We're sunsetting PodQuest on 2025-07-28. Thank you for your support!
Export Podcast Subscriptions
People
旁白
知名游戏《文明VII》的开场动画预告片旁白。
Topics
旁白:我从小就听说过垄断大富翁的起源故事,故事说它是由一个失业的暖气修理工查尔斯·达罗在经济大萧条时期发明的。但事实并非如此。历史学家玛丽·皮隆的著作《垄断者》揭示了垄断大富翁的真实起源,它并非达罗的灵感突现,而是他从朋友那里学来的,并且在达罗之前,这个游戏已经流传多年,并经过多人改进。 早期的版本叫做“地主游戏”,它是由一位名叫丽兹·麦吉的杰出女性发明的。麦吉是一位政治积极分子,她发明“地主游戏”的目的是为了通过游戏传播她关于土地所有制和单一税的政治理念。这个游戏最初有两种玩法:竞争性和合作性。合作性玩法很枯燥,但竞争性玩法却意外地流行起来。 达罗从朋友那里学会了“地主游戏”的规则,并对其进行了改进,最终将它卖给了派克兄弟公司,并声称自己是发明者。达罗的成功与麦吉的遭遇形成了鲜明对比。麦吉虽然拥有“地主游戏”的专利,但她却因为性别歧视和社会偏见而被忽视,最终以低价将游戏版权卖给了派克兄弟公司,没有获得任何版税。 达罗的故事被媒体广泛宣传,而麦吉的贡献却鲜为人知。这反映了女性在创新经济中长期面临的困境,她们的创意和贡献常常被忽视或被窃取。Hasbro公司推出的“女士垄断”游戏虽然旨在庆祝女性发明家,但它却遗漏了麦吉,这更凸显了对女性发明家贡献的忽视。 麦吉的故事提醒我们,在评价创新和成就时,不能忽视性别和社会背景等因素的影响。我们需要更公平地对待所有贡献者,并为女性在创新领域创造更平等的机会。

Deep Dive

Key Insights

Who was Lizzie Magie and what was her role in the creation of Monopoly?

Lizzie Magie was the original inventor of the game that would later become Monopoly. She created 'The Landlord's Game' in the early 1900s to teach the principles of Henry George's single tax theory. Despite having a patent for her game, her contributions were largely ignored, and Charles Darrow is often credited as the sole inventor of Monopoly.

What was the original purpose of Lizzie Magie's 'The Landlord's Game'?

Lizzie Magie designed 'The Landlord's Game' to educate players about the injustices of the land ownership system and to promote Henry George's idea of a single tax on land. The game had both competitive and cooperative versions, with the cooperative version aiming to teach players about resource sharing and ethical economic practices.

Why was Lizzie Magie's contribution to Monopoly overlooked?

Lizzie Magie's contribution was overlooked due to systemic gender discrimination and the efforts of Charles Darrow and Parker Brothers to promote a more marketable origin story. Darrow claimed sole credit for the game, and Parker Brothers, who acquired the rights, perpetuated this narrative, effectively erasing Magie's role from history.

What was the significance of the Ms. Monopoly game released by Hasbro?

Ms. Monopoly was a version of the classic game that highlighted women inventors and aimed to address gender inequality. Female players started with more money and received higher payouts, and the properties were replaced with inventions by women. However, the game was criticized for its mixed messages and lack of acknowledgment of Lizzie Magie, the original creator of Monopoly's precursor.

How did Charles Darrow come to be credited as the inventor of Monopoly?

Charles Darrow learned the game from friends and adapted it, eventually selling it to Parker Brothers. He claimed sole credit for the invention, and Parker Brothers promoted his rags-to-riches story, which became widely accepted. Despite knowing the game's true origins, Parker Brothers chose to support Darrow's narrative, leading to his recognition as the inventor.

What challenges did women inventors like Lizzie Magie face in the early 20th century?

Women inventors faced significant barriers, including limited access to education, lack of mentorship, and societal discrimination. Even with patents, their ideas were often ignored or undervalued. Lizzie Magie, despite her creativity and determination, struggled to gain recognition for her work, reflecting broader systemic issues that marginalized women in innovation.

What was the outcome of Lizzie Magie's deal with Parker Brothers?

