In the design world, we can't stay with a solution that we've always had. It's always about finding a better way because there's competition out there. It's a dog-eat-dog world out there. And if you can't find a way to adapt and to change to find the solution for any problem, then you're going to fall behind. So it's all about staying relevant to the problem at hand.
Hello and welcome. I'm Shane Parrish and you're listening to The Knowledge Project, a podcast dedicated to mastering the best of what other people have already figured out. I'm going to help you better understand yourself and the world around you by exploring the ideas, methods, and mental models from some of the most outstanding people in the world. Together we'll extract the timeless lessons from their biggest successes as well as their hard times.
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Today I'm talking with legendary automobile designer Frank Stevenson. Frank is known all around the world for his designs. You've probably seen them. They range from mass consumer cars like the Mini and the Fiat 500 to the extremely limited runs numbering in the hundreds of the McLaren P1. We're going to talk design, creativity, and the future of cars in this amazing conversation. It's time to listen and learn. ♪
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Frank, I'm so happy to get to talk to you today. Thanks, Shane. I'm pretty excited to be here. Thanks for having me today. One of the interesting stories I came across when I was doing research on you is you were in the top 10 in the world for motocross racing. And I think it was your dad who told you this is the last race for you when you were 22 or 23. What happened?
Nothing much happened. That's probably the problem I had. I was doing well. I mean, it's all relative, I guess. I'd done really well from when I'd started right off the bat. I'd been pretty successful and came up through the ranks that you have to go through to get to that level, that professional level. I came through those pretty successfully and pretty quickly.
And so it wasn't a struggle on my side to go through years of fighting and really trying hard to get to the top. It felt almost pretty natural. And so I wasn't really super crazy, super inspired or super happy to be at that level.
in the way that when you reach that level, it almost seemed like a natural thing for me to arrive to. The problem was, and it wasn't a problem for me, it was when you're racing, it's just fun to do it, that I'd reached a level where I probably wasn't going to go any higher than
I mean, being a professional is pretty high in anybody's book, but the problem was I wasn't up at the very, very top where I was on the podium every weekend or finishing up in the top three. I was basically your end of 10 range of writing on that world-class level. So that could be seen as pretty good and a pretty high level, but at the same time, from my father's point of view, it wasn't ever going to make a huge difference to my
my life or to my career. And he was always pushing that I, you know, not even third would have been enough for second. For him, it was always, you know, you either look at being at the very top or try something else. So due to that reason that I was pretty much never finishing in the top three, I was, you
He didn't tell me to do it, but he advised me that you're probably gonna be better off if you start looking for a different direction in life, something where you can be or could be the best at what you do.
And it wasn't just doing something else. It was always coming from him that what you do, you want to be the best at it. So before you get stuck in a rut or a dead end or something, then you probably should start thinking about getting out of this and doing something else with your life. And luckily enough, I listened to him. I didn't want to obviously listen to him because I was having the time of my life. I mean, at that age, you're
your, your hormones are raging, your testosterone is raging and racing is one of the biggest ways, you know, you can satisfy that craving for, for, um, for that kind of excitement that, that, that you crave. So, um, it was tough for me at that point to, to, to sort of try to see his, uh, his reasoning for it. Um, I always thought I could keep on improving. Um,
Which you probably can do. I mean, they say that if you do something enough for 10,000 hours, 10,000 times, you're going to be pretty good at it. But I'd already done those 10,000 hours, I think, and I still wasn't getting any better. So I'm glad that he said that, although at that time of my life, I was pretty upset that I was agreeing to change my direction, I guess, to get out and do something a little bit different from that direction. So...
So looking back, you know, hindsight is 100%. So I'm glad I did it. And I got on to something else that was probably more fulfilling in the long run for me. That sounds like a pretty rational sort of approach to comments like that. Do you remember how it made you feel at the time? Yeah, yeah. I wouldn't say depression, but pretty low because I knew that if I got out, it was going to be 100% out.
