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cover of episode 319 - 如果AI熟读中文小说,电影《终结者》会有兵不血刃的喜剧结局

319 - 如果AI熟读中文小说,电影《终结者》会有兵不血刃的喜剧结局

2024/9/21
logo of podcast Blow Your Mind (BYM S02)

Blow Your Mind (BYM S02)

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简丽丽
风浪
Topics
风浪: 游戏设计领域的核心机制在过去几十年中变化甚微,以《黑神话:悟空》为例,其精良的制作并未改变其核心玩法与十几年前游戏的本质区别。第一人称射击游戏(FPS)与角色扮演游戏(RPG)等其他类型游戏相比,在玩家体验上存在差异,例如,繁琐的通关解密是许多玩家,包括简丽丽,不喜欢FPS游戏的原因。人工智能(AI)和虚拟现实(VR)技术对游戏沉浸感的提升有限,目前对核心游戏机制的影响也较小。 互动剧情游戏,如《底特律:变人》,通过玩家的选择影响剧情走向,这种多结局的叙事方式虽然比传统线性故事更具吸引力,但也存在情节简单、前后矛盾等问题。围棋游戏的魅力在于其规则简单却变化无穷,这与互动剧情游戏形成鲜明对比,围棋的无限可能性源于其规则的简洁性,玩家可以在规则框架内自由发挥,衍生出无数种不同的场景和策略。 内容创作与个人审美密切相关,创作者可以通过不同的故事线来表达其审美观念。在多结局或单一线性叙事之间,需要权衡利弊,多结局可能导致情节复杂,前后矛盾,而单一线性叙事则限制了玩家的选择和体验。AI技术在游戏内容创作中发挥着越来越重要的作用,例如素材生成,但AI目前并不能从根本上改变游戏体验。 简丽丽: 我不喜欢第一人称射击游戏,因为不喜欢繁琐的通关解密,更喜欢围棋类游戏。AI和VR技术对游戏体验的影响存疑,认为目前这些新技术对核心游戏机制的影响有限。 《底特律:变人》等互动剧情游戏,虽然情节丰富,但相比成熟的电影电视剧,情节较为简单。互动游戏的情节深度和文学价值有待提高,玩家的选择虽然增加了游戏的趣味性,但也可能导致情节前后矛盾。 围棋游戏规则简单,但变化无限,这与底特律变人等互动游戏形成对比。围棋的魅力在于其无限的可能性和战略构思,而RPG游戏则有固定的剧情和设定。 内容创作需要创作者的审美和品位,选择最值得讲述的故事线。AI技术目前无法取代人类在内容创作中的作用,因为AI的创作是基于有限的素材和算法,缺乏人类的创造力和想象力。

Deep Dive

Key Insights

Why has the core mechanism of game design remained largely unchanged over the past two decades?

Despite advancements in technology and graphics, the fundamental mechanics of game design, such as first-person shooter (FPS) and role-playing game (RPG) structures, have remained consistent. For example, games like 'Black Myth: Wukong' showcase high production quality but still rely on gameplay mechanics similar to those from 20 years ago, such as defeating enemies and solving puzzles.

What distinguishes first-person shooter (FPS) games from role-playing games (RPGs)?

FPS games focus on first-person combat and often require quick reflexes and keyboard skills, while RPGs emphasize storytelling and character development. For instance, 'Black Myth: Wukong' is more of an FPS, whereas games like 'The Legend of Sword and Fairy' are RPGs that prioritize narrative over action.

How might AI and VR technologies impact the future of gaming?

AI and VR have the potential to enhance immersion in gaming, but their impact on core game mechanics has been limited so far. While VR can offer more realistic experiences, such as using motion controllers, it hasn't significantly altered the fundamental gameplay structures. AI, on the other hand, is primarily used for generating assets rather than revolutionizing gameplay.

What is the appeal of interactive narrative games like 'Detroit: Become Human'?

Interactive narrative games allow players to influence the story through their choices, leading to multiple endings. This creates a more personalized experience, as players can explore different outcomes based on their decisions. However, the complexity of designing such games limits the number of possible endings, often resulting in a finite set of conclusions.

Why does the game of Go (Weiqi) offer a unique gaming experience compared to other games?

Go is unique because of its simple rules and infinite strategic possibilities. Unlike games with predefined storylines, Go allows players to create emergent strategies and structures within the game's framework. This makes every game of Go distinct, offering a level of depth and complexity that is not found in many other games.