Lizzie Magie sold the rights to 'The Landlord's Game' to Parker Brothers for $500, with no royalties. Although the game was published, it received little promotion and failed to gain popularity. Parker Brothers primarily acquired the rights to secure their monopoly on Monopoly, effectively sidelining Magie's original vision and contributions.

Chapters
This chapter unravels the true origin story of Monopoly, challenging the commonly known narrative of Charles Darrow's invention during the Great Depression. It reveals a chain of adaptations and inspirations, leading back to Lizzie Magie's original game, The Landlord's Game.
  • The popular story of Charles Darrow inventing Monopoly during the Great Depression is false.
  • Monopoly's origins trace back to Lizzie Magie's Landlord's Game.
  • The game evolved through various adaptations before Darrow's version became commercially successful.

Shownotes Transcript

Translations:
中文

Pushkin. Sometimes getting better is harder than getting sick. Waiting on hold for an appointment, standing in line at the pharmacy, the whole healthcare system can feel like a headache. Amazon One Medical and Amazon Pharmacy are changing that.

Get convenient virtual care 24-7 with Amazon One Medical and have your prescriptions delivered right to your door with Amazon Pharmacy. No more lines, no more hassles. Just affordable, fast care. Thanks to Amazon Pharmacy and Amazon One Medical, health care just got less painful. Learn more at health.amazon.com. Happy New Year. Did you pull out a board game over the holiday season? Did you play nicely?

Or did it quickly descend into acrimony, name-calling and accusations of cheating? The game that seems to bring out the killer instinct in even the kindest of grannies is Monopoly. The cutthroat activity sees players try to amass fortunes while gleefully making opponents bankrupt. But it wasn't meant to be like that.

It may surprise you to know that the inventor of the game imagined a far gentler, kinder pastime. But as I learned researching the history of Monopoly, her ideals and her name were squeezed out of the origin story. So take a break from your own gaming to listen again to a classic cautionary tale featuring the voice talent of Helena Bonham Carter as the inimitable Lizzie McGee.

Whatever you do, do not pass go. In September 2019, the toy and game giant Hasbro struck a blow in the battle over women's rights. Although it's not quite clear which side they were on. They published Ms. Monopoly, putting a new spin on their classic board game. The tagline for this new version was, The first game where women make more than men.

They're not kidding. Female players start the game with more Monopoly money than male players. And they get $240 each time they pass Go, rather than the traditional $200 for the boys. Why exactly is not clear. Some sort of joke? It wasn't even a consistent joke. Some of the Chance and Community Chest cards paid out more cash to male players. So what is the message? Women have been unfairly treated?

Women need help to win? We don't actually know what feminism means? There is, however, one feature of the game that's hard to criticise.

Instead of buying properties from around Atlantic City as in the classic game, players invest in inventions that were developed by women. Such as Marion Donovan, the inventor of the leak-proof diaper. Anna Connolly, the inventor of the external fire escape. And Hedy Lamarr, the film star who in the 1940s co-invented frequency-hopping radio transmissions, a precursor to today's Wi-Fi.

In Ms Monopoly, each square represents one of these inventions. For example, instead of buying the Prestige Property Boardwalk, you could invest in chocolate chip cookies, invented by Ruth Wakefield. And it's hard to argue with the sentiments expressed in Hasbro's advertisement for Ms Monopoly, which begins with the simple text, Women hold just 10% of all patented inventions.

The Ms Monopoly game was widely derided as a confusing mass of mixed messages. But the Ms Monopoly advert asks a simple, powerful question. Isn't it time that the inventiveness of women was finally acknowledged and rewarded? Well, isn't it? I'm Tim Harford, and you're listening to Cautionary Tales. CAUTIONARY TALES

You may be familiar with the traditional story about the origins of Monopoly. I remember reading it myself as a child, which isn't surprising since the story itself was, for decades, included in every game box. The story goes as follows. In 1933, the bleakest depths of the Great Depression...

an unemployed steam radiator repairman from Philadelphia named Charles Darrow, was struck with an idea to create a new board game about property trading. It was an act of desperation because Darrow had no money and a family to feed. But it was also an act of inspiration since the game sprang fully formed from the brow of its creator.

Darrow drew out the game board on a sheet of oilcloth. The board featured the familiar street names of Atlantic City, where Darrow once enjoyed taking his wife and children on vacation. It was a nostalgic decision, aimed at cheering up a family that had fallen on hard times. The Darrows loved the game. Suspecting that he'd created something valuable, Charles Darrow tried to interest the big board game distributors. Milton Bradley turned him down.

