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cover of episode How to Win Every Game, with Marcus du Sautoy, Part Two

How to Win Every Game, with Marcus du Sautoy, Part Two

2025/1/3
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Intelligence Squared

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Marcus du Sautoy
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Marcus du Sautoy: 表达了他对不同类型游戏的偏好,并解释了选择这三种游戏的原因。他认为好的游戏应该兼具策略性和偶然性,并且能够让所有参与者始终保持参与感。他将《玻璃球游戏》视为其人生目标的象征,即融合数学、音乐、艺术等不同领域的知识和热情。

Deep Dive

Key Insights

Why did Bridge become more popular among women compared to Whist?

Bridge introduced a verbal bidding round that allowed players to communicate with their partners, making the game more social and engaging. This shift from the silent nature of Whist attracted more women, as the social aspect of games is often important to them.

What is the significance of the game Wingspan in the context of women game developers?

Wingspan, developed by a woman, represents a shift in game design away from traditional war-themed games. It focuses on nature, allowing players to collect birds and eggs in a sanctuary, reflecting a different storytelling approach and aesthetic that appeals to a broader audience.

How did Marcus du Sautoy's family experience with Dungeons & Dragons reflect the challenges of playing complex games?

Marcus's family struggled with Dungeons & Dragons due to its complexity and the lack of understanding of the rules. The game involved moral dilemmas, such as cutting off an ogre's head while it was asleep, which led to discomfort and ultimately caused them to stop playing.

What is Marcus du Sautoy's strategy for winning Monopoly?

Marcus suggests buying all the properties in the orange region of the Monopoly board, as these are the most frequently landed-on squares after jail. By building hotels there, players can bankrupt opponents quickly and win the game.

How has AI influenced the game of Go?

AI, particularly AlphaGo, revolutionized Go by introducing new strategies that even top human players hadn't considered. For example, a seemingly unconventional move in Move 37 of a match against Lee Sedol became pivotal, demonstrating AI's ability to innovate and change how humans play the game.

What are Marcus du Sautoy's top three favorite games and why?

Marcus's favorite ancient game is Backgammon, which combines strategy and chance, making it accessible to beginners. His modern choice is The Settlers of Catan, praised for its social and strategic elements. His futuristic pick is The Glass Bead Game, a conceptual game from literature that synthesizes knowledge across disciplines, reflecting his passion for integrating diverse fields.

How does cheating sometimes become an accepted part of games like Truco?

In Truco, players developed personal signaling systems, such as winking, to communicate their cards to partners. Over time, these 'cheats' became an accepted and fun part of the game, adding a layer of strategy and interaction.

Chapters
This chapter explores the differences in game design and play styles between men and women, using the example of Bridge. It also discusses the increasing number of women in game development and the unique styles of games they create.
  • Men and women have different approaches to game design and play styles.
  • Bridge, initially a male-dominated game, saw increased female participation with the introduction of a verbal bidding round.
  • Women game developers are creating new game styles that differ from traditional male-dominated themes.

Shownotes Transcript

Where should you move first in Connect 4? Which property is best in Monopoly? How can *pi *help you win Rock Paper Scissors?

In October 2024 award-winning mathematician Marcus du Sautoy came to the Intelligence Squared stage to explore the maths and strategy behind the games we love and the tactics needed to master them all. Du Sautoy also described the history of games and the crucial role they play in society.

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