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cover of episode 670 - Writing Across Mediums

670 - Writing Across Mediums

2024/12/24
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Scriptnotes Podcast

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D
Desiree Proctor
E
Erica Harrell
E
Evan Narcisse
J
John August
J
Jordan Mechner
Topics
John August: 跨媒介写作需要考虑不同媒介的相似性和差异性,并构建一个在不同媒介之间转换的职业生涯。学习不同媒介的叙事方式至关重要,例如,游戏写作需要考虑玩家的主动性和选择性,而电影则需要在有限的时间内讲好故事。 在不同媒介中写作,关键在于找到核心循环或机制,并在此基础上满足和超越观众的期望。 与其他创作者的合作至关重要,需要学会如何与不同领域的专业人士沟通和协作,例如,与艺术家、程序员、设计师等。 Jordan Mechner: 从儿童时期开始接触漫画和电脑游戏,创作了《波斯王子》系列游戏,并将其改编成电影,最近还创作了一部关于游戏和家庭故事的图画小说。 游戏叙事包含游戏世界本身的故事和玩家参与游戏的故事,两者交织才能产生情感共鸣。 在游戏创作中,需要学习如何平衡玩家的主动性和游戏世界本身的叙事。 Erica Harrell: 游戏写作需要考虑玩家的主动性和选择性,这使得游戏叙事更加强大。 人们低估了半小时多机位情景喜剧的创作难度,它需要在有限的时间内满足观众的期待并带来惊喜。 在漫画创作中,需要考虑画面构图和时间节奏,艺术家在其中扮演着重要的角色。 Desiree Proctor: 人们低估了半小时多机位情景喜剧的创作难度,它需要在有限的时间内满足观众的期待并带来惊喜。 在漫画创作中,需要考虑画面构图和时间节奏,艺术家在其中扮演着重要的角色。 写作搭档关系能够帮助克服写作中的困难,并提供不同的视角。 Evan Narcisse: 不同媒介的写作有共通之处也有误解,游戏写作需要考虑玩家的主动性和选择性。 跨媒介写作需要学习不同媒介的独特优势,并将其应用于其他媒介。

Deep Dive

Key Insights

Why did Jordan Mechner initially switch from comics to video games?

Jordan switched to video games because, at age 13, he found that the new medium allowed him to create games with high-resolution graphics and smooth animation, making it seem achievable to reach a large audience, unlike his earlier attempts at making movies or comics.

What was John August's first successful screenplay?

John August's first successful screenplay was 'Go,' which had its 25th anniversary screening during the Austin Film Festival.

How did Erica Harrell and Desiree Proctor transition from television to video games?

Erica and Desiree transitioned to video games when Telltale Games, a company looking for female game developers with television experience, offered them the opportunity to work on games like 'The Walking Dead,' 'Game of Thrones,' and 'Guardians of the Galaxy: Story Mode.'

What is the biggest misconception about writing for video games?

The biggest misconception is that video games are solely about action and lack meaningful storytelling. In reality, games like 'The Walking Dead' have shown that player agency and choice can create deeply emotional and impactful narratives.

What is the 'core loop' in video game design, and how does it relate to episodic storytelling?

The 'core loop' in video game design refers to the fundamental gameplay mechanic that keeps players engaged. Similarly, in episodic storytelling, writers must ensure that each episode delivers a rewarding and surprising experience that meets audience expectations while surpassing them.

How does storytelling in video games differ from other mediums?

In video games, there are two stories: the story of the game universe and the story of the player's experience. When these intersect, emotional or surprising moments can occur during gameplay rather than in cutscenes, creating a unique interactive storytelling experience.

What is the role of the artist in comic book storytelling?

The artist in comic book storytelling acts as the director, cinematographer, set designer, and actor. They control the pacing, decide how to draw each panel, and can add emotional depth through facial expressions or body language that the writer may not explicitly describe.

What are the challenges of world-building in a multi-camera sitcom?

In a multi-camera sitcom, world-building is challenging because every word on the page must establish character, rhythm, and humor. Writers must balance creating a unique world while ensuring each line of dialogue is funny and character-driven.

Why is having a writing partner beneficial?

A writing partner helps prepare for rejection by providing constructive feedback and thickening one's skin. They also share the workload, offer outside perspectives, and ensure reliability, making the creative process more collaborative and productive.

How does John August approach collaboration with other creatives?

John August focuses on describing the desired outcome or feeling rather than dictating the method. For example, he might describe a scene as feeling like 'two beers in on a great July night' rather than specifying lighting or camera angles, allowing collaborators to bring their expertise to the project.

Shownotes Transcript

Live from the Austin Film Festival, John joins panelists Jordan Mechner (Prince of Persia) and Erica Harrell & Desirée Proctor (The Walking Dead: Saints & Sinners) for an in-depth discussion on working across movies, tv, comics, plays, videogames and VR.

Moderated by Evan Narcisse (Rise of the Black Panther), they discuss what led them to new mediums, the storytelling strengths each medium offers, and building a career that moves between them.

In our bonus segment for premium members, the panelists answer some video game specific questions, including how to stand out as a writer to the major game developers.

Scriptnotes audio provided courtesy of ©Austin Film Festival

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