And that experience of racing where you're traveling quite a bit and you're sort of getting exposed to an international outlook on life at a very young age, that's wonderful. I mean, you learn so much just by being around people who
who have so many different experiences in life and basically you're doing something that you love to do and you're getting, you know, even paid to do it and there's a lot of exposure at that level. So it's a rewarding thing to do when you're young and it does keep you toeing the line, I guess you could say, in terms of health and a mental approach to life, a mental outlook.
You're always pushing yourself to the limit or what you think is your own limit, but then you have to make sure that that level you're pushing to or that limit is not just average. Nobody cares in racing about who's average. It's always about who's the winner. And so it does train you, I guess, for the rest of your life in a pretty awesome way of not being satisfied ever with
with anything unless you're at the very top or putting out your absolute best performance. So I think, you know,
Looking back, I'm kind of glad that that was one of the ways I started out when I obviously left school and was able to do something that I was personally involved with the effort needed to be good or to excel. So that was a bit of formation for me, I guess, for the rest of everything else that's come after that. Was that tough advice for your father to give or was that just the type of person he was? He...
He loved racing. I mean, part of the reason why I was able to get into it was because he loved it himself. His philosophy is exactly that. You have to always try to excel, always try to push yourself to another level. And racing for him or anything in life was pretty much that kind of competition, you know, that mental approach to life. So he saw racing as a great character builder for me, I think, and
And because I went for it or actually tried to seek it out as a thing to do after I graduated from high school or just as I was graduating from high school, he was all for it. It's a great direction for a child or a young daughter or son to put themselves into a competitive atmosphere, competitive environment.
where it allows you to or stimulates you to become more than what you think you are. And there's a lot of ups and downs along the way. Obviously, it's just like life. You crash and burn a lot of times. But at the same time, it's a great learning experience. And you learn a lot of things in racing that you would never learn in school.
And not just about the speed factor or anything like that. It's a mind game. Like everything in the world where you want to be the best, it doesn't come down so much or 100% to talent. It comes down to the extra 10% or the 1% that makes you a little bit better than the other guy, which is how you approach it mentally. Yeah.
And if you're not mentally prepared, it doesn't matter how much talent you have, you probably won't do that well in the end. How did you go about mentally preparing? Well, like anybody, I guess, first of all, I saw it as a passion for me to be able to do that. You know, I didn't start thinking I'm just going to do it for a year or anything like that. I just thought my father said, you know, let's sure have a go and let's see how you mature through it.
and we'll take it as it goes, you don't have to start working right away because he had a dealership, a car dealership in southern Spain since the early 60s. And it was kind of expected that when I graduated from high school, I would go there to work. So I wasn't really needing to have to go look for a job. That's a kind of enviable position, I guess, for a lot of people to be in. Although a lot of people just go straight to college. I finished pretty well in my graduating class, but
I had no intention to go into the university to study or anything like that. I finished university in Madrid, Spain, and that was pretty much it. And I thought, I'll just see if I can become something in racing. And my father was all for it. So I went for it. But the idea of going through it and becoming an elite racer was never on my mind. It was just push and see how far I can go. And that mental approach was
allowed me, I think, that if I can dedicate myself 100% to this, I don't have any distractions, other distractions in life or
or anything else that I wanted to do instead. And that allowed me the time and the energy and the dedication to try to be one of the top writers. And obviously, at that first instant, you're not looking to be a world-class writer. You're just trying to be the regional champ or the national champ, and then you go on from there. But yeah, I put a lot of energy into it because I just loved it. It's that typical thing that if you're doing something that you love...
