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cover of episode Selects: Night Trap: The Video Game Failure that Changed the Industry

Selects: Night Trap: The Video Game Failure that Changed the Industry

2025/5/17
logo of podcast Stuff You Should Know

Stuff You Should Know

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Josh: 我选择了2021年关于视频游戏《夜阱》的一集,它讲述了一个关于不幸的技术的故事,这些技术在新兴时期出现,导致它一诞生就过时了。这是一个关于一款不太伟大的视频游戏的伟大故事。 Chuck: 我认为《夜阱》这款游戏之所以引人注目,是因为它与《真人快打》一起,直接促成了视频游戏评级委员会的成立。另一个让它引人注目的原因是,它是一部真人电影,你可以控制它,但控制效果并不好。尽管如此,它因其酷炫的故事而臭名昭著。

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Chapters
This chapter explores the origins of Night Trap, tracing its development from a play to a VHS-based video game. It details the game's unique full-motion video format and its initial design as a detective game featuring ninjas, before changes were made to appease Hasbro and avoid showing violence that kids could easily reproduce.
  • Night Trap's origins in the play Tamora
  • Development by Axalon, a Nolan Bushnell company
  • Use of VHS technology for real-time scene switching
  • Inspiration from Dragon's Lair

Shownotes Transcript

In the early 90s a video game was released that changed the industry, despite poor sales and bad game play. That game was Night Trap. In this classic episode Chuck and Josh present that story.

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