I can say it for you. Everyone I've talked to in the DoD has said really great things and is really excited. You guys are the best, they say. You're iterating multiple times per week with software and hardware, different environments. How come you got to be the best? We started out by building an extremely capable mechanical engineering and fields team that allowed us to put robots in the field all the time, to iterate in the field with our software, and crucially, to make mistakes. We can run robots very fast through ditches, potentially break the robot,
and then have a field team which is able to come out there and repair the robot faster than we can make changes to the software.
Byron Boots is building one of the most exciting new defense companies in the United States right now. His background is in philosophy and computer science, PhD in machine learning and a professor of machine learning. Byron got involved in self-driving with DARPA and built the most advanced off-road autonomy capabilities. Everyone's paying attention to autonomous driving with companies like Tesla and others that are going to change how our world works. The even harder challenge may be the off-road capabilities and how this can protect soldiers' lives and completely change the nature of ground warfare.
Excited to hear from Byron about the future of warfare and how a philosopher and professor can work with the DoD. I'm Joe Lonsdale. Welcome to the American Optimist. Excited to have here today Byron Boots, the CEO and co-founder of Overland AI. Byron, thanks for joining us. Yeah, thanks for having me. I'm excited to be here.
And so, Byron, you have a Ph.D. in machine learning from Carnegie Mellon. You're a professor also of machine learning at University of Washington. Did you ever expect to be building one of the next big military companies? No, not really. So I got into academia, you know, over 10 years ago. I was a professor at Georgia Tech and the University of Washington. It really kind of happened organically. We started doing some work with a U.S. Army research lab back when I was at Georgia Tech.
and continued on to work with them and with DARPA at University of Washington. And that kind of just turned into some capability development that I did as part of those programs. And ultimately, we wanted to spin that off.
essentially get those capabilities in the hands of war fighters. And so it happened pretty organically. - I love it. And so before you go into that, tell us a little bit more about your background and academic career. You studied computer science then? - Yeah, sure. I'll go way back. So I was actually a computer science and philosophy double major as an undergraduate. I went to a small liberal arts school called Bowdoin College in Brunswick, Maine.
After that, I did a little bit of work in robotics as an engineer at a robotics company, and then studied neurobiology for a couple years at Duke University before deciding to go back to grad school. So at the time, I was very interested in how the human brain worked, but--
Ultimately, I decided I wanted to design intelligent systems and put them out into the world. And so I started to study machine learning and robotics in grad school and got my PhD at Carnegie Mellon University doing that. You know, it's interesting. Some of my smartest friends also kind of went from trying to understand their brain to working on machine learning, AI. Is there anything intuitive to you about how the brain works? Is it all helpful for how you think about machine learning and your AI you're doing now? Are they connected?
So I almost think of things in the opposite way. So it's really, really hard to understand the nervous system. And people have been studying it for a very long time. And so I was interested in getting back into computer science and robotics and probability statistics, information theory, really trying to understand the framework for intelligence and then try to build intelligent systems based on that. And so ultimately, I believe that
These sorts of tools, these mathematical tools and computational tools will allow us to understand the nervous system better rather than kind of thinking about it the other way around. So start with math and computer science, build on top, study the emergent properties or whatever, and that teaches you how the brain probably works. Yeah, that's right. That's right.
And what else did you study in philosophy? I want to ask this because, you know, a lot of the people I've worked with, we have this term philosopher builder we like, right? So, so Alex Karp, Peter Thiel, you know, we're very advanced philosophers. Charles Koch, he calls himself his philosopher in chief, the biggest private business in America. So it's cool. You have a philosophy background as well. How does that tie into this? Yeah. So I only have an undergrad degree in philosophy. I'm like Alex Karp, who's got a PhD, but, um,
I think ultimately it comes to thinking about how the human mind works, how humans understand the world and really trying to delve into that. I actually think computer science and philosophy are pretty closely related. So you might study logic and formal systems in philosophy, and then that's related to the foundations of computation. And then also when you think about
philosophy of mind and how that might relate to AI, I think there are some connections there as well. And so as I moved from philosophy into more practical things like computer science and robotics, I still sort of think about what we do is almost like applied philosophy, where you're thinking about these deep questions and you're trying to realize that in the real world through engineering.