So did Parker Brothers. However, they later reconsidered when they saw how popular Darrow's homemade sets were. With the backing of Parker Brothers, Monopoly became a smash hit. Charles Darrow's fortune was assured, as was his reputation as the creator of one of the most successful games in the world.

But as the journalist and historian Mary Pilon says in her book, The Monopolists, the story wasn't exactly true. That's putting it kindly. Because as Pilon's book makes perfectly clear, the story I read in my game box isn't true at all. The game of Monopoly did not come to Charles Darrow in a flash of inspiration. It was taught to him by his friends, Charles and Olive Todd, in 1932.

The Todds played on a board with Go, Jail, Free Parking and Go to Jail at the Four Corners, with Chance and Community Chest, with The Electric Company and The Waterworks and street names from around Atlantic City. When drawing up his Monopoly board, Charles Todd even made a mistake in the spelling of Marvin Gardens, swapping in an I to become Marvin Gardens.

Charles Darrow's Monopoly board would later use not only the same squares in the same configuration with the same deed values, it would even repeat the same spelling error. After several evenings pleasantly whiled away with the game... Say, Todd, would you mind lending me a copy of the rules of that game? Well, Darrow, I don't know. I've never written them down.

Why do you want them? I'd love to teach it to others. I want to make sure I get it right. Charles Todd was a little puzzled, but he obliged his friend. Soon after, to Todd's irritation, Darrow started avoiding him. He'd crossed the street when the Todds were coming the other way. Then came the blockbuster success of Monopoly. Monopoly.

With sparky graphics that Charles Darrow had begged free of charge from another friend, the cartoonist Franklin Alexander, journalists repeated the rags-to-riches yarn that Darrow was spinning. Darrow's former friends, Charles and Olive Todd, were outraged. But not because they felt their idea had been stolen. They knew all along that Monopoly had never belonged to them in the first place.

They had been taught the game by their friends, the brothers Jesse and Eugene Rayford. Jesse and Eugene had been the ones who named squares on the board after areas in Atlantic City. But they hadn't invented Monopoly either. They'd adapted a version they'd been taught by Ruth Hoskins, who was a trainee schoolteacher. So did Ruth Hoskins invent the game? No. It was circulating widely in the 1920s,

It was even popular in economics departments. One influential player, Scott Nearing, was a socialist economics professor at the Wharton School, who used a version of the game to teach the evils of corporate monopolies. This game was called Monopoly, and the square board had plenty of recognisable elements, with 40 spaces including chance, jail, go to jail and numerous properties,

But there were two ways to play the game. It could be played competitively, as players tried to monopolise groups of property and bankrupt their opponents. Or it could be played cooperatively, with resources paid into the public purse, utilities supplying services for free, and each player's resources growing over time. The cooperative game was, of course, very dull.

But monopoly wasn't invented at the Wharton School. Professor Scott Nearing learned it in the utopian community called Arden, in Delaware. Arden had been founded in 1900 and organised according to the principles of the economist, journalist and social reformer Henry George.

Henry George's most famous idea was that all land and natural resources ultimately belonged to society as a whole, so whoever owned them should be paying a hefty tax. And it was Henry George's idea of this single tax that the Arden version of Monopoly was designed to explore. This game, the Progressive Heaven or Capitalist Hell version of Monopoly, was called the Landlord's Game.

Did the radical folk of Arden invent the landlord's game? No. It was dreamed up by a remarkable woman named Lizzie McGee. And is Lizzie McGee celebrated on the Ms Monopoly board? I think you can guess the answer to that question. Cautionary Tales will return in a moment.

We've all been there. You're sick, and you're trying to schedule a doctor's appointment, only to spend hours on hold. Then you find yourself crammed into a crowded waiting room with other sick people. And don't get me started about getting your prescriptions. That's a whole other story. Amazon understands. That's why they created Amazon One Medical and Amazon Pharmacy, designed to remove these pain points from healthcare.

