(0:29) Fear the Con) appears to have catering, but we could still use more GMs!
(5:21) Laundering identities.
(7:03) Game Masters getting fixated on things that aren’t important to the game they’re running.
(12:00) A lack of flexibility. The three clue rule).
(19:36) GM distress when the party solves something too quickly.
(26:32) Let’s get passive-aggressive and make the GM solve their own problem! Obstructionist Game Masters.
(33:39) Problems should have purpose.
(43:24) Difficulty that’s out of place.
Hosts: Brodeur, Dan, Julia, Wayne