Before we move on to all this other stuff and philosophy, were there any favorite philosophers or any philosophy that had strong impact on you when you were younger? I always liked Hume. He's very sort of straightforward and, and I always enjoyed reading him. He's a funny guy as well. And so it's a little bit more entertaining, uh,
reading his philosophy. I love it. I actually, I'm part of my ancestry is Scottish and I've actually also been obsessed with humor. He's inspired a lot of the ideas for Palantir. So that's very cool to hear that. So let's jump forward. So you won this, you won this DARPA Grand Challenge, right? When you were first trying to work on this. And that was, and that was about how
how cars could drive over complicated terrain? Like, how did you first get into that? What were they doing? Sure. So before I started working on the DARPA Racer program, we were working with the US Army Research Lab on developing new approaches to perception planning and control for off-road ground vehicle
autonomous systems. So you just think about, like, I have a robot. I want to move it from one location to another. And I want to do that through any type of terrain. So really kind of thinking about undulating terrain, so different ground geometry. I'm thinking about vegetation. How do you move through that?
So after doing that for a few years, DARPA came out with the RACER program. And the idea behind DARPA RACER was to try to move full-scale off-road ground vehicles at high speeds from one point to another. And there were several teams involved in that effort.
We were very fortunate to be selected as one of those teams. So I was the principal investigator for that, leading one of the DARPA research teams. What's it mean to be a principal investigator? Yeah, it's basically just the person who, you know, it's like the academic lead for the program. So the person essentially leading the team. And did you guys win?
So that's a it's kind of a complicated question. So, you know DARPA likes to say that you know, it's not a competition. What? Are you competitive? But I'm a competitive guy and of course, you know, there were several teams to start and then there are several phases in the program and at each phase There's there's a down select so we're still involved in the program and no one else's and how many years later So we're about three years into the program now
Awesome. So the original Grand Challenge was many years ago. You were involved about 15 years ago, right? Yeah, that's right. So the original Grand Challenge was in 2004 and 2005. So these were these challenges which were really designed to...
kind of incepts the technology behind self-driving cars. So actually back in 2001 in NDAA, there was the idea that one third of ground vehicles in the US military were going to be autonomous by the year 2015. It's pretty impressive that they were thinking ahead like that. And they're a little early. That's right. And I think it's something which we're still going after today.
But at the time, no one really knew how to actually build autonomous vehicles. And so the Grand Challenge was really important as a way to get a lot of smart people involved in the development of this technology. And that really started the
the autonomous driving industry in this country. And many folks came out of the Grand Challenge and ended up working in industry and developing some of the self-driving cars that we see on the roads today. MARK MANDEL: And I have to admit, when I first heard about Overland, I said, wait a second. I thought that was already solved in Tesla and everyone else's way ahead. But it turns out it's a very different problem in some ways to really perfectly solve driving on just random train anywhere versus driving on a road. MARK MIRCHANDANI: That's right. So on-road self-driving is very hard.
The major challenge there is not how do you actually traverse terrain. I mean, you're driving on roads which are engineered to be very easy to drive on. The challenge is dealing with all of the different agents that are in the environment. So think about other cars, bicyclists, pedestrians, understanding where they are and their intent. So that makes on-road self-driving very hard.
But off-road self-driving has really a different focus, which is on the traversability of terrain. So you have to perceive the terrain around you. You have to represent that somehow and then find ways for your vehicle to move reliably through the terrain without rolling over or crashing. MARK MANDEL: How far ahead do you have to look? I mean, if there's like a gully--
100 feet ahead, I assume you don't want to accelerate towards it versus you might do that in a war scenario. Your sensors have to look pretty far ahead at the elevation as well, which is different, I assume, than normal. Yeah, so you're using a variety of sensors on these vehicles. There's cameras and there's LIDAR, and they can see ways ahead of the vehicle. How far does LIDAR work nowadays? The LIDAR on our vehicles is about 200 meters, but it's not necessarily...
