如果你的数学有些生疏了,我有一些书可以推荐给你:3D Math Primer for Graphics and Game Development(http://www.amazon.com/Math-Primer-Graphics-Game-Development/dp/1568817231/ref=sr_1_1?ie=UTF8&qid=1422837187&sr=8-1&keywords=3d+math+primer+for+graphics+and+game+development)The Nature of Code(http://natureofcode.com/)The Computational Beauty of Nature(http://www.amazon.com/Computational-Beauty-Nature-Explorations-Adaptation/dp/0262561271/ref=sr_1_1?s=books&ie=UTF8&qid=1422837256&sr=1-1&keywords=computational+beauty+of+nature)也有数不清的关于GLSL书和特殊着色器被我们行业突出的人士创造出来:Graphics Shaders: Theory and Practice(Graphics Shaders: Theory and Practice)The OpenGL Shading Language(http://www.amazon.com/OpenGL-Shading-Language-Randi-Rost/dp/0321637631/ref=sr_1_1?s=books&ie=UTF8&qid=1422896457&sr=1-1&keywords=opengl+shading+language)OpenGL 4 Shading Language Cookbook(http://www.amazon.com/OpenGL-Shading-Language-Cookbook-Second/dp/1782167021/ref=sr_1_2?s=books&ie=UTF8&qid=1422896457&sr=1-2&keywords=opengl+shading+language)GPU Gems(http://http.developer.nvidia.com/GPUGems/gpugems_part01.html)GPU Pro: Advanced Rendering Techniques(http://www.amazon.com/GPU-Pro-Advanced-Rendering-Techniques/dp/1568814720/ref=sr_1_4?s=books&ie=UTF8&qid=1422837427&sr=1-4&keywords=gpu+pro)