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cover of episode (Preview) What’s Next for Apple and the App Store, The Risks of Continuing This Fight, More on Meta and Its AI Vision

(Preview) What’s Next for Apple and the App Store, The Risks of Continuing This Fight, More on Meta and Its AI Vision

2025/5/5
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Sharp Tech with Ben Thompson

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Ben: 我认为苹果应该接受法官的判决。法官的判决实际上承认了苹果在其应用商店中获利的权利,但同时允许开发者使用外部网站进行货币化,从而了解竞争性价格。苹果对法官判决的极端回应(追踪用户并在开放网络上收取27%的费用)以及其他原因,都表明苹果应该认输。 我建议苹果只对游戏应用实施30%的佣金,而允许生产力应用、书店和音乐服务等使用网页视图进行外部支付。苹果专注于游戏应用的收入,忽视了其他应用的诉求,导致其缺乏公众同情。应用内购买的转化率通常高于外部网站,尤其是在游戏中。但对于订阅应用来说,放弃一部分转化率以避免持续支付佣金给苹果,其收益远大于一次性购买应用。 苹果在链接方面缺乏灵活性,导致其失去对转化率的控制,而允许使用参数化链接可以改善用户体验。开发者可能会继续使用应用内购买,而不是强制用户跳转到外部网站进行交易,因为这会降低转化率。苹果可以通过降低佣金率来回应法官的判决。 如果苹果继续上诉并试图恢复之前的系统,最终可能会面临更严格的监管,这将对苹果造成更大的损害。苹果应该区分游戏应用和其他应用,对游戏应用采取更严格的规定,而对其他应用允许使用网页视图进行外部支付。苹果将所有应用放在同一类别中处理是一个错误,因为它忽视了不同应用之间的差异,并可能导致更严格的监管。 苹果继续对抗可能会导致国会介入并制定更严格的法规。国会应该制定更简单的法律,规定平台不能限制平台上应用的行为和盈利方式。苹果继续对抗只会加剧问题,最终可能导致更严格的法规,而接受判决则是一个合适的解决方案。苹果的领导层将原则变成了教条。

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- Hello and welcome to a free preview of Sharp Tech. - They can push on, but

It's been a decade. And they haven't. They haven't. And look, when I go back to the initial Apple v. Epic decision, maybe I read it wrong, but the way I read it was she was talking about Apple's property rights and their rights to monetize via in-app purchases. But then the injunction against the restrictions on linking to external websites was about allowing people to do it

externally and find out what the competitive rates actually are. And so it was sort of like her trying to split the Apple, acknowledging... Right. Apologies for the pun there. Acknowledging that Apple can make money in its own app store, but see what rates look like elsewhere or let companies monetize elsewhere. And...

And Apple, you could argue as extreme as the judges being, Apple was also extreme in response saying, we're going to track you and charge 27% fees on the open web if it was generated in the apps. And so I think that there are multiple reasons Apple should just surrender at this point.

And I wanted to run this tweet by you. Matt Cowlin on Twitter, he tweeted, not sure I understand the hype around the Apple ruling. Taking your payments to your own website, you will without a doubt see more than a 15 to 30% drop in conversion rate.

What do you think of that take for potential developers out there? Well, it's interesting. By and large, that's probably true. I've argued this case for a long time. It's very plausible to me. Yeah. Well, for why Apple should back down and let it happen. Actually, my argument has always been Apple should put a fence around games.

Then you can argue in court. We're just acting the same way. Sony does like Microsoft does. Steam does 30% is standard for games. There's high risk for abuse. There's high risk for, there's lots of kids that play it. That's fine. And then they should have let productivity apps, bookstores, music services, and let, let them just have, and let them have a web view, a page in their app that lets them process purchases. And that's separate. That's been my take again for a decade. I,

it's in when you came out in this case that games is so much of their revenue. It was such an obvious offer. And then by the way, you have most of the ecosystem back on your side. Like I love you game developers. No one else cares. It's like, Oh, sorry. The game developers aren't getting 100% of their magic gems. Right? Like, like,

It just doesn't engender the sympathy that a Spotify does where we're competing with Apple music. And this is unfair or an Amazon does. I want to buy a book and I have to go to the website. This is stupid. Or Netflix brings up the thing and they're like, yeah, call this number. Sorry. We know it's dumb. Like, so there are other ways it's on you to find them, but yes. Well, but to this point, to, to the Netflix or sooner, sorry to the Spotify Netflix examples, I think are interesting. Yeah.

