cover of episode Stonemaier Games & the Business of Fun

Stonemaier Games & the Business of Fun

2025/1/15
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Rule Breaker Investing

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David Gardner: 我認為斯通邁爾遊戲公司放棄眾籌,轉而直接面向客戶是一種以客戶為中心的創新。通過預先印刷遊戲,玩家可以在遊戲發布後幾週內收到遊戲,而不是等待一年,這極大地提升了客戶體驗。 Jamey Stegmaier: 從眾籌轉向直接面向客戶,主要是為了更好地服務消費者和零售商。我認為,先製作產品,然後再發布,讓客戶在幾週內就能拿到產品,比讓他們在眾籌平台上等待一到兩年要好得多。雖然斯通邁爾遊戲公司也受益於Kickstarter,但現在有其他更成功的模式。

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This chapter covers Stonemaier Games' journey, highlighting its transition from Kickstarter crowdfunding to a direct-to-consumer model. It explores the reasons behind this shift, emphasizing the benefits of improved customer service and faster delivery times. The discussion also touches upon the company's growth and its customer-centric approach.
  • Transitioned from Kickstarter crowdfunding to a direct-to-consumer model for better customer service and faster delivery.
  • Published successful games like Scythe and Wingspan.
  • Company grew from one full-time employee to seven.

Shownotes Transcript

In this episode, eight years later David welcomes back game designer and publisher Jamey Stegmaier for a lively conversation about scaling a creative venture, building a mission-driven culture, and fostering community in a niche that’s far bigger than most people realize. Discover how Jamey’s focus on crafting delight, coupled with a transparent approach to both fans and collaborators, has fueled Stonemaier Games’ growth and influence. Whether you’re a dedicated board gamer or just interested in entrepreneurial insights, you’ll walk away with fresh perspectives on innovation, purposeful leadership, and the power of “fun” as a serious business edge.   Host: David Gardner Guest Star: Jamey Stegmaier Producer: Desirée Jones