With Amazon One Medical, you get 24-7 virtual care, so you can see a provider within minutes and avoid those long, annoying waits. And with Amazon Pharmacy, your prescriptions are delivered directly to you quickly and affordably. No more trips to the pharmacy, and no more surprise costs at the cash register. Thanks to the ease and convenience of Amazon One Medical and Amazon Pharmacy, health care just got less painful. Learn more at health.amazon.com.

Trust isn't just earned, it's demanded. Whether you're a startup founder navigating your first audit or a seasoned security professional scaling your GRC program, proving your commitment to security has never been more critical or more complex. That's where Vanta comes in.

Businesses use Vanta to establish trust by automating compliance needs over 35 frameworks, like SOC 2 and ISO 27001, centralize security workflows, complete questionnaires up to five times faster, and proactively manage vendor risk.

Vanta can help you start or scale your security program by connecting you with auditors and experts to conduct your audit and set up your security program quickly. Plus, with automation and AI throughout the platform, Vanta gives you time back so you can focus on building your company.

Join over 9,000 global companies like Atlassian, Quora, and Factory who use Vanta to manage risk and prove security in real time. For a limited time, our audience gets $1,000 off Vanta at vanta.com slash special. That's V-A-N-T-A dot com slash special for $1,000 off. Unlike Charles Darrow, the man who claimed to have invented Monopoly, Lizzie McGee was a true original inventor.

I'm thankful that I was taught how to think and not what to think. When Magee created the original Monopoly-style game, it was the early 1900s. Here's how Mary Plon's History of Monopoly describes Magee, a distinctive-looking woman in her 30s. With curly dark locks and bangs that framed her face, Lizzie had inherited the bushy eyebrows of her father.

The descendant of Scottish immigrants, she had pale skin, a strong jawline and a strong work ethic. Quite. As an unmarried woman, unusual at her age, working as a stenographer, she had little prospect of acquiring material comforts. Yet, she had saved and bought herself a home and a substantial parcel of land near Washington DC.

Lizzie's father had been a journalist and campaigner, the editor of an abolitionist newspaper and a devoted supporter of Abraham Lincoln. She too was politically active. Like the community at Arden, Lizzie McGee was a Georgist, a committed follower of the ideas and ideals of Henry George.

She was friends with Henry George Jr., the son of the great man himself, and she was the secretary of the Georgist organisation, the Women's Single Tax Club of Washington. Henry George had died suddenly in 1897 while running to be the mayor of New York City. A hundred thousand people lined up to pay their respects to his funeral casket. His followers, including Lizzie McGee, had felt bereft.

and determined to carry on the fight for Georgist policies. But what could Magee do? A progressive in a capitalist world, a woman in a man's world, she was desperate for social change, but felt frustrated in what she could achieve. Mary Pilon's description of her conjures a powerhouse of creativity.

McGee wrote poems about unrequited love. She wrote essays on Georgist taxation. She wrote stories too, including one about a young woman whose brilliant idea is plagiarised.

But none of these creative projects really broke through. McGee was frustrated. How to get the message across? How to achieve lasting change? Let the children once see clearly the gross injustice of our present land system. And when they grow up, the evil will soon be remedied. Yes. How to reach the children? What better method than through a board game?

Lizzie McGee's The Landlord's Game would evolve and become more popular than she could ever have imagined. By the 1930s, it existed in several popular versions, all of which took the competitive rather than cooperative approach. There was Finance, sold by the Knapp Company, Inflation, sold by Rudy Copeland of Fort Worth, Texas, and Easy Money, sold by Milton Bradley.

But Lizzie McGee herself had been almost forgotten. And so had the subversively educational version of her game. It turns out that when people play board games, they'd rather try to crush their opponents than all accumulate resources together without obstacle or incident.

No single person created Monopoly, any more than a single person created chess or poker. But if you wanted to pick out the one creative soul who deserved the most credit, there is no question that it would be Lizzie McGee. So how come it was Charles Darrow and not McGee who became known as the lone genius who invented Monopoly?

Remember the advertisement for Ms. Monopoly? Hasbro, the company that absorbed Parker Brothers, began with a lament. Women hold just 10% of all patented inventions. This situation is finally improving. Women made up less than 10% of patent holders born in the 1940s, but more than 15% of patent holders born in the 1970s.

As millennials take over the process of patenting, who knows, we might get as high as 20% before long. In fact, we're on course to achieve gender parity in patents as early as the year 2135. Cheer up. So why has progress been so slow? One of the scholars who's been searching for answers is the economist Lisa Cook of Michigan State University.

