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cover of episode We Sat Down With The Internet's Most Knowledgeable Gamer (ft. ⁨@JoshStrifeHayes⁩ ) | Trash Taste #260

We Sat Down With The Internet's Most Knowledgeable Gamer (ft. ⁨@JoshStrifeHayes⁩ ) | Trash Taste #260

2025/6/13
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Trash Taste Podcast

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Josh Strife-Hayes: 我主要在YouTube上做MMO和复古游戏内容,特别是MMORPG。我有一个名为“有史以来最糟糕的MMO”的系列,我会尝试找到最糟糕的MMO游戏并进行评测。我最近的系列是“100小时体验”,因为人们总是说游戏会在100小时后变得更好。MMORPG玩家对游戏时长的观念有些扭曲,觉得玩100小时不算什么。玩几千小时的单一游戏很好,但不代表你对整个游戏类型有广泛的了解。我提供的是对游戏类型的广泛概述,而不是对每个游戏的特定知识。《最终幻想14》需要玩到至少100小时才能变得好玩,任何游戏都需要玩60小时才能开始好玩,这对于普通玩家来说是不可思议的。MMORPG的心态是,经历糟糕的体验是可以的,因为最终的结果是值得的,并且经历过这些糟糕体验会带来一种声望。坚持玩糟糕的游戏不是吸引新玩家的方式。投入大量时间在垃圾内容后,游戏才会变得好玩。即使重制过,《最终幻想14》的第一部分仍然很糟糕。我花了三个14小时的直播才完成《重生之境》,而且我还没读任何对话。《最终幻想》的粉丝们都建议我跳过《重生之境》,因为剧情毫无意义。MMO的重点在于和朋友一起享受乐趣,如果必须擅长才能享受,那就是游戏设计的问题。MMO的问题在于,人们试图强迫想要不同体验的玩家一起玩。游戏在机制上应该做得好,在叙事上应该有趣。人们将MMORPG变成生活和个性的一部分,这是我评论MMORPG的危险之处。《最终幻想14》中,玩家可以在个人资料卡上显示每周在线时间。加入MMORPG的高级公会就像签了第二份工作,需要按时参加raid。

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