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cover of episode Mobile apps are failing users with disabilities

Mobile apps are failing users with disabilities

2025/4/21
logo of podcast Marketplace All-in-One

Marketplace All-in-One

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Ben Ogilvie
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Megan McCarty Carino
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Megan McCarty Carino: 报道指出,移动应用开发者在为残疾用户创建完全无障碍的平台方面仍有很大的提升空间。许多应用在屏幕阅读、文本大小调整、语音控制和多屏幕方向等无障碍功能方面表现不佳。 Ben Ogilvie: 许多开发者没有充分利用iOS和Android系统中内置的无障碍组件。问题在于缺乏意识、缺乏测试,以及在设计、开发、测试和发布过程中缺乏对残疾用户的包容。许多应用不支持横向显示,这在后期很难改进,因为这需要重新设计和修改应用中的组件,这对于拥有多年遗留代码的应用来说几乎是不可能的。我们建议客户从一开始就考虑横向和纵向方向,即使这只是他们以后可以继续改进的内容。 在测试的五个行业中,零售和购物行业的无障碍性得分最低,这令人惊讶,因为他们本应从构建人人可用的应用中获得最大的直接利益。流媒体行业表现最好,但这仍然有很长的路要走。我们认为,流媒体行业受益于多年来传统的广播媒体无障碍性法规,这或许使他们在构建无障碍内容方面获得了领先地位。 零售行业快速发展的文化导致无障碍性问题容易被忽视。如果无障碍性不被视为产品构建的核心文化的一部分,那么在快节奏的环境中,它很容易被忽视,或者与团队成员承担责任的可衡量成果和交付成果脱节。除非每个人都达成一致,并理解它符合更广泛的市场覆盖和更高盈利能力的目标,以及其他支持无障碍性的更软性的原因,否则无障碍性很容易被忽视。 虽然iOS和Android平台提供的工具越来越好,但建立无障碍性文化的重大转变仍然停滞不前。在测试的50个应用中,只有两个应用的无障碍性得分很高(85分以上),一个在健身领域,另一个在食品和送餐领域。这些应用在整个用户流程中都考虑到了无障碍性,并为多种辅助技术提供了持续一致的体验,包括支持横向和纵向显示,以及富有感染力的替代文本。 为了改进应用的无障碍性,建议:培训团队掌握无障碍性基础知识;在整个过程中引入残疾用户;如果刚开始接触无障碍性工作,则引入专家来帮助提升团队技能并加快学习曲线。改进应用无障碍性不仅是道德上的正确做法,而且在许多地方也日益成为法律要求。 supporting_evidences Ben Ogilvie: 'A lot of developers don't take advantage of those native components.' Ben Ogilvie: 'So I'd say it's a combination of lack of awareness, lack of testing, and lack of inclusion of users with disabilities in the design, development, testing, and release process all the way through.' Ben Ogilvie: 'It's really difficult to go back and retrofit responsive design into mobile apps if it wasn't considered in the initial user experience journeys and in the original design flows.' Ben Ogilvie: 'Of the five industries we tested, the retail and shopping industry performed the worst, which was really surprising.' Ben Ogilvie: 'But that was still a 60 out of 100 score. So there's still a long way to go even for streaming.' Ben Ogilvie: 'I have an idea that retail moves so quickly.' Ben Ogilvie: 'And so while the iOS and Android platforms are providing better tools over time, I think the big shift in building a culture of accessibility is still kind of in the same place that it was a number of years ago.' Ben Ogilvie: 'But two out of 50 shows that we have a lot of work to do.' Ben Ogilvie: 'First is get your teams trained on the basics.' Megan McCarty Carino: 'And Ben told us improving these apps isn't just the right thing to do morally or for financial reasons. It's also increasingly the law in many places.'

Deep Dive

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A new report reveals that most popular mobile apps fail to meet accessibility standards, leaving disabled users with a poor experience. This is due to several factors, including lack of awareness, insufficient testing, and exclusion of disabled users in the development process.
  • Three-quarters of tested apps had poor or failing accessibility experiences reported by disabled users.
  • Many developers don't use built-in accessibility components in iOS and Android.
  • Lack of awareness, testing, and inclusion of disabled users throughout the development process contribute to the problem.
  • Landscape orientation support is a surprisingly common issue, often due to legacy code.

Shownotes Transcript

Translations:
中文

You know, digital spaces need to be accessible too. From American Public Media, this is Marketplace Tech. I'm Megan McCarty Carino.

Developers of mobile apps have room for improvement in making their platforms fully accessible for disabled users. That's according to a new report from the software company Arctouch and the digital research platform Fable. It looked at 50 popular apps and assessed them for features that improve accessibility like screen reading, text size adjustability, voice controls, and multiple screen orientations.

The apps were tested by disabled users who reported a poor or failing experience almost three-quarters of the time. We spoke with Ben Ogilvie, head of accessibility at Arctouch, to learn more about why so many apps are behind. Both iOS and Android are

have native components built in for developers to use, which have some of the accessibility work done for them. A lot of developers don't take advantage of those native components.