it doesn't give you a detailed picture of the environment at that range. So it's much closer in or it's detailed. It's self-driving. Elon doesn't use LIDAR for Tesla. Sure. But you think maybe for your challenge, it's actually more necessary. Uh,
I think you can use either camera or LiDAR, and they're both very useful sensors. And so we use both. We can use either LiDAR or camera alone. So you can use either one. Using both together allows you to get a more accurate picture of the terrain around the vehicle. But there are situations where you don't want to use an emitting sensor like LiDAR and just want to use a passive sensor
Yeah, you don't want the bad guys to be able to see where the sensors are coming from. That's right. So LIDAR projects into the environment, and so you can see it very easily if you have the right sort of sensors. Interesting. And so let's back up a little bit. Why does ground autonomy matter in national security? What's the strategic significance? Why does the Army care about this? Yeah, so we're already seeing that uncrewed vehicles are super...
they're gaining a lot of traction in Ukraine, right? So because you can basically... Is that because they're running out of troops? You know, it's partially because you don't have to have a person there, right? So it does save a life. Like if you are able to move a vehicle, you know, forward without actually having a person on board, then that allows you to
you know, first of all, it makes things more safe, but it also allows you to do things tactically, which are a little bit different. With ground autonomy, one of the things that ground autonomy does is it enables one operator to control multiple ground vehicles. So this is teleoperation now, though, but it's not as different. Right. So most of the use of uncrewed ground vehicles in places like Ukraine are
like tele-operated vehicles. So, so on a way behind the scenes, somehow calling into this vehicle, they have to have line of sight, I guess most of the time in order to control it. That's right. So it's either tele-operated or, or, uh,
RC, so like, you know, remote controlled. And basically, you know, they don't have like computers on board which are, you know, processing the environment and choosing routes. Human is controlling the ground vehicle at all times. And so that's still useful, right? Because you can move this ground vehicle forward and it still keeps a person out of harm's way. But you can imagine that
If the vehicle is able to move autonomously, if you're able to abstract the control so that a single operator can basically just tell the vehicle where to go, they can start to actually work with multiple systems, right? So the basic idea is that autonomy will enable one-to-many control on the battlefield.
It also is useful in environments which are contested on the spectrum. So you can imagine if you have EW in the environment and you don't have a reliable communication link with the robot, then teleoperation and remote control make it much more difficult to actually control that vehicle effectively. So EW is electronic warfare for all the listeners who are not part of this industry. And basically what happens is we've gotten really good on both sides.
at turning off all the signals. And so you might have all these robots you're controlling and all of a sudden they project something and the robot just stop. They don't know what to do next. Correct. So imagine, yeah, imagine you have like a remote control and you're driving the robot around and all of a sudden you can no longer see where the robot is or control that robot.
then it becomes a target. And so if the robot is autonomous, even if you can no longer communicate with it, it can continue to operate and move towards its goal. - So let's step back. So this is basically a new era of asymmetric warfare. We have all this new electronic warfare.
We've had obviously Dino on from Sorana. He's hopefully building thousands of these small autonomous weaponized vessels in the water. You have swarms of these things. What does it look like for ground campaigns in, let's say, 10 years from now, even if we've done this correctly? How's a ground campaign different than it is today for the Army?
Yeah, so we're building autonomy, which will allow you to just direct vehicles to go from one location to another. That means that you have operators which are removed from those vehicles. So hopefully that makes the operator safer. And then with autonomy and effective command and control, we're building technology which will allow an operator to
select and task multiple vehicles on the battlefield. So the basic idea is that a single operator can control multiple vehicles and be a force multiplier on the battlefield. - So the way I see it is, you know, even in the last 20 years,
the special forces have become more important. You have these very small elite groups that are commanding a lot of information. They're bringing, calling in airstrikes. They're able to do a lot of things with a few number of people. It seems to me like the whole army is maybe going to go that way, where even a small number of people
in a platoon or whatever you call it that are forward deployed. Maybe each person in that platoon has multiple different robots around them kind of helping them that they're controlling. And so one group of 10 people might even have 50 or 100 different ground robots that each have different abilities to fight with them, protect them,
breach things. Is that where we're going? Is this like, is like you had a lot more force per person in a battle? So yeah, that's a powerful vision for, for the future. And, uh, we are trying to enable technology like that, where a single operator can control multiple vehicles and, you know, therefore project more force on the battlefield. One of the things we were talking about earlier that, that really stuck with me, uh,
was these army engineers. Teach our listeners, what does an army engineer do in these different scenarios? It sounds like a really risky job. You've got to be right at the front dealing with breaching, dealing with complicated things. What's their job? So combat engineers have a pretty wide variety of jobs. And we've been discussing operations like breaching operations with them, which is extremely dangerous. What's breaching?