you're going to put that much more effort into it and the rewards are from doing well are sort of a
a catalyst to do even better. And so I spiraled into that train of thought where the more successful I became, the more I wanted to do it and the more effort I put into it. And the happier I became, the more satisfied and fulfilled I became. So it was a great time in my life. I'm so happy I had that time in my life and didn't just wander off and get stuck in a nine to five job or nine to
six or whatever, it was just a time in my life where I could get on a motorcycle, mentally think that I have to be relentless in that pursuit of being the first guy to the finish line and do
do what it takes. Morally correct, of course, you don't want to do anything that's out of line, but a lot of people find ways to get around those rules. But finishing at the very top was always that goal I had. And like I said, my father saw that at some point when I was sort of four years into the professional career, that it wasn't going to happen. And
because I guess you can reach your limit. Um, I hate thinking about that, but, um, Well, there's reaching it and like admitting that you've reached it, right? Like being on the self honesty required to. Yeah. Yeah. You're right. Um, the thing is you, you sometimes don't see it. Other people see it. And that's, that's a fact about a lot of things in life. You can, you can kid yourself quite a bit if you're not really self analytical about, about the truth. And, um,
I'm lucky to have a parent who was, who was able to tell me what, you know, he loved me as much as any parent can love a child. And at the same time, he wanted the best for me and he wanted me to be happy, but he could see from the outside that pretty much, um,
You're good, but you're not good enough and good isn't good enough. Kind of that approach. So how did you get from quitting motocross professionally anyway to design school? Yeah, that's kind of interesting because they seem like two completely different things in life. I mean, one, you have to be pretty bulky and the other one, you have to have pretty lith fingers, I would imagine.
And now I'd always been very physically active since I was, since I can remember, I was a very active, physically active young kid and also very competitive from very early age on. I just love being competitive. But I also had this...
this artistic wiring in me, which I, I was never really able to, to, to understand, but it was just everything for me was from the very beginning. I would see everything from an artistic point of view, um, as well as obviously a technical point of view, because my parents were very, uh, different. My father being basically a Northerner, uh, he was very, uh,
I don't know, very, very analytical and very technical about everything and everything had to be, you know, sort of measured. You'd have to be able to put a number to it. And that included everything about, you know, being precise about absolutely everything and very detail oriented. Whereas my mother was very much on the other side of the spectrum where she was all about the artistic value of things and being very creative and, you know, that went from
everything from the arts to music to culture and everything. So there's a bit of blending in that, but the, the artistic side, um,
I guess you inherit quite a few genes from both, but it seemed rather split in my side. Whereas I did love what my father had about that technical side of what he was always teaching me. But for my mother, I learned the appreciation for the arts and that kind of sort of combined and I guess shaped my way of seeing things from a very young age.
But the idea that if I, I mean, I started out obviously loving, you know, the industrial side of things, I guess you could say, the machines and the sounds and what makes horsepower and, you know, everything like that. But also there was, like I said, the artistic side where I started from a very young age of drawing. And if I was...
At home, my mother many times had to kick me out of the house to get me out and get some fresh air because all I ever wanted to do at that youngish age when you're still preschool and around that age, I was just drawing hours and hours on end. I loved colors, I loved shapes, and I would just draw. And I think she might've been a bit worried that this guy is going to be a little bit of a one-off because he doesn't like to get out and play with the other kids.
I would spend an unreal amount of time just in my room drawing. And kids nowadays, regretfully, they don't do that so much. They might be on the PlayStations or whatever. But it was a great time to be able to develop myself in that artistic way. And so what I'm trying to say is that I basically developed art.
and never stopped drawing. I was always interested in creating things like that and drawing things.
When my father said that, you know, you better start thinking or you should start thinking about something else. My options were pretty wide. I obviously had that dealership, his dealership that I could go back to. But for some reason, even though that was fun for me, because I remember a lot of summers having to spend, you know,
away from school working in the body shop, which is what I loved. I love to paint. I love to modify the cars and do a lot of the body work and things like that. That was the artistic side, obviously. But when he said you have to start thinking, you should start thinking about something else to do in life, I reverted back to that, that hope that I could actually turn drawing into a profession.
