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cover of episode #72 Design processes: expectations vs. reality

#72 Design processes: expectations vs. reality

2023/2/9
logo of podcast Honest UX Talks

Honest UX Talks

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Anfisa
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Ioana
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Anfisa: 设计流程的核心在于围绕问题和解决方案展开讨论与协作,这在各种设计角色中都适用。在大型公司中,由于多部门参与,流程会变得复杂。双菱形模型并非一个严格的流程,而是一种思维模式,强调发散和收敛思维。设计流程是学习和改进的工具,而非死板的规则。应批判性地思考设计流程中的每个步骤,并根据项目需求进行调整。大型公司倾向于瀑布式流程,而小型公司倾向于敏捷式流程。在小型团队中,设计师更容易参与到产品决策中。自由职业的设计流程更灵活,因为团队规模小,沟通方便。 Ioana: 设计流程并非线性的,而是充满反复和迭代的过程。初级设计师更依赖结构化流程,而资深设计师更依赖经验和直觉。不要盲目遵循既定流程,而应关注问题解决。大型公司中的设计流程通常包含正式和非正式的协作方式。设计流程中,文档记录和沟通交流至关重要。初创公司和自由职业的设计流程相似,因为通常只有一位设计师。即使是基于相同框架,不同设计师的设计流程也可能差异很大。ShapeUp流程强调在短周期内交付成果。设计流程是灵活的,会根据具体情境而变化。应更注重设计流程的意图和目标,而非盲目遵循步骤。初入职场的应保持好奇心,适应工作环境中的不确定性。理论学习和实践经验对设计决策至关重要。设计流程是沟通工具,有助于团队成员了解工作流程。设计流程应关注成果而非输出。设计流程有助于规划时间,并与团队成员建立预期。设计流程是灵活的,会根据项目情境而变化。不要盲目遵循设计流程,而应根据实际情况进行调整。应批判性地思考每个步骤,并根据项目需求改进流程。

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Chapters
The episode discusses the gap between the idealized design processes taught and the actual messy, non-linear reality of design work in various contexts.

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In this episode:

What design processes do companies use these days? 

How do processes differ between start ups, big companies and freelancing projects?

Mentioned in the episode:

'How design (generally) works at tech companies' )article

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