So number one, 15 to 30%. The 30% is a lot. Like that's a lot of margin. Like, so the...

And the level of innovativeness and exploration to get a conversion rate good enough to over there's a lot of room to experiment. Now, I tend to agree. You're just going to convert better in app, particularly for the sort of purchases like in games where you're in the moment. You just want to get past the level and kicking you out like almost makes it worse. And you're like, oh, what am I doing? Why am I spending my money on this? Right. Like, I think I think that's definitely the case. Number one. Number two, by virtue of Apple.

losing total control. One thing that's really interesting is they wanted to use this official link thing

like entitlement thing where it was just a link. So you're kicked out to a, to a website and then you have to log into the website and then you have to pay. And there's a lot of hoops. You have to like pick out what you want to buy because it's the same link for everyone now, because there's no restrictions. You can have what's called a tokenized link where the, the, the link can have URL parameters attached to it, where it goes straight to a shopping cart with your first,

500 gems. You're already logged in. They know who you are. And it's actually pretty seamless. And this was a real, I think, mistake by Apple. I think they could have gotten away...

making security arguments by it needs to be a standardized link and blah blah blah blah blah and then you're really killing the conversion rate by going for everything they now lost total control and the chances at getting a good conversion rate are much higher than they were if apple had more control now is it going to be as good i don't think so but i do like the

If you get the user logged in once, it's going to be a consistently good experience for every subsequent purchase. Number two, if you're a Netflix or a Spotify, this is the point I was getting at before, it's a one-time thing.

And you're paying the margin to Apple forever. So it's not just 30 or 15% for subscription apps. It's not just 50% on one purchase. It's 50% every month for the rest of time. So actually how much conversion can you give up just to have been able, whenever you do convert, you're not giving up margin and you're not giving up margin for the whole lifetime of

So actually that gap is significantly higher for subscription apps than they are for these one-time purchases. So I think Matt's point is more applicable to one-time purchases that are mostly about games.

I think by Apple not giving in, they lost total control such that if you just play Candy Crush all the time, log in once and you're going to get cheaper gems for the rest of time. Like it is not going to be a terrible experience. And for entities like Netflix or Spotify, like the payoff is I think that's underrating the benefit. Yeah. Yeah.

Well, I raise it only to say that it's super plausible to me that if developers are forcing people to leave the app to complete transactions, there will be some level of drop off in conversions as there's more friction injected into the process. And I don't know whether it's the same neighborhood as 30% of overall sales, but that doesn't seem crazy to me. And so if Apple...

Apple just abides by this order. The optimal approach for most developers could end up being continuing to use in-app purchases as opposed to restricting that as much as they can and trying to force people to their external websites. There's no guarantee that suddenly all the services revenue is going to go away as a result of this order.

Right. And to the judge's general argument, Apple's easiest response to do this is to lower their rate. Right. And it's such that that delta becomes even smaller and lower.

Again, something they could have done for years and years and years. And to the extent that this is what I meant, I had that line about a price discovery mechanism to the extent Apple does respond to this by lowering their rates. They are in many respects making the judge's point that they had a super competitive rate. Indeed. Yes. Well, and so the other question that I have for you in terms of what Apple might do next, because, look, I do understand that.

