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cover of episode Vol.181|人生有很多选择,但没有一种选择是无痛的。

Vol.181|人生有很多选择,但没有一种选择是无痛的。

2024/12/27
logo of podcast 不把天聊si

不把天聊si

AI Deep Dive AI Insights AI Chapters Transcript
People
K
Kitty
仙草
阿车
Topics
仙草:在面临选择时,我倾向于先从理性角度出发,考虑金钱、升职机会等因素,但最终决定更取决于当下状态和感受是否会更好。我会衡量不同选择的代价,例如选择一个更自由的工作环境,可能会失去严谨高效的职场体验,反之亦然。在适应新环境的过程中,我发现自己适应能力比想象中强,代价也没有想象中那么大。 我今年最大的Or Game是坚持做瑜伽,虽然很痛苦,但让我体会到坚持的毅力,也让我不再逃避运动。另一个Or Game是出版漫画,这个过程漫长而复杂,充满不确定性,让我经历了从兴致勃勃到逐渐冷却的过程。最终,我选择暂时搁置,因为我发现自己目前的精力和时间并不适合。 在做选择时,我会问自己对结果的期待和向往是否发自内心。有时候,我们期待的那些美好的东西,在实现后会被蒙上代价的阴影。我今年最庆幸的选择是向帮助过我的朋友表达感谢,让我收获了更多友谊。最遗憾的是没有坚持完成一个漫画脚本,但我也没有过于苛责自己。 阿车:人生中的选择题,其实是在选择承受什么,而不是拥有什么。在换工作时,我经历了理性与感性的挣扎,最终选择了一个更严谨高效的工作环境,虽然牺牲了一些自由,但也减少了内耗,让我能专注于自己擅长的事情。 刚换工作时,我经历了一段痛苦的适应期,但随着时间的推移,我发现自己适应能力很强,代价并没有想象中那么大。在做选择时,我会和朋友倾诉,分享感受,这有助于分担代价。我今年最庆幸的是结识了一个重要的朋友,最遗憾的是接了一个让自己受伤的项目。 Kitty:筹备婚礼是一个充满各种选择的漫长过程,需要权衡金钱、时间和精力。在做选择时,我会尽量避免‘都可以’或‘都行’这样的答案,因为这会让选择变得模糊,也容易引发矛盾。 我今年最庆幸的选择是克服了社交障碍,积极与人交流,结识了更多朋友。最遗憾的选择是没有坚持完成一个漫画脚本,但相信自己最终会完成它。在做选择时,我会明确自己的优先级,例如,我不会离开广州,因为这是我最喜欢的城市。 在面对选择时,我会尝试用感性和理性结合的方式去思考,并考虑各种因素,例如工作环境、薪资、晋升空间等。同时,我也会考虑自己对结果的期待和向往是否发自内心。

Deep Dive

Key Insights

What is the concept of 'Or Game' discussed in the podcast?

The 'Or Game' is a decision-making game where participants must choose between two options, without the possibility of selecting both or neither. It reflects the many choices in life that come with their own set of challenges and consequences.

Why did the speaker choose to continue doing yoga despite physical discomfort?

The speaker chose to continue doing yoga even when experiencing physical discomfort to understand the limits of their endurance and to challenge the self-perception of being someone who avoids physical activity. This choice helped them build resilience and eliminate excuses for not exercising.

What were the challenges faced during the wedding planning process?

Wedding planning involved numerous decisions, from selecting the venue and wedding attire to choosing the type of buttons on the groom's suit. Each decision required careful consideration and often led to increased costs. The process was stressful but ultimately rewarding, especially with the support of friends who helped reduce some of the expenses.

How did the speaker approach the decision to publish their comic?

The speaker initially considered publishing their comic but faced delays and a lack of response from the publishing platform. Over time, the enthusiasm for the project waned, leading to a decision to pause the project. This decision was influenced by the realization that the motivation to publish was more about proving something to their father rather than a genuine desire for the outcome.

