Many developers in the creative driver's seat of video games are people who wanted to make movies, leading to an expectation that AAA games must have movie-level cinematography and acting. This creates a situation where story and visuals are prioritized over gameplay, which should be the core of the experience.
Diablo 4 initially had a rough launch but improved over time. However, with the DLC drop, it felt like the developers added more grind and less rewarding content, making the game feel like a chore rather than a fun experience.
Modern games, especially popular ones like Fortnite and Call of Duty, often feel shallow because they are designed to maximize profit by encouraging daily logins, microtransactions, and Battle Passes. The focus is on keeping players engaged and spending money rather than creating a distinct identity or experience.
Pre-orders and early access incentivize players to give money early, which pressures developers to release games before they are fully ready. This cycle leads to games being released in an unfinished state, relying on post-launch patches and updates to fix issues.
Some gamers play games simply because they are popular or trendy, not necessarily because they enjoy them. This trend-based gaming is perpetuated by content creators and influencers who may play games for viewership rather than personal enjoyment, influencing their audience to follow suit.
Brazine is a sweet protein found in the Oobly fruit that is 500 to 2000 times sweeter than sucrose. It is heat-stable, making it suitable for baking, and has no glycemic effect, meaning it doesn't raise blood sugar. It is a promising alternative sweetener for diabetics and those on low-carb diets.
Developers face challenges in ensuring their games work on the infinite number of hardware configurations, from old computers to modern consoles and mobile devices. This complexity makes it difficult for smaller studios to release games that are compatible across all platforms.
The average age of video gamers in the U.S. is 35 years old. However, the age distribution shows that 38% of gamers are between 18 and 34, while 20% are under 18, indicating a significant portion of the gaming population is younger.
Forget about video games, Mark bought a kilogram of WHAT?!?!
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