So breaching is basically forming a path through enemy defenses. So it's an extremely complex operation and also something which is very, very dangerous. So we're working with the combat engineers to provide them with tools, basically autonomous vehicles, which allow them to execute portions of that operation without putting a human in harm's way.
So that's the basic idea. Let's talk about how Breach Team would work. Normally, so you have a place, there might be all sorts of mines, there's bad guys, there's walls, whatever. So you could go forward and I think there's these giant vehicles that like throw these explosive ropes forward. What is this called? So those are called Miklik.
So you throw these Mikliks-- and how big an area do Mikliks clear, potentially, during a big breaching operation? So they'll clear up to about 100 meters in front of the vehicle. This is cool. So this is like-- we can show maybe on the screen what this looks like. But as you're throwing this giant thing forward, it's 100 meters long. It's maybe 10 meters wide, 20 meters wide. Something like that, yeah. And you're blowing a bunch of crap up. So there's all these mines. They're hopefully exploding it. You're creating a path.
And then before you can pick soldiers on that path, you have to make sure a path is cleared. So then the army engineer has to drive over that path, right?
Yeah, that's right. So it's an operation like that. I'll leave the details to the expert, but basically what we're trying to do is provide them with autonomous vehicles to make operations like this a little bit safer. Well, I just imagine being the combat engineer whose job is now to drive something over that. I'd much rather have you on my team first. And these guys are trying to work with you, I imagine. That's right. And I think just in general, one of the ways to think about this more broadly is that
Really what we're trying to do is take the most dangerous jobs in the military and especially when you're in vehicles and maybe replace those roles with autonomous vehicles so that you can take the human out of harm's way. So going back to the founding of the company, like what is Overland AI? Give us like what is this company? Sure.
You know, we got started with work I was doing in my academic lab at the University of Washington. Like I said earlier, we'd been doing some work with Army Research Lab and DARPA on developing new capabilities for ground autonomy-- basically trying to develop an autonomy stack that enables a vehicle to move through the sort of complex and contested terrain that you would find in military applications. And through work with these organizations, with Army Research Lab and DARPA,
developed capabilities that we thought were game-changing. So basically, the idea-- you know, basically capability where we can move a vehicle at high speeds from one point to another in a wide variety of terrain and do that reliably. And so once we had a capability like that, we were looking at--
you know, the military and trying to figure out, okay, like how do we actually get this into the hands of the warfighter? And so we decided to form a company to basically take those capabilities, turn it into a product and iterate with warfighters and get it back into their hands so that they have the technology and can actually use it.
And your first products, you've been equipping others. You actually made a huge amount of revenue last year where others have existing vehicles and you're equipping these vehicles to be autonomous, right? That's correct. So in our first several projects with the U.S. military, we have taken, like they have provided vehicles for us and we've put our autonomy stack on those vehicles. So essentially...
taken hardware that someone else has created and turned it into an autonomous asset that you can move around remotely by something called waypoint navigation, where you will drop a waypoint and the vehicle will autonomously go to that location.