And I had this love of cars since I was about 10, and I spent many years, I guess, those years drawing cars, not even knowing that it was actually a profession or something that you could do for, you know, earn money doing or anything like that. I just thought car design was something that people did at home kind of thing. But I did develop this talent or furthered this talent of being able to be
creative drawing in the drawing of products. And it was real serendipity when I found out that there was actually a university, a college
in the U.S. in Los Angeles that was dedicated to training young people to become car designers. And it was right at that time that my father suggested moving out of the motocross direction. And I couldn't believe that this college was basically
the place to go for card designers who wanted to make that their profession. It was an awakening moment for me. And a lot of people seem to think that design college is easy, but that wasn't the experience you had at all. No, no, no. It was tough.
I guess it's a dream profession and a lot of kids nowadays kind of look up to the guys who are doing it and thinking, wow, you know, these are the pros and they've made it. The thing is car design is not a big profession. There are not a lot of car designers in the world.
because simply car companies don't need a lot of designers. Even the big ones, they try to keep their teams pretty small. So there aren't a lot of opportunities out there to become a car designer. I remember when I applied for Art Center College of Design in Pasadena,
They said, well, you can't just apply and expect to come. You have to go through a selection process where we'll determine your portfolio, if your portfolio is good enough for you to be here with us. And the starting level there is, it's extremely high. They have a huge amount of people that apply and a very, very small percentage are allowed to even, you know, to start. So I remember our first day of class,
When I finally did get the approval to start there, they had – or we were 30 students in the class. And they told us that ratio of people who applied to people who actually get accepted to start. And it's scary. I think it was about 3%.
When they told that to us, we were pretty proud of the fact that you're there. But then they cut us down the size when they said that we never have more than 10 students of the 30 that start finish. So it's pretty tough to get through that curriculum. And in fact, when we finished, there was only six of us from that starting class of 30 that had started originally. So...
It's grueling. It's an... I can't tell you enough how difficult they make it to get through with reason because, like I said, there aren't that many car designers out there. There isn't a need for that many car designers out there. So they make sure that the ones that do get through the four-year program are the ones that are competitive enough or good enough to actually start on the ground running, basically. So...
It's a real boot camp. And the guys who make it through are pretty much prepared right away. Did you need to motivate yourself through that? I think I remember in a video I was watching about you that you spent like 16-hour days and used to go home and make instant coffee at like 11 p.m.
And like, did you love that grind or was that process sort of like challenging at times? And how did you get yourself through it? I guess most people would see it as a grind or difficult. I thrived there. I relished every single minute I was there. It's kind of...
It's kind of like a person who loves pain in that kind of situation because I loved the challenge of proving yourself there. It kills a lot of people. I mean, not literally, but it does make a lot of people finally give up or at some stage along the way. It's kind of like running a marathon and you take a break. You're never going to get back up to speed again. But like I said, I really was – I didn't see it as a grind or anything like that. I just –
I just saw it as the path I needed to, the logistics I needed to get through to get to the end. For me, the end goal was to get a job and become a great designer one day. But the process of getting there was just the path I had to accept or the obstacles, I guess you could say, that I needed to overcome.
to overcome, to get there. It was a logistical approach that I used. Whatever it takes, I'll do it. How bad do you want it? I wanted it very badly and I didn't, none of that seemed like it was gonna stop me in my tracks or make me rethink what I wanted. I had this vision right from the beginning that I'm gonna make it through and I'm gonna become happy because I'll be able to do what I always wanted to do.
So it wasn't in any way a negative experience. It was a difficult, hard experience. It's like taxing your body and your mind to the limit. But I think anybody who does that or who has done that probably will recount that with a positive spin to it. They don't see it as negative, anything that's difficult to achieve.
When you look back at it, you don't criticize it. You sort of think, you know, it's kind of like Green Beret training or, you know, some...
