Jesse Schell defines a game as a problem-solving activity approached with a playful attitude. This emphasizes that while all games involve problem-solving, not all problem-solving activities are games unless they are approached with curiosity and a spirit of play.
Jesse Schell emphasizes theme because it unifies the game and creates a deeper, more memorable experience for players. A strong theme helps designers use every element of the game—mechanics, story, aesthetics, and technology—to reinforce the central idea, making the game more cohesive and engaging.
The 'rule of the loop' states that the more times you test and improve your design, the better your game will be. Iterating quickly allows designers to refine their ideas, identify flaws, and enhance the overall experience, accelerating the evolution of the game.
VR has been a significant part of Jesse Schell's career, with over 30 years of experience in the field. He believes VR is becoming mainstream, with Oculus Quest headsets surpassing Xbox One consoles in popularity. Schell predicts that VR and mixed reality will continue to grow, offering new and immersive gameplay experiences.
Jesse Schell highlights the trend of 'games inside games,' where platforms like Roblox and Fortnite allow users to create and share their own games within the main game. This trend is shaping the future of the metaverse, with multiple interconnected gaming worlds rather than a single unified metaverse.
Jesse Schell's upcoming book, 'The Art of Educational Game Design,' is inspired by his extensive work in creating educational games. Co-authored with Barbara Chamberlain, the book focuses on designing games that are not only fun but also aim to change the player, emphasizing the principles of effective educational game design.
Entrepreneur, author, and game designer Jesse Schell is here to talk about the art of design, the creation of experience, and the future of games.
(4:58) "What you pretend to be, you will become" (10:21) Creating the experience (12:35) Immersive play and iterating on the fly (16:56) "A problem-solving activity approached with a playful attitude" (22:44) Elements of game design: mechanics, story, aesthetics, and technology (33:31) Naming and reinforcing a theme (43:45) "People can steal your moves, but they can never steal your inspiration" (51:15) The rule of the loop - iterate quickly to accelerate the power of evolution (57:18) What the future holds: VR, meta, and games within games
Host: David Gardner Guest: Jesse Schell Producer: Rick Engdahl