What insights did the speaker gain from changing jobs?

Changing jobs provided the speaker with a fresh perspective and new experiences, despite the initial discomfort of adapting to a more structured and rule-bound environment. Over time, they appreciated the reduced need to manage others' responsibilities and the clarity that came with defined roles and processes.

What is the significance of the 'Or Game' in understanding life choices?

The 'Or Game' highlights that every choice in life comes with its own set of joys and pains. It teaches that there are no painless choices, but individuals can become adept at managing or forgetting the pain associated with their decisions. The game underscores the importance of making informed choices and being prepared to face the consequences.

What was the speaker's most fortunate choice of the year?

The speaker's most fortunate choice was deciding to meet a friend at a K-pop album store, which led to forming a significant new friendship. This decision broke previous self-imposed social limitations and enriched their life with a meaningful connection.

What lesson did the speaker learn about making choices from their experience with a documentary director?

The speaker learned from a documentary director that while the outcomes of efforts are often visible, the processes behind them are usually hidden and equally important. This insight helped the speaker appreciate the value of engaging in processes without being overly focused on the immediate results.

Chapters
本期节目讨论了生活中常见的二选一选择,以及在做选择时我们经历的思考。嘉宾们分享了各自今年遇到的重要二选一时刻,例如:是否坚持瑜伽、是否举办婚礼、是否出版漫画等。
  • 生活充满各种二选一选择
  • 每个选择都有代价
  • 选择意味着承受

Shownotes Transcript

本期聊天编辑: Kitty、Acher、仙草 制作:左右

在之前的播客里,我们就有提到过 Or Game 二选一游戏。它的规则,是必须要在两者之间选一个,不能说「都可以」,也不能说「都不行」。 生活里,其实也布满了很多或大或小的 Or Game 时刻,我们常常在不同的选择里纠结、迷茫、困惑,一方面是清醒地知道世界上不存在完美的选择,另一方面也仍在期待,是否能做出一个无痛的选择。 于是这一期,我们回顾了一下这一年里对我们来说重要的 Or Game 时刻,也聊了聊在这些选择背后,我们经历了怎样的思考。 你将会听到: 02:45) 今年的 Or Game 时刻:瑜伽、婚礼、漫画出版。 12:42) 我们不是选择拥有什么,而是选择承受什么。 20:30) 换工作给我带来代价,也带来新鲜感。 25:53) 人真的不要低估自己的调整能力。 28:27) 没有无痛的选择,但有擅长忘记痛苦的人。 32:18) 舍弃也意味着我们有机会遇见和自己相似的人。 36:24) 美好是显性的,辛苦却常常被隐藏。 40:44) 今年最庆幸的选择和最遗憾的选择。

特别播报: 感谢 miniso 名创优品对本期播客的支持。作为众多年轻人非常熟悉的品牌,名创优品在全世界有着7400多家门店,还是首个入驻纽约时代广场、法国香榭丽舍大街的中国品牌。 这样有生命力的品牌很期待年轻人的加入,一起成长,互相成就。上个月,名创优品在清华大学举办线下招聘互动活动,以「与世界、共留名」为主题,在清华校园举办了人才宣讲会和校招快闪活动。 名创优品希望提供给在这里工作的年轻人更多机会和资源。他们有完整的人才培养体系,拥有「黑马工程」「领鹰计划」等多样化的培养项目,帮助不同能力、不同发展规划的年轻人更快速高效地成长。 除了能获得良好的能力培养和拥有与兴趣相关的事业,作为全球化的消费大厂名创优品的待遇自然是不会差的,除了常规工资外还有股权激励,据说在美股上市之后有40名员工实现了千万身价的人生跨越呢。 如果你有换工作、找工作的需求,不妨看看名创优品的招聘,点击【链接】,即可前往了解。

BGM: Gracie Abrams - Alright David Davidson - If 横山克 - 君がいる 石川真也 - WHITE ALBUM PIANO Famishin - Embrace Standing Egg - Ironic (choreography by JEMMA)

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