Yeah, if you get through it, you look at it back fondly. But if you don't make it through, you kind of... Well, yeah. You have the other viewpoint. So then you ended up at Ford right after, right? I did, yeah. Yeah, I did. What happens is halfway through the big three at the time, the Chrysler, General Motors, and Ford would come and check out, you know, who has the potential to become...
good employee or somebody there they'd look forward to on graduation so what they'll do is they'll sift them out around halfway through they'll come to the college and look through the uh the middle ranks of the uh of the of the classes and see who's who's up and coming and has talent or whatever or the the mindset and so ford uh i guess they took a shine to me and said look if um
If you sign with us now, we'll help you get through the rest of the way on the cost side of it. And we'll be happy to give you a starting position with us on graduation. So that obviously for me, when they said that was a no brainer, I had to, you know, I thought that'll take a lot of the weight off of it. And the main thing is to get my foot in the door on graduation. So what better way than to know that
that door is already cracked open. So yeah, I accepted obviously, and got through the next two years pretty, I wouldn't say easily, but had that, like I said, the weight off my shoulders of how to get the financial packages in place. And I went to Ford straight out of on graduation, and they had a position open for me in Detroit at the main design headquarters in Detroit.
But I'd grown up in Europe and I had no desire to work and live in Detroit. And I knew that Ford was an international company.
company and had their European design headquarters in Germany. And I thought, well, you know, I'd much rather work for you guys in Germany if that's possible. And they looked into it and said, sure, I've got a few openings that we could push around and have you take one of them in the European studios in Cologne in Germany. Oh, that's awesome. So before we, I want to get into specifics about Cartesan, but before we do that, I have some sort of
I have questions around not only design, but design in a corporation. So how do you, like, what's the tension between engineering and design? What's the difference? It goes both ways, Shane. You can have, I'll tell you what it is. The bread and butter companies have an awful relationship between the designers and the engineers, whereas the high-flying, the exotics have a great relationship between the engineers and the designers. The reason being is...
The small, not the smaller companies, but the ones that work well or look to be in volume sellers, they've got to please everybody all the time, or that at least is their goal. Whereas the more limited in the, call them the exotic companies,
I mean, of course they want to sell everything they make, but they can afford to sell less in the end run. So the results that a designer is basically the crazy guy in the organization. He's the one that comes up with these ideas that pretty much scare everybody at the beginning because they're five years out from production and the designer gets paid the bucks to basically come up with these ideas that are innovative. And engineers typically don't like to be pushed
in this innovative direction because it puts them at an
they're not at ease with trying to have to figure out something very quickly that hasn't been done before. They would rather rely on past solutions and the current status quo to turn out work that they're guaranteed that will not fail, that it's quality and they know what it's going to cost. The moment a designer gets all excited and starts envisioning the future and coming out with ideas that haven't been proven or developed, that puts him at risk that he's not going to be able to deliver. So...
I mean, budgets are budget, whether you're working with a small company or a bigger company, you still have to stick to the budget. But the designers and the engineer relationship with, say, a standard company is difficult, can be difficult at times. I've had many, many experiences where my dreams and wishes and visions changed.
weren't able to be realized because of the negative pressure from, and not only from the engineers, but also from the other departments, marketing and finance. They're all in there to make a buck pretty much. It's the way big corporations run. And so they'll put the binders or obstacles in your way
in order for you basically just to calm yourself down and turn out pretty much the standard solution. So you're working and you're excited because you're doing things that start as a spark in your brain and one day you'll see them on the road, but it could be so much more. And that's why I think a lot of times these companies will do concept cars to show that they are forward thinking.
they'll show that their design team is innovative and that, but the concept cars aren't the real cars. They're oftentimes just, you know, to get the public excited about what could be coming. But at the end of the day, so many of these concept cars that we see at the motor shows never turn out to be real. And they're so watered down when they go to production that you don't oftentimes don't see a resemblance between what's shown at a motor show or an auto show and what actually comes out on the, on the road. Whereas when you work,
with a higher end company where you're expected to do something innovative. Like I said, the higher end exotic companies need to stand out. They need to do something that's better than whatever else the competition is doing. And it's fierce. I mean, at that top end, you're getting companies, obviously the budgets are bigger, like I said, but
The only thing that can make a difference is basically what your calling card or what the company's calling card represents. So the concept cars that we produce at that end for a motor show, auto show, pretty much are the ones going into production. So what that requires is an engineer who's as excited and as visionary and as crazy or believing that the impossible is possible as the designer. So...