Let's go a little bit one level deeper into the technology here. Not every listener is going to be able to keep up, but we'll try to explain it. So, you know, building off-road ground autonomy seems like an extremely difficult challenge because you don't have the same massive data sets, right? All these other car companies doing self-driving, there's these annoying cars that were driving around Silicon Valley for a decade. And they're kind of funny because if you try to pull in front of them, they'd have to stop because it would block everyone. But these
These things are driving around forever gathering data. And they had so much data that I'm told that eventually was able to be key in training the models. You're going to have different environments every time. It's never going to be quite the same with the land. I mean, is it also just a massive data problem? Or what else are you doing for this? It is extremely challenging. So a lot of robotics, and in particular field robotics,
is essentially a combination of relying on your knowledge of physics and the environment and data. So you're using machine learning and the perception system in order to try to predict what the terrain looks like, let's say, you know, behind trees or underneath vegetation. You're trying to predict
that you can drive through and areas that you can't. You have to guess how strong the ground is, I imagine, right? Because some grounds are going to slip away and some grounds not, right? Well, you have to contend with that somehow. And that can be very difficult because it can be hard to tell from a distance. And so, you know, you can only really do as well as...
a human driver trying to do something similar and often what we'll do is you know if we um are you know moving into terrain which is a little bit surprising our planning control systems adjust instantaneously to try to either get traction or you know find a different way um through the terrain is there ever something it's a silly idea but if there was something that was complicated would you ever like send ahead a drone to look at something to make sure because you're like oh i don't know what this looks like there
Well, that's a great question. It's actually not a silly idea. I mean, I think that a lot of folks are thinking about things like this. So combining different types of robotic assets, whether they're like UAVs or ground vehicles, and using the sensors on drones to provide a better picture of the environment, which will then help the ground vehicle to move through the environment more effectively.
Awesome. And some of these vehicles, they're going 30 miles an hour going around ditches and fallen trees and boulders. Is that kind of stuff? That's right. Yeah, we've actually gone up to about 35 miles an hour on a pretty wide variety of terrain. So this includes off-road terrain. So pure cross-country where there's no roads at all. But we also go through double track and dirt roads.
So they're pretty high rates of speed for terrain, which is very difficult. And what's your, if we could ask, obviously it's secret, but what's your secret sauce? You don't like to say you won the competition, but you're the only one left. Everyone I've talked to, I can say it for you, everyone I've talked to in the DOD has said really great things and is really excited. You guys are the best, they say. So you're iterating multiple times per week with software and hardware, different environments. How come you got to be the best?
Yeah, so I think you are starting to hit on some of our secret sauce. I don't mind saying it because it's a hard system to replicate. So basically, one of the things about robotics is it's basically software and hardware working together. And then field robotics and robotics in some of the domains that we're talking about requires that software and hardware to work really well in complex environments.
People who are just kind of starting work in robotics often think that you can just do things in simulation, but they quickly learn that it is really important to actually run your software on the robot and then, especially in field robotics, run that robot in the terrain. So just learn quickly a lot.
Yeah. And so for us, just kind of getting back to the secret sauce, we started out by building an extremely capable mechanical engineering and field team that allowed us to put robots in the field all the time, to iterate in the field with our software, and crucially, to make mistakes. And so
We can run robots very fast through ditches, potentially break the robot, and then have a field team which is able to come out there and repair the robot faster than we can make changes to the software. So this allows us to iterate just over and over in a wide variety of terrain and just learn a lot about that coupling between software and hardware and terrain, and then take those learnings and build better software and better hardware.
And so that really is the secret sauce, that continuous field testing and that sort of field forward
you know, that kind of way of thinking about the problem. I love it. Well, having a top engineering culture that iterates quickly is similar to how Palantir and other companies work. Let's talk about the swarming aspect as well. You mentioned command and control earlier called C2 by a lot of people in this sector. So, I mean, in a real warfare scenario, you would probably need dozens or even in some cases hundreds, maybe for a big campaign, thousands of these. Obviously, no one person is going to be controlling all of that, but there's going to be multiple controllers.
How does this all work? Because I love StarCraft and real-time strategy games as a kid. It's like, we're doing this now with our companies too. Is this a challenge you guys are starting to work on? How are you thinking about it? Yeah, so we're absolutely working on that. We have a product called Overwatch, which is starting to get at this for ground vehicles.
I think about it the same way that you do. So I think about this from this kind of like real time strategy standpoint where you have to control many, many assets in the environment. And so real time strategy games require you to potentially be monitoring and tasking hundreds of different assets.