Professor Cook studies why certain groups of people seem to be shut out from the innovation economy. In particular, African Americans and women. For many decades, women had less than equal access to high quality education, especially technical education.

For example, in the early 1950s, Eleanor Ostrom wanted to study economics at UCLA, but she was rejected because she didn't have the mathematical skills. She didn't have the mathematical skills because, as a schoolgirl, she'd been steered away from the subject because of her gender.

Thankfully, Eleanor Ostrom had the last laugh. In 2009, she was the first woman to win the Nobel Memorial Prize in Economics. It was astonishingly late for the profession to recognise the first female laureate, but as Lynn Ostrom was quick to say, she wouldn't be the last.

As a result of both overt and subtle discrimination, women have been underrepresented in technical subjects such as mathematics, economics and engineering. That is changing, but slowly. Between 1970 and 2014, the proportion of PhDs in science, technology, engineering and mathematical subjects that were awarded to women more than quadrupled.

And if a lack of educational opportunity is a problem, so too is a lack of mentors. A huge study conducted by a team of economists, led by Raj Chetty of Harvard, found that young people were far more likely to become inventors if they could see other inventors around them, especially if their own parents were inventors. Gender matters here.

For example, female inventors seem to be far more inspiring to girls than male inventors are. And since there are fewer women inventors around to inspire girls, the problem is a self-perpetuating spiral.

Indeed, Chetty and his colleagues estimate that if young girls had the same exposure to female inventors as young boys did to male inventors, they would innovate more than two and a half times as much as now, and the gender innovation gap would be less than half as big. That's why the Ms Monopoly set and advertising campaign, with its celebration of women inventors, is so important.

But among the female inventors credited on the board, Lizzie McGee is conspicuous by her absence. It is an astonishing missed opportunity. It's also a mystery. How did Lizzie McGee find herself so comprehensively airbrushed out of history? And why don't the publishers of Monopoly want to acknowledge her more than a century later? Could it be, perhaps, that they're a little ashamed? Cautionary Tales will be back in a moment.

We've all been there. You're sick, and you're trying to schedule a doctor's appointment, only to spend hours on hold. Then you find yourself crammed into a crowded waiting room with other sick people. And don't get me started about getting your prescriptions. That's a whole other story. Amazon understands. That's why they created Amazon One Medical and Amazon Pharmacy, designed to remove these pain points from healthcare.

With Amazon One Medical, you get 24-7 virtual care, so you can see a provider within minutes and avoid those long, annoying waits. And with Amazon Pharmacy, your prescriptions are delivered directly to you quickly and affordably. No more trips to the pharmacy, and no more surprise costs at the cash register. Thanks to the ease and convenience of Amazon One Medical and Amazon Pharmacy, health care just got less painful. Learn more at health.amazon.com.

Lizzie McGee broke the mould in so many ways. It wasn't just her politics, her defiance of traditional values in refusing to marry when young, her far-reaching creativity as a poet, actor, novelist and essayist. She actually had the determination to follow through on her dreams despite all the obstacles. It's easy to assume that Charles Darrow and Parker Brothers were able to lay claim to Monopoly because Lizzie McGee didn't have a patent.

But she did. In fact, she had two. The earlier one is for an improvement to a typewriter roller. But it's the patent for the landlord's game that deserves to be remembered. Letters, patent, number 748,626, dated January 5th, 1904.

Even today, few patent holders are women.

In McGee's time, less than one in a hundred were. She was a member of a small club of female inventors. So if she had a patent, what went wrong? The economist Lisa Cook knows that the innovation gap runs deeper than educational opportunity, or even the presence of mentors. There's also the question of whose ideas get taken seriously. You can have a good idea, and you can even get it patented,

But that does not mean your idea will thrive if your face doesn't fit. For example, Lisa Cook's own cousin, the chemist Percy Julian, was repeatedly turned down for jobs as an academic and as a corporate researcher because he was black. Eventually, Julian became the first African-American to run a large corporate laboratory at Glidden.

He developed techniques for producing hormones such as oestrogen and cortisone, and earned several patents. In 1950, Percy Julian was named "Chicagoan of the Year" by the Chicago Sun-Times. It was the same year that, infuriated that a black man had moved into a nice white part of Chicago, racists tried to burn down his house.