It's a lot funner, obviously, to work in that end for a designer, whereas designers have to basically... You're told to do a job or a brief you have to adhere to, but when the brief lets you stretch the limits, then that's where you have a blast. The problem is it doesn't reach everybody at that end of the market. A lot of people in the higher-end markets will just tend to...
to sell very few cars, but, um, how important is it for the designer to create that vision of the future internally in terms of a sales aspect? Um,
versus just creating something that they think is amazing and hoping or praying, I guess, that people will see the same vision. That's the problem with a lot of companies. They're in it for the profit. They're not in it for the actual excitement of bringing something exceptionally new to the market. So they're playing it safe. The whole thing with a designer is...
designers aren't wired to play it safe. They're wired to take risks and companies are risk adverse. So a designer is happy, obviously, when he gets a position to be able to be a designer within a company, you're basically able to create your babies. You know, you have a thought,
which is that sort of initial phase of ideation phase of creating a new product. But at the end of the day, if that product is not the best that you could have made it or is shot down along the way in different ways by other people, then you're not really going to be ultimately satisfied. So if
If you ask most designers what their favorite job in the world would be, a car designer, you're always going to find them answering, well, I'd love to work for a high-end exotic car company because they'll let me or challenge me or allow me.
to do my best work. And that excitement of doing your best work rubs off throughout the organization. And you get much happier people in these organizations working as teams. You get a lot of momentum and excitement builds up when you're allowed to express your creativity and things go smoother. And basically- Do you think that's a little bit limiting though? And I'm speaking in the sense of
It might not have been your best design, but it probably was the most impactful when you redesigned the Fiat 500. And I say impactful because you probably, I mean, through that and other things, but that saved the company. It saved hundreds of thousands of jobs. It saved bankruptcy. Yeah, it did, Shane. It did, absolutely. But again, the brief there was a little bit different. The brief there was, I mean, Fiat 500,
They're a wealthy company, no matter what people think. You know, you think of fiat as not an expensive product, but they're massive. I mean, in terms of what they were selling in the earlier days, I wouldn't say in the time when the 500 came around, or the Cinquecentos, I call it. But in those days, they were, as I call it, in the dire straits because they weren't able to sell very many products on the world stage. They were sort of...
They missed a step or two steps and they were stumbling along and suddenly they found themselves in a position where they needed instantly a solution that would generate profits. And so the design solution was how can we create something quickly that will have a world or not a world, just a huge impact on people.
around the world eventually, obviously it came to the US, but in Europe, it had to pretty much in the brief save the company because they weren't selling much. And of course, if you want to do a car that sort of has that kind of impact to society,
you have to reach for the emotional factor that makes people want the car without really needing the car. And that emotional factor in design is vital. It's extremely important that you create a product that somebody
necessarily doesn't need it, but wants it. If you hit that, you've pretty much hit the magic, you know, you found the golden chalice. What drives that emotional attachment? Like, how is that between sort of engineering, design, marketing?
Like how do those interplay together? Well, it's, I mean, design is all about emotion. So what you're counting on is that the design will be a main factor, one of the main factors to buy in that product. So, you know, if you're in the market for a budget car or everyday car, you're, you're, you're,
So many cars cover that well enough today that design tends to be the deciding factor when it comes to making that decision of what car I want. What does the brand represent and what does the car look like? I'm going to be driving this thing and my neighbors will be seeing me in it and they'll judge my taste on this. So design is a very, very important factor when it does come to selling the product. So companies are starting now, I think,
to put a huge value on basically the design of the vehicle. So, yeah, so...