And the challenge there is being able to take all of that information and synthesize it and then move all of those assets around. So we think about things in a very similar way. We believe that autonomy is actually the key enabler of this. So if you imagine that you want to control 10 assets or 100 assets,
That means that you need something to automate some of those assets functionality. Otherwise, you know, you won't be able to split your attention. And so the basic idea is that, you know, ground autonomy provides that automation. You can just tell assets where to go and the autonomy stack onboard the asset or onboard like the autonomous ground vehicle will get it there. And so that's something which actually enables command and control of
many different assets in the battlefield. What are some of the concepts? Maybe this is already too far ahead, but for me, I'd say one concept for Saronic with the stuff in the water is follow and monitor that ship. Another concept would be everyone wants to meet here, everyone wants to defend this unit. How are you thinking of other concepts you'd want to be able to command these swarms to do and to help you? Yeah, for sure. A very basic one is just surveillance. Trying to get an asset out
in front in order to investigate some area. So you can do route reconnaissance, for example, where you move an autonomous asset along a route. You use the cameras on board in order to determine what might be out there. So things like that. And then just in general, we're thinking about how to actually push these
autonomous systems out in front of the forward line of troops to be able to do other things like provide security or provide electronic warfare nodes or retrans nodes. So basically a communication node. So set up communication networks. There's a lot of different things that you can actually use these uncrewed vehicles for that help warfighters to operate in pretty complex terrain.
So as we think ahead the next few years, and hopefully Overland, I understand, is going to be building huge numbers of vehicles for the Army, hopefully, is the plan. Are there different types of vehicles? You have like scouts and you have electronic warfare. Are these sometimes designed differently in different ones? So we think about basically the different types of vehicles
capabilities and payloads that we might want to move around on the battlefield. And then what we're providing is, you know, autonomous vehicles which can actually move those those payloads around. And so even though they can be used with different payloads on different missions,
the same sort of underlying autonomy stack command and control system will be able to control them. And we're really focused on building up that kind of fundamental capability and then working with warfighters directly to determine how precisely to use it in conjunction with their
their tasks and operations. So it's the same, obviously, or similar software challenges for self-drive and how all this works. But you might have a configurable hardware, but you might have a different hardware. I'd imagine if you're doing a breaching operation versus electronic warfare operations,
versus if you had maybe guns on something that was firing, it might not be exactly the same vehicle, right? That's correct. So you can kind of imagine that maybe the payload should define the vehicle. So if you have a lighter payload, you can have a lighter, cheaper, more attributable vehicle. Whereas if you have a heavier payload, you might need a larger, more survivable vehicle in order to handle that. And so that's one of the things which is very interesting is kind of thinking about how to move payloads around and then what types of vehicles
might be able to accomplish those goals. And it's a treatable concept, which means it's something that you're just going to build a new one. You're just going to let it go when it breaks. This is very unintuitive to the DoD right now. I think some people in DoD are very smart and they learn this, but the way the DoD has worked historically, it seems like you over-engineer everything and you spend an insane amount of money on it. And that's what they've rewarded, right? Because they pay people cost plus. So if something's really expensive, people make more off it. I think what we're saying now instead, the way the world's moving,
is because i was asking you can't we have these things have like you know backups if they get shot for each wheel separately controlled or can't we have like body armor and stuff but basically i was i'm like telling you to spend five million dollars on a tank and you're like no joe we can do this really really cheap enough 50 of them just replace it right that's right and i think we're seeing that the world is is trending this direction so attributable vehicles are being used in places like ukraine um we're seeing the proliferate proliferation of low cross drones
And so it is a different type of system than what people have used before. And it's something which I think has a lot of promise and potentially a lot of effect on the battlefield. So you might just be able to have 10 times as many of these things controlled intelligently, even if each one is easier to destroy because you have so many more, it's worth it.