Apple will want to appeal this ruling if for no other reason than to clean up some of the precedent around what happened here. But if they were to win on appeal and then try to reinstate the system that they just had, where you're charging developers a 27% fee for anything that happens on an external website, because you're tracking them for six or seven days, like

It's unbelievable. But if they win, it just feels like it inevitably ends with regulation that comes for not just purchases that happen on external websites, but all in-app purchases. And Apple is hurt a lot more in that scenario. Absolutely. Like Apple needs to realize they have a lot to lose here. They can keep a lot of what they have. And when keeping a lot of what they have implies they're losing some,

And that some they're losing is all bullshit. So it's like, it should be fine. Right? Like, no, that's exactly it. Like I, again, my personal preference, which, which I think is very generous to Apple is

carve out games i think there's legitimate security arguments there's legitimate kid arguments and sorry game developers i'm just not that respectful of you arguing over but has that ship already has that ship already sailed now and i'll get to that okay i get to that and then have web views for productivity apps and media services you have your own payment flow you can crawl that sort of thing you can go there and then if you want the actual true native experience that's

genuinely pretty great. Apple owns that. And they have a right to own that because they built the platform. Like that's their whole thing. That like, that is a place that Apple should have been okay with to your point. The problem now is okay. Number one, the game descent distinction is gone. Like it's B the whole app store is being treated as one. I think that's bad for Apple because there, I think the abuses with entities like Spotify are so egregious that

That all the arguments in favor of coordinating off games get ignored and just the whole thing gets put in the same bucket. I think keeping stuff in the same bucket as Apple's tried to do has been a real mistake. So that's number one. And then number two, to your point,

If they're forced to open up the in-app purchase flow so you can drop in your own payment process or whatever it might be, now you don't even have the conversion problem because I have a great conversion flow. You're just using Stripe instead of Apple. That's not great either. I don't think that should happen. I think

Apple probably can still preserve that, but it's not out of the question precisely because Apple keeps pushing it. Yeah, yeah, exactly. If they keep pushing it and they're successful, there's no telling what would happen because I don't think this fight is just ever going to go away. It's not going to be like, all right, well, we won on appeal. I guess the law is clear now. I will be front and center saying,

I expected Apple to win. This is why my point all along is this is an egregious abuse that shows the limits of our antitrust, and therefore Congress needs to pass a law mandating ABCD. And there's an aspect where

The frustration with like some of the European laws, like, like the DMA, for example, it's, it's too prescriptive. Like there's very broad principles that could work here, which is basically if you control a platform, people get to sell stuff on your platform. You don't get to tell people on your platform what to say or do like, like,

And that's that's one I think that appeals to the American like there's it's not a to be clear. It's not a legal free speech argument, but there's a bit here where Apple not like muzzling what people can say. It's it's un-American. Really? Like it bothers you from like just a visceral standpoint. And I think there's actually a pretty simple, pretty clear law that expressly address in this, by the way.

My whole pushback on the antitrust movement has been that it's not suited to aggregators. Apple is a platform. I think it is suitable to platforms, and it could be – this one point I think could be clarified very easily by Congress very simply that –

That basically, if you're a platform, you don't get a muzzle who's on your platform, period. And that appeals – that could appeal to people that are concerned about free speech issues, for example, right? Like if you're – if you provide APIs that let third-party apps do – you cannot mandate or put restrictions on what those apps do.

Say or do like, and are they monetized? If you're a platform, you have tremendous benefits. We recognize the great benefits you bring to society. And because of that, you have a special mandate to uphold the values that we feel is important, which is free commerce and free speech. Like who's opposed to that?

Well, and this is what's so crazy. If Congress acts, if Congress is forced to act, Congress isn't going to say, all right, well, it's fine that you continue to charge 30% for every transaction in your app store. So the further Apple pushes it, the more they're jeopardizing here. And there's an off ramp that has been provided by this judgment. And

I understand why they might appeal it, but regardless, I think they should allow external website payments and not track people for six days and try to take their pound of flesh because it doesn't, the story does not end well for Apple if they continue this fight. But that was true three years ago. Yeah. I would say, you know, Tim Cook's fundamental flaw, I think, has been he's allowed people

Principles to become religions.

All right, and that is the end of the free preview. If you'd like to hear more from Ben and I, there are links to subscribe in the show notes, or you can also go to sharptech.fm. Either option will get you access to a personalized feed that has all the shows we do every week, plus lots more great content from Stratechery and the Stratechery Plus bundle. Check it out, and if you've got feedback, please email us at email at sharptech.fm.