I think that's really important. I want to switch gears just a little subtly here in terms of what is the role of, what role does curiosity play with designers in an organization such as yourself and your experiences and sort of like just in general? Yeah. And that's everything there, Shin. Curiosity is key, basically the key.
the driving factor for innovation. It's the key to everything in the whole process. But a lot of people seem to think that curiosity slows things down. No, no, no, no. I mean, you have to, you have to take things, you know, slowly when you're, when you're designing new products, obviously, but curiosity is that grand spark, that big bang that kicks everything off.
Because without that, we don't innovate. I wouldn't say the main ingredient, but it's the first ingredient that you need for everything else to succeed along the process. I love speaking about curiosity. It's probably my favorite, absolute favorite subject to talk about.
curiosity, basically, I think we're all pretty much, we start life being very curious about things. It's sort of a factor of life that kids are always asking why, you know, or how does this work, whatever. But like I said, it is absolutely the thing that makes us visionaries. Basically, if you can start out being curious about
That will lead to the imagination, which then will lead to the creativity that you need to generate. And that also leads to being a visionary and then you actually have to execute it. But yeah, I would say curiosity is the most important thing. When you speak about innovation, it's basically, it makes you smarter. It's sometimes considered even more important than the knowledge.
So yeah, it's critical. What do organizations do to remove curiosity from not only designers, but from everybody, but your experience as a designer? What do they do that gets in the way of that curiosity?
They pretty much put locks in your way, I guess, as a designer to being curious. Like I said, they tried to make sure that what you're doing is playing it safe. The problem with playing it safe, again, is you're being, you know, you could risk being stagnant. You could risk, you know, going backwards even. They don't encourage it enough. It doesn't.
Basically, it plays on the fact that if you're not curious, you're basically stifling the all important innovation factor, I'd say, that all companies would need or at least a part of the company needs to be thinking about innovation. So... It's almost as if success has the seeds of its own destruction here in the sense of you take risks and then you become successful in part because of those risks.
And then you want to protect that success. So you take fewer risks and you're more instead of innovative in the sense of designing something new from scratch, you're more like improvements. But that allows somebody else that's going to take the risk, the chance to sort of displace you.
Yeah, that's true. I mean, any time we stop that curiosity factor, it's going to be frustrating, obviously, from the designer side. It's going to stop that connection that many times
when we're talking about curiosity, what we're doing is we're putting together what I think are bits of knowledge together, you know, you're connecting bits of knowledge that probably don't have much to do with each other. And when you connect those bits of knowledge,
It allows you to think of new ideas. It allows you to be more creative, obviously. And the more creative you are, the more solutions you can generate from becoming more knowledgeable about different things. That sort of sucks you in into being even more curious. So it's a kind of a spiral. If you're not curious, if you're not wired to act on it, then you're pretty much looking at a dim or a...
not optimized solution, I would call it. You have to be sort of relevant in the way you think. It's important that when we think about
How to apply curiosity, you have to understand that if you're not relevant with the times and up to date with things that are being developed or I wouldn't even say discovered because everything exists, you just have to find it pretty much, dig into it. A lot of it comes from research, obviously, but that process of basically being able to
apply your curiosity, it kind of is what we call cross. I was speaking recently at a summit about cross-industry innovation where basically you put teams together of people who don't really have much in common, but they all, I mean, they're all passionate, obviously, about what they do, but their interests are pretty varied. And what you do is you create this force or this energy where all these different
come together and start bouncing off of each other. And what you do is you create this, basically this force of innovation, of being able to put different ideas together that you never would have had in the first place. You can apply that obviously in different ways. People say, how do you get, how do you become curious or how do you become creative? It's pretty much basically just creating
Putting different thoughts, different ideas together that start bouncing off of each other. And the more you learn, the more you apply it, the wider the ideas become, the energy grows, and you start coming out with products that you probably never would have thought about on your own in the first place. How do you see computers interacting with design in the future?
