如蝠鲼确实是鱼类,并且可以在水下游泳,但它也包含了一些奇幻的元素,例如变身能力。此外,D&D中还存在其他与蝠鲼相关的物品和生物,例如Ixitxachitls,它们是D&D世界中独特的生物,与现实中的蝠鲼并没有直接的联系。总的来说,D&D对蝠鲼的描绘是一个混合了现实和奇幻的复杂概念,它既反映了我们对这些生物的理解,也展示了我们创造力和想象力。

Deep Dive

Chapters
The Cloak of the Manta Ray is a magical item in DD that allows underwater breathing and increased swimming speed. Some variations even allow transformation into a manta ray.
  • Grants underwater breathing
  • Increases swimming speed to 60 feet per turn
  • Some variations allow polymorphing into a manta ray

Shownotes Transcript

Translations:
中文

This is an iHeart Podcast. This July 4th, celebrate freedom from spills, stains, and overpriced furniture with Anabay, the only machine washable sofa inside and out where designer quality meets budget-friendly pricing. Sofas start at just $699, making it the perfect time to upgrade your space. Anabay's

pet friendly stain resistant and interchangeable slip covers are made with high performance fabric that's built for real life you'll love the cloud like comfort of hypoallergenic high resilience foam that never needs fluffing and a durable steel frame that stands the test of time with modular pieces you can rearrange anytime it's a so

Welcome to Stuff to Blow Your Mind, a production of iHeartRadio.

Hi, my name is Robert Lamb and this is The Monster Fact, a short-form series from Stuff to Blow Your Mind focusing on mythical creatures, ideas, and monsters in time.

I cover various creatures from Dungeons & Dragons here on The Monster Fact, and given that we just started a series of core Stuff to Blow Your Mind episodes about real-world manta rays, I thought it might be fun to dive into the fictional and fanciful treatment of these amazing fish in the pages of the world's most famous tabletop role-playing game.

I'll start with what's probably the most famous invocation of the Manta Ray in the game: the Cloak of the Manta Ray. A stylish, but ultimately very simple, wondrous magical item that's been around since I believe the second edition of D&D.

While wearing the cloak, which is implied to be either made from or in the style of a manta ray, the wearer gains the ability to breathe underwater and swim at a speed of 60 feet per turn. That's compared to the typical adventurer's 30 feet per turn walking speed. Again, pretty straightforward and in a limited way true to science. Manta rays are fish. They have gills. Also, they swim underwater and are capable of short bursts of speed to evade threats.

Apparently some variations of the cloak of the manta ray also enable the wearer to just polymorph into the form of a manta, which would of course be even more exciting. But what of the creature itself?

While a manta ray stat block is seemingly absent from the current and most recent editions of D&D, the creature did make a statted appearance in the first, second, and third edition. Indeed, if you pull up a copy of the original 1977 Monster Manual, you will find stats for three different varieties of ray. Manta rays, sting rays, and something called pungi rays. The first edition manta ray is, I'm sad to say, extremely biologically inaccurate.

The text describes a giant predatory ray that hides on the seafloor and then tries to swallow whole any non-giant creature it encounters. We're also told that it will defend itself with its tail stinger if threatened. The Monster Manual also describes how an adventurer might stab their way out of the manta's belly, liberating themselves and perhaps a little treasure from the creature's gullet.

As we've already discussed on Stuff to Blow Your Mind in our core episodes on the manta rays, these creatures are filter feeders and have no interest in swallowing even gnome or halfling-sized prey.

And they boast no stingers at all. You're thinking about stingrays. They also don't hide on the seafloor. They may go down on occasion to feed close to the seafloor, but for the most part, they live in the open water. But I don't mention all of this to shame the architects of D&D. This was the 1970s after all. And while Westerners were emerging from a fog of superstition about the supposed threat of the devil fish,

the complete transition to a new popular understanding of the creature's harmless nature would obviously take some time. Plus, the adventure RPG Dungeons & Dragons was based on various pre-existing fantasy and adventure stories which would have included threatening mantas. The idea seemed to have been dropped by the time of 2008's fourth edition, by which point the idea of a killer manta ray was clearly, clearly too ridiculous even for fantasy.

Fortunately, D&D also boasts another variation on the ray, dating all the way back to the first edition as well, and that is Ix-Zit-Zachitl, or demon rays. Small, evil rays created by their demon patron, the Demogorgon. They, of course, boast barbed tails like a stingray. Some of them are actually clerics, despite being fish, and they are capable of casting demonic spells. Yet others are actually vampiric Ix-Zit-Zachitls.

which have regenerative powers and a vampiric bite. All three of these variations factor into the 5th edition campaign, Out of the Abyss, which I'm happy to admit I have played through in its entirety. And this campaign also features at least one dead proper manta ray as well, for what that's worth.

Let's get back to this name, though. Iqzitzichitl. I realize the name itself sounds vaguely Mesoamerican. Its creator, game designer Steve Marsh, has apparently weighed in on this. I believe this was a Q&A that he participated in on dragonsfoot.org back in 2020.

Apparently, he lifted this name from the 1914 book, The Myths of Mexico and Peru by Lewis Spence. In the 1914 text, however, and you can find PDFs of this online, the name Exit Zichitl is that of a cited, quote, native chronicler who flourished shortly after the Spanish conquest of Mexico and not the name of a manta ray monster from Aztec mythology or anything to that effect.

Again, none of this to shame early D&D. I think it's all fabulous. I'm a big Dungeons & Dragons fan, obviously. But it is interesting to see how

early 20th century Western ideas of the manta ray were then reinterpreted into early Dungeons and Dragons. And how, you know, maybe we've gotten away from some of the misnomers and the myths about manta rays, but we've still found room for the idea of a monstrous manta ray. And that remains with us in the form of the evil spellcasting. And sometimes vampiric exits the chittles.

Tune in for additional episodes of The Monster Fact, The Artifact, or Animalius Stupendium each week. As always, you can email us at contact at StuffToBlowYourMind.com. Stuff To Blow Your Mind is a production of iHeartRadio. For more podcasts from iHeartRadio, visit the iHeartRadio app. Apple Podcasts are wherever you listen to your favorite shows.

This July 4th, celebrate freedom from spills, stains, and overpriced furniture with Anabay, the only machine washable sofa inside and out where designer quality meets budget-friendly pricing. Sofas start at just $699, making it the perfect time to upgrade your space. Anabay's pet-friendly, stain-resistant, and interchangeable slipcovers are made with high-performance fabric that's built for real life. You'll love the cloud-like comfort of hyper

We'll be right back.

This is an iHeart Podcast.