If you're suffering from discrimination, as both women and African American inventors were throughout the 20th century, then Professor Cook's work makes it clear having a patent might not be enough. A patent isn't much good if nobody respects it. Consider the case of Garrett Morgan. He was born in the 1870s. He was a gifted inventor, developing products as varied as a gas mask, a traffic light and hair straightening cream.

but he was also African American, which didn't fit America's idea of what an inventor should look like. In one dramatic incident in 1916, Morgan and his brother led a rescue of several victims of an underground explosion near Lake Erie. The rescuers used Morgan's invention of a firefighter's smoke hood. Officials awarded medals to the white members of the rescue party.

but not to the Morgan brothers themselves. And while the publicity about the daring rescue helped boost sales of the smoke hood, several southern cities cancelled their orders when they discovered that Morgan was black. Morgan often concealed his race, even using surrogates to pretend to be him when he was trying to sell his inventions. You can't blame him. Lizzie McGee didn't have to fear being firebombed like Percy Julian or having her wares boycotted like Garrett Morgan.

But she did have to fear being ignored. Her game wasn't selling, and she wasn't thriving. She was frustrated at having her freedoms and opportunities constrained by her gender. A couple of years after patenting the landlord's game, she took out a newspaper advertisement offering herself for sale. Young woman, American slave.

This stunt, shocking then and shocking now, was a way of satirising the idea that marriage was the only option for a woman. We are not machines. Girls have minds, desires, hopes and ambition. But while it made a splash, this outrageous stunt did not seem to turn the tide either for feminism or for Lizzie McGee herself. A few years later, in her forties, she did marry.

Her game continued to languish. Like Garrett Morgan, Lizzie McGee did not fit the stereotype of a creative genius. By the time Monopoly had become a bestseller, more than 30 years after McGee filed the patent for The Landlord's Game, she was an unconventional old woman with unconventional political ideals, still trying to get the world to pay attention to the case for progressive single taxation.

She was no match for Charles Darrow, the smooth-talking family man peddling his version of the American dream. Darrow charmed the Todds into giving him the Monopoly rules in every detail, charmed the artist Franklin Alexander into donating the designs that gave Monopoly its clean modern look, charmed Parker Brothers into treating him as a creative genius.

and charmed the press into repeating his tale of creativity and adversity, carving this fictional origin story in stone with the help of the publicists at Parker Brothers. In 1935, Charles Darrow put that story in writing to the president of Parker Brothers. It is hard to imagine that the company believed him. They must have understood that he was lying to them.

One internal memo acknowledged that Darrow had appropriated the name Monopoly and added, Nevertheless, Parker Brothers applied for a patent on Monopoly and managed to secure it with remarkable speed. Then came the business of acquiring the rights to rival games. Parker Brothers came to an arrangement with Milton Bradley about their game, Easy Money.

and paid a large sum for the rights to the game, 'Finance'. They sued the publisher of the game, 'Inflation', yet somehow Parker Brothers ended up paying him at least $10,000 relative to the wages of the day. That's half a million dollars, which does suggest that Parker Brothers didn't really want to put their patent to the test.

Charles Darrow kept telling journalists the story of his moment of inspiration, and people such as Charles and Olive Todd, while irritated, didn't feel able to pursue the matter. After all, while they knew Charles Darrow hadn't invented the game, they knew they hadn't invented it either. So, that just left Lizzie McGee.

In one corner, an elderly left-wing feminist, desperate to teach the children of the world the merits of the single tax system through her obscure board game. In the other corner, a smooth-talking Charles Darrow with a tail to tug at heartstrings and a host of sharp suits from Parker Brothers. It was no contest.

One November day in 1935, travelling from Salem, Massachusetts, all the way to Arlington, Virginia, George Parker himself, the 70-year-old founder of Parker Brothers, paid a call to the house of Lizzie McGee Phillips. Mr Parker, do come in. If we may move to matters of business, Mrs Phillips, my colleagues at Parker Brothers have become aware of your landlord's games.

and we would like to publish it. But this is wonderful news, Mr Parker. At last, the ideas this game espouses will reach the widest possible audience. That is our hope. Although at Parker Brothers, we talk less about ideas and more about the joy of playing. And so Lizzie McGee and George Parker agreed a deal. $500 for all rights.

