Examining how psychology explains why video games are made how they are and why gamers behave as we
It's frequently argued that playing games like Dungeons & Dragons can help you develop social sk
Toxicity in video games has been a long-standing and long-studied problem. In this episode, I talk t
Many games put forth some kind of value that they hope will be communicated to players, be they ones
We have some decent theories for understanding the appeal of many different types of video games. Bu
My publisher is running a Kickstarter to offer discounted, early copies of my new book on the Psycho
Have you ever become attached to a place in a video game? A virtual environment that you've obviousl
Many of us have considered ourselves "passionate" about one thing or another, including video games
In this episode, I'll explore some research on whether or not video games can make you smarter or he
In this episode, I talk with an expert on how video games elicit nostalgia and what it means for pla
What do research and theory say about how our avatars in video games and virtual reality may shape o
In this episode I talk with an expert on diagnosing and treating ADHD in children. We'll talk about
In-game purchases are a staple of modern game design, especially in the free-to-play and live servic
Sometimes we have to sell people on the merits of games like Dungeons & Dragons. People like par
Is technology or game design more important for determining whether we feel immersed and present in
What do psychologists and games researchers have to say about the idea of role-playing, when you pre
What can the psychology of loot drops tell us about the evolution of the Diablo series?Audio Credits
Can playing a lot of games lead us to become better at explaining why a given character or behavior
In this episode, I'm flying solo and doing a deep dive into what one theory has to say about why we'
There's a growing trend among therapists who bring people together --often children, but sometimes a
I talk about some of the psychology behind sales, especially digital sales that have no physical ite