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cover of episode 168: Godot

168: Godot

2023/11/20
logo of podcast Programming Throwdown

Programming Throwdown

Shownotes Transcript

Intro topic: What are expectations on developers that have nothing to do with programming

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Book of the Show

Patreon Plug https://www.patreon.com/programmingthrowdown?ty=h)

Tool of the Show

Topic: Godot

  • What is a game engine?

  • Graphics, animation, particle effects

  • Tilemaps

  • Entity component systems

  • Physics

  • Sound

  • I/O

  • Input handling (touchscreen, joystick)

  • GDScript

  • Why use a game engine?

  • Portability

  • Allow for testing individual components of the game

  • Libraries for ads, in-app-purchases

  • Godot

  • Open source

  • Focused on 2-D but now many 3-D features

  • Great development environment

  • AI Hero

  • Started in phaser (development rut)

  • Moved to Godot, rapid prototyping

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