如果说,斜杠青年也有等级,那本期节目的嘉宾Olivia应该算是满级选手了。
“不是——科学家、制片人、教练、设计师、演讲者。
是——创意斜杠玩家。”
在她的个人网站上,她这样介绍自己。
**回归(homecoming)、动量(momentum)、重力(gravity)。**Olivia选择了使用三个名词来描述自己至今的生活旅程。她觉得,这代表了她对于自我发现、保持前进的动力以及寻找内心平静的追求。
本期节目中,Olivia分享了她如何一步步成为斜杠青年。
本科的时候,出于家人的言传身教与对于人体奥秘的好奇,她专注于航天医学和人体心理学,了解宏观至天空、微观至人体内部种种有意思的事情。逐渐发现了自己在创意领域的兴趣后,她决定在研究生阶段通过学习游戏设计这个媒介,更好表达她对于健康领域的种种关心以及自己的倡议。现在,延伸的游戏设计场景与和同学的互动让她明白,叙述其实也可以是医学治疗的一种手段,
毕业后,她决定暂时离开校园,去到一个真实的职场环境体验不一样的人生视角。但是,她依旧相信,未来她也有可能出现在其他任何场景,体验更多的角色。
If there were levels to being a 'multi-hyphenate,' then our guest Olivia would surely be considered a top-tier one.
“Not a — scientist, producer, instructor, designer, or speaker.
But a — creative multi-hyphenate.”
This is how she introduces herself on her personal website.
Homecoming. Momentum. Gravity. Olivia has chosen these three nouns to describe her life journey so far. She believes they represent her pursuit of self-discovery, the drive to keep moving forward, and the search for inner peace.
In this episode, Olivia shares how she became a multi-hyphenate step by step.
During her undergraduate years, driven by her family's influence and a curiosity about the mysteries of the human body, she focused on aerospace physiology and human factors psychology, exploring the intriguing aspects of the macro universe to the microcosms within the human body. As she gradually discovered her interest in the creative fields, she decided to express her concern for health and her own initiatives more effectively by studying game design with a focus on health during her graduate program. Now, the extended scenarios of game design and interaction with classmates have made her realize that narrative can also serve as a form of medicine.
After graduation, she decided to temporarily leave the academic environment to experience a different perspective on life in a real-world professional setting. However, she still believes that in the future, she might be found in any number of scenarios, embracing many more roles.
本次访谈分为上下两期。第一期节目主要围绕Olivia专注于航天生理学和心理学的本科经历,以及她目前关于健康游戏设计的研究生项目展开;第二期节目将更多探索她在虚拟现实、增强现实等媒介交互方面的经历。欢迎大家订阅并持续收听!
This interview is divided into two parts. The first part mainly revolves around Olivia's undergraduate experience focusing on aerospace physiology and human factors psychology, as well as her current graduate program on media arts, games, and health. The second part of the program will explore more of her experiences in multi-media interactions such as virtual reality and augmented reality. Welcome to subscribe and stay tuned for more!
Timeline——
00:00 Podcast Introduction
01:27 Introduction of Olivia
03:06 Olivia's Self-Perception
05:32 Gradually Becoming a Multi-hyphenate
07:12 Undergraduate Journey as a Multi-hyphenate
11:07 The Sudden Arrival of COVID-19
12:56 So Much More Beyond Academics
16:45 Master's Journey Multi-hyphenate
31:52 Still as a Multi-hyphenate in the Future?
33:59 Recap of This Episode and Preview of the Next
BGM——
by Zakhar Valaha) from Pixabay)
Else——
Olivia’s Personal Website: www.oliviasiu.com)
SMART-VR Center – USC SensoriMotor Assessment and Rehabilitation Training in Virtual Reality Center: sites.usc.edu.)
Ganek Immersive Studio – a USC School of Cinematic Arts studio: www.instagram.com)