What challenges do developers face when creating interactive narrative games?

Developers of interactive narrative games must design multiple storylines and endings, which can be complex and resource-intensive. For example, 'Detroit: Become Human' required thousands of pages of script to account for various player choices. Despite this, the number of possible endings is still limited, and maintaining narrative consistency across different paths is a significant challenge.

How does the concept of 'choice' in interactive games differ from traditional storytelling?

In interactive games, players have the agency to make choices that affect the story's outcome, creating a more personalized experience. However, this can also dilute the narrative's impact, as players may not feel as invested in any single outcome. Traditional storytelling, on the other hand, offers a curated experience where the author's vision is fully realized without player intervention.

What is the significance of the 'chosen one' trope in stories like 'The Terminator'?

The 'chosen one' trope, as seen in 'The Terminator,' revolves around a central character whose fate is crucial to the story's outcome. In 'The Terminator,' the AI attempts to eliminate John Connor, the future leader of the human resistance, to ensure its victory. This trope emphasizes the idea that certain individuals are indispensable to the narrative, often leading to high-stakes conflicts.

How does the concept of 'fate' play into the narrative of 'The Terminator'?

In 'The Terminator,' the concept of fate is central to the story, as the AI's attempt to change history by eliminating John Connor inadvertently ensures his survival. This reflects the idea that trying to alter destiny often leads to its fulfillment, a theme that resonates with classic narratives like the story of Oedipus.

What role does AI play in the evolution of storytelling in games?

AI has the potential to enhance storytelling in games by generating dynamic narratives and dialogue. However, current AI technology is limited in its ability to create meaningful, contextually rich stories. While AI can assist in asset generation and procedural content, it still struggles to match the depth and creativity of human-authored narratives.

Chapters
本期节目探讨了游戏设计领域几十年来变化甚微的现状,以《黑神话:悟空》为例,分析了其精良制作下核心机制与二十年前游戏的相似性。同时,讨论了第一人称射击游戏(FPS)的局限性以及不同类型游戏(如RPG、围棋)的玩家偏好差异。
  • 游戏核心机制几十年来变化不大
  • 《黑神话:悟空》制作精良,但玩法机制与二十年前无本质区别
  • 第一人称射击游戏依赖键盘操作和繁琐的通关解密,并非所有玩家都喜爱

Shownotes Transcript

这期节目 bro 酝酿很久。反思自己的动机,应该是希望能找到方式,利用新媒介新技术来进行 storytelling。 我们在玩游戏的时候,到底在玩什么?玩 FPS vs RPG vs RTS (实时战略),甚至下围棋的时候,我们是在做同一件事(game playing) 吗? 玩游戏 vs 欣赏故事,两者可以融合吗(就像互动电影的尝试)? 以下是 AI 收听了本期播客,总结的内容。整理的相当不错。 本期播客讨论的话题:

  • 游戏设计的变化:尽管游戏行业经过了几十年的发展,但从游戏设计角度来看,核心机制并没有发生太大变化。以《黑神话:悟空》为例,尽管制作精良,但游戏的玩法与十几年前没有本质区别。
  • 第一人称射击游戏与其他类型的游戏对比:讨论了第一人称射击类游戏(FPS)和其他类型的游戏,如角色扮演游戏(RPG)之间的区别与玩家偏好。例如,JLL 不喜欢FPS,因为不喜欢繁琐的通关解密,而峰哥则更偏爱围棋类游戏。 - AIVR对游戏体验的影响:讨论了人工智能(AI)和虚拟现实(VR)技术可能改变游戏的沉浸感,但目前这些新技术对核心游戏机制的影响有限。
  • 互动剧情游戏的兴起:如《底特律变人》的互动电影游戏,玩家的选择会影响剧情的走向;互动叙事是否比传统线性故事更有趣。
  • 围棋游戏的独特性:FENG 哥分享了他对围棋的热爱,指出围棋的魅力:简单的设置,但是具有无限的变化和战略构思,而不像RPG游戏那样有固定的剧情和设定。
  • 内容创作与个人审美:讨论了游戏和电影中的内容创作,如何通过不同的故事线来表达创作者的审美观念,并探讨了在多结局或单一线性叙事之间的权衡。 Bro 追加 shownotes:
  • JLL 提议:电影《终结者》,如果那个天网 AI 深谙中文网络文学,可以兵不血刃的消灭义军领袖 John Connor。