Yeah, that's correct. So stepping back, working with a DOD, it's notoriously difficult to build with a DOD. I happen to know this as well from my experience. And it's, you know, when we talk about these things, we say you're building, uh, you have to build the best tech and product company and be the best in the United States at that. And then you also have to build a great team to work with the Hill and the DOD and your, your different users who want you, uh,
Has anything surprised you about this? Is there anything you're learning as you go about the DoD? Yeah, so I'm pretty new to this, right? So my background is in academia and from the tech world. And I think there's a pretty different culture between sort of what people call deep tech or like academia and DoD procurement. So we're very, very used to moving quickly, iterating fast, you know, just creating technology that...
you know, very, very short time cycle. Um, deity procurement is often sort of, um,
takes place over years. And so there is this kind of culture clash there. You know, I think we've worked with a number of folks in DoD who have, you know, they sort of understand this and have done a lot to try to, you know, move things forward faster. I think working in particular with DIU has been a great experience, but there's still a lot of work to be done to sort of
Allow us to kind of move at the speed that we want and to iterate very quickly And have you know DoD procurement keep pace. Yeah, I'm a big fan of what Doug Beck's done with the DIU and his team there It's just really impressive stuff You get you get to work on a lot of really interesting things when you're building this company I think for a lot of little boys is like their dream to build like all these different types of attack and defense robots. Yeah What are you most excited about that? You're building the next year. Is there anything in particular? This is so cool
So we've just announced Overwatch, which allows for command and control of multiple assets. So we're going to start to be showing that a lot more, being able to coordinate multiple robots, multiple autonomous robots in a variety of difficult terrain. We're also starting to wade into hardware.
Over the last several years, we've learned quite a bit about how to build and maintain vehicles which can move very fast through very difficult terrain. And so we're bringing some of that production in-house. We'll be excited to reveal some of that in a few months. But it's exciting stuff for sure. I have a crazy question. It's probably not practical. But what if you took a bunch of your new vehicles and robots and you equipped them with stuff to pretend to fight each other and then let people have contests and fight each other with them?
- You do that? - I mean, it sounds like an interesting idea. I'd be up for trying. Sounds great. - Yeah, well, maybe I know somebody who can fund it. Maybe we should check it out. - Yeah. - I don't know. I feel like there should be more open competition around this DoD stuff, because the more bright minds, you kind of give access to it. I don't know if you read Ender's Game. As a kid, I loved this book, Ender's Game, where these young people practice this. But I feel like if you got the smartest
people just trying stuff, they'd probably figure out new stuff for warfare that-- just because it's open in a way that you might not if it's just in the Army. Yeah, so we're very pro-competition and transparency. And so we believe in getting our technology into the field, competing with folks in the field, and being able to get feedback so that we know when things are not working well and where we can potentially improve our technology. I think DARPA actually is--
an organization who has done that very, very well. And we've been, I think, learned quite a bit from working with DARPA on this sort of thing.
Awesome. Well, you know, we started this American Optimist podcast to push back on a lot of cynicism and pessimism in our country. If Overland AI is successful, what does that mean for future conflicts and specifically for the U.S. and our soldiers? Yeah. So, you know, the way that we see it, we're in a race to save soldiers' lives and also provide overmatch on the battlefield. And I think we're providing technologies which will enable both of those things.
And obviously, you know, we want U.S. warfighters to have the best technology and, you know, to be as safe as possible, an extremely dangerous job. And so, you know, if we have that best technology, then you can imagine that that's something which will help to preserve, you know, our way of life and, you know, the current world order. And that's something that, you know, I personally feel honored to help to try to
enable. Well, as a father who could see some of my children potentially going into the military, I'd really hope that we have all these things ready to defend them and deployed before they do. It's a wonderful thing you're working on. Last question. You are at the cutting edge of machine learning doing some of the most advanced stuff there.
What other innovations excite you the most? What gives you hope for the future? That's an interesting question. I think a lot of the innovations which have happened in the last several years, which have impacted me quite a bit. So one of them is just the proliferation of better logistics. That's been amazing. So I guess the thing which makes me optimistic about the future is just the kind of continuation of that, the rapid pace of technological development that we've had and kind of the surprises that we've had.
come out and change your life in very new and interesting ways. Well, thank you, Barone. I agree. We're living in an amazing time. As our president said yesterday, it's a new golden age. So it's exciting to see what comes next. Thanks for joining us. Well, thank you for having me.