Or compared to today's wages, Parker bought the rights to Lizzie McGee's creation for just $25,000. No royalties. But she thought she was getting what she'd dreamed about for 30 years, a mass audience for the landlord's game, which would teach them a more cooperative, ethical way of running an economy.

She sold the game cheaply, even though she valued it dearly. Two days after the agreement, she even wrote a letter addressed to her creation. It was not until the great game king, George S. Parker, did us the honour of seeking you out and offered you a broader opportunity than I could ever do, that I would part with you. Farewell, my beloved brainchild. Remember, the world expects much from you.

The great game king George Parker quietly published McGee's board game in 1939, just as he promised, but it didn't catch on, partly because he didn't promote it. After all, that wasn't what George Parker was buying from Lizzie McGee, was it? He was buying a monopoly on Monopoly.

Charles Darrow became a millionaire, even though his only original contribution to Monopoly appears to have been the bold concept of claiming that the game was his idea. Still, I have some sympathy for Darrow. He had been in a difficult place. His son Dickie had been disabled by scarlet fever and had severe learning difficulties. Few schools would take Dickie and the ones that would were expensive.

Charles had no job and no income. He really was desperate for money. As a plausible charmer with a good story and somebody else's idea, he managed to make his name and his fortune. Lizzie McGee was desperate too. She was desperate for social and political change. She was desperate for the freedoms and opportunities that would have been hers without question had she been a man. And she was desperate for her game to reach the audience it deserved.

As her father once said of her, "She wants to fly, but hasn't got the wings." The journalist Mary Plon found Lizzie McGee's entry in the 1940 census, the first census after selling her patent to George Parker, and the last census before she died. She could have given her occupation as teacher, or stenographer, or writer, or housewife, but she didn't. She wrote instead,

It was, after all, just one year after Parker Brothers had published The Landlord's Game. She also listed her income. Just like the makers of Ms Monopoly, I'm all in favour of celebrating female inventors. Maybe it will make a difference. Or maybe it will achieve no more social change than Lizzie McGee did with her cooperative version of The Landlord's Game. But it seems worth a try.

So, when there's a new edition of Ms. Monopoly, I have a great idea for someone they might want to include. Be it known that I, Lizzie J. McGee, have invented certain new and useful improvements in game boards. I'll do one more. Letters patent number 400... No, I don't have a good thing for numbers.

Okay. Letters, patent, number, seven in a week. No, sorry. It's a Friday. Oh, ding dong. Okay. You do the special effects. That was my knee, not the door. Come on, Parker. Come inside. Okay. I'll just do it. I'll just get on with it.

Mr. Parker, do come in. I like that. She really is expecting him. She's been expecting him for her whole life. Do come in. It's May worst. Too much?

The indispensable source for this episode is Mary Pilon's book, The Monopolists, supplemented by Christopher Ketchum's article in Harper's titled Monopoly is Theft. For links to academic work by Lisa Cook, Raj Chetty and others, see timharford.com. Cautionary Tales is written by me, Tim Harford, with Andrew Wright.

It's produced by Ryan Dilley and Marilyn Rust. The sound design and original music are the work of Pascal Wise. Julia Barton edited the scripts. Starring in this series of cautionary tales are Helena Bonham Carter and Geoffrey Wright, alongside Nazar Alderazi, Ed Gochan, Melanie Gutteridge, Rachel Hanshaw, Cobner Holbrook-Smith, Greg Lockett, Masaya Munro and Rufus Wright.

The show would not have been possible without the work of Mia LaBelle, Jacob Weisberg, Heather Fabe, John Schnarz, Carly Migliore, Eric Sandler, Emily Rostock, Maggie Taylor, Daniela Lacan and Maya Koenig. Portionary Tales is a production of Pushkin Industries. If you like the show, please remember to share, rate and review. MUSIC

Sometimes getting better is harder than getting sick. Waiting on hold for an appointment, standing in line at the pharmacy, the whole health care system can feel like a headache. Amazon One Medical and Amazon Pharmacy are changing that.

Get convenient virtual care 24-7 with Amazon One Medical and have your prescriptions delivered right to your door with Amazon Pharmacy. No more lines, no more hassles. Just affordable, fast care. Thanks to Amazon Pharmacy and Amazon One Medical, health care just got less painful. Learn more at health.amazon.com.