And sometimes even if they do, they've got the building blocks, but they don't piece them together in a way that works well. So I'd say it's a combination of lack of awareness, lack of testing, and lack of inclusion of users with disabilities in the design, development, testing, and release process all the way through. One of the lowest design scores that you sort of consistently gave to many apps

was about whether they enable landscape orientation. That's kind of surprising. That seems like a very basic function. It is. It's one of those things that needs to be accounted for from the very beginning. It's really difficult to go back and retrofit responsive design into mobile apps if it wasn't considered in the initial user experience journeys and in the original design flows.

We've talked to high-performing accessibility teams that perform well in many other aspects of accessibility, but still struggle to support

orientation because those apps have 10 years of legacy code in place. And the process of redesigning and retrofitting the components that are in those apps is a bridge too far. And it would require almost throwing everything out and starting over. And so it's one of those things that we encourage our clients from the very beginning to think about both landscape and portrait orientation,

from day one, even if it's something that they can continue to improve on later. If you don't consider it from the beginning, it's really difficult to go back and add it in later. In the report, you don't call out any apps by name, but you do sort of compare scores across different types of apps, like food, delivery, streaming, shopping. Were there any clear trends that you noted there? We did. We noticed that...

Of the five industries we tested, the retail and shopping industry performed the worst, which was really surprising. They have objectively the most to directly gain from building apps that are usable by everyone. But we found that they had a 41 out of 100 average industry accessibility score. On the other end of the spectrum, we found that the streaming industry performed best of the five industries looked at.

But that was still a 60 out of 100 score. So there's still a long way to go even for streaming. We have a working theory that the streaming industry benefited from years of traditional broadcast media accessibility regulation, which the streaming industry was born out of. And so maybe they got a head start in building content accessibly. But again, they've still got a long way to go.

Do you have any theories about why it seems shopping apps are far behind despite having, as you noted, you know, kind of a profit incentive to improve? I have an idea that retail moves so quickly. And I think that culture begets sort of a move fast and break things kind of environment. If accessibility is not considered as part of the core culture of building a product,

in an environment that's fast-paced like that, it's really easy for it to fall by the wayside or not be considered or not directly connected to the measurables and deliverables that people on those teams are held accountable to. It's so easy for something...

like accessibility to fall by the wayside unless everyone is aligned and understands that it is in service of broader market reach and higher profitability, plus being the right thing to do and all the other softer reasons for supporting accessibility. It's just good business. We'll be right back. You're listening to Marketplace Tech. I'm Megan McCarty Carino. We're back with Ben Ogilvie, head of accessibility at the software company Arctouch.

We've talked a lot about the shortcomings. Were there any bright spots? You know, have apps improved in any meaningful way? So this is our first time putting this report together. And it's, so this is the first time we have a benchmark report

with this level of depth that we know of. However, there was a report put out a number of years ago by Joe Devon, who's one of the founders of Global Accessibility Awareness Day, or GAD. He put out a state of accessibility report that looked at both websites and later mobile apps. We then...

saw this report as picking up the baton. And so while the iOS and Android platforms are providing better tools over time, I think the big shift in building a culture of accessibility is still kind of in the same place that it was a number of years ago. You asked about bright spots. We had two of the apps we tested that scored great, which we considered an 85 or above score.

One was in fitness and the other was in food and delivery. And those two apps raised the overall score for their industries, despite some of the other performers on the other end of the spectrum pulling things down. But two out of 50 shows that we have a lot of work to do. What did those two do right?

We found that they had not taken kind of a screen-by-screen approach, but they had really thought about the entire user flow and that the experience was consistent from one end to the other for multiple types of assistive technologies. For example, they supported both landscape and portrait orientation. And then lastly, they had things like great and in some cases really evocative alternative text that

They had language that resonated and aligned with their broader brand identity, not just utilitarian text, but when appropriate, things that really brought out an equitable experience as someone who was seeing an image visually to bring out that same emotion. And that shows that a team is really going above and beyond the basic conformance requirements and is really thinking about building a wonderful user experience for all users.

So what would be your advice to companies or to app developers about how to kind of make these design decisions? First is get your teams trained on the basics. Everyone has their role to play in building accessible products. The second is bring in users with disabilities.

throughout the process. And the third is, if you are new to doing this work, bring in experts to help upskill your team and accelerate your learning curve.

It is a broad and deep topic. The way that the Web Content Accessibility Guidelines, or WCAG, apply to native mobile requires some interpretation. And so getting folks in the room who have that experience and can help you move past the initial learning curve more quickly is one of the most important things you can do. That was Ben Ogilvie at ArcTouch.

We'll have the full state of mobile app accessibility report on our website, MarketplaceTech.org. And Ben told us improving these apps isn't just the right thing to do morally or for financial reasons. It's also increasingly the law in many places. The Department of Justice and several court cases in the U.S. have interpreted the Americans with Disabilities Act as applicable to apps and websites.

And in the EU, the European Accessibility Act requires websites and apps to comply by this June. Daniel Shin produced this episode. I'm Megan McCarty Carino. And that's Marketplace Tech. This is APM. If there's one thing we know about social media, it's that misinformation is everywhere, especially when it comes to personal finance.

Financially Inclined from Marketplace is a podcast you can trust to help you get serious about your money so you can build a life you've always dreamed of. I'm the host, Janelia Espinal, and each week I ask experts important money questions, like how to negotiate job offers, how to choose a college that you can afford, and how to talk about money with friends and family. Listen to Financially Inclined wherever you get your podcasts.