Not in the sense of curiosity, but in terms of do you think designers will be displaced by AI designing things? What role does it have in terms of creating design now? And how does that take the designer from the medium? I mean, can you just explore that for a little bit? Yeah, yeah. And at the risk of sounding like I'm old school...
Not that computers are a bad thing. They are not. They actually help us, obviously help us in terms of churning out the work a lot quicker and giving us more options to consider. But when we're talking specifically about something that, I mean, design is pretty much a combination of art and science. It's not pure art. It's not pure science, but you have to blend the two together.
When you let a computer do a lot of the work, you're losing the essence of design, which is design is, like I said, it's an emotional product. And you can oftentimes get closer to success when you add in that human touch, as we call it. Computers rule that out. They kind of, you know, they're cold tools that allow us to do our job, but they're lacking the emotional side of it. So I think...
It's good to use computers, obviously, but I would never, ever believe in using a computer as a tool for creativity at the beginning. You can use it later, like I said, to give you variations and options and things like that, and maybe to speed up the development process. But design, from a design point of view, where you're probably trying to make something, even if it's, you know, we all strive for perfection, but a lot of times great design is
backs off from perfection because there's something perfect about not being perfect, if that makes any sense. What we try to do with designers as designers is try to make something not look right so much, but as feel right. If it feels right, then it tends to be right. You can measure things and the measurements can be exact and still it looks off. But if you're...
gut instinct tells you that it's right. Most often it is, but that's another subject because gut instinct, I was thinking about it earlier was, you know, people rely a lot of times on gut instinct, but they rely on it too soon in their careers. And that is probably a mistake. I think when you feel that something is right, that,
is a reliable guide when you've got pretty much the experience that what your gut instinct is telling you is valid. You don't want to rely on something that hasn't been proven before, but if you tend to be successful with your gut instinct, that is pretty much a good, not a tool, but a good way to evaluate your designs. So yeah, computers,
I'd say they do help us, but I can't imagine anything, you know, if you look back at the history of art, history of sculptures, a lot of those things that were still considered today to be timeless masterpieces or enduring masterpieces never could have been done with a computer. They've always got a bit of imperfection that makes them
Very human in a way. Very human, yeah, yeah. Sometimes something that is absolutely spot on just doesn't feel right. You can't warm up to it. So, yeah, I've always tried to stay away from computers and design until absolutely necessary. Today's age of design of any product basically has to go eventually to that stage of being used. A computer comes into the process to either to –
to deliver the design to a team to actually build it, the engineering side of it. But if you can hold out as long as you can during the actual design and ideation phase, then you're going to come up with a much, probably much more sensual and attractive product than if you rely too much on computers. And that's a little bit what I don't like about training, the training of designers and
in our systems today is that a lot of them are starting to rely too much on, on computers and you ask them to sketch something and they find they have a hard time sketching in the way that the traditional way of sketching was, was always a big thing when I was coming up through the ranks. It was pretty much your work and not the computer's work. And, um, you know, there's always the artistic license that comes into, into play and you can do that when you're, when you're doing it, uh,
with your hand or with your own input, but a computer basically will give you a zero or one output on most things. And that is a cold number or cold way to operate. Let's switch gears and talk about cars specifically now, your passion. What are the things that people who design cars wish that consumers knew about the cars? And you can talk us through the gamut. I mean, you've done sort of like
all ranges of cars in terms of price, all the way up to like the P1 versus the Fiat 500. And so are they the same things? Are they different? Like, can you... From a designer's point of view, it's kind of like, you know, you often get asked, what's your favorite car?
that you've ever done, or I get asked that a lot. And again, you know, you want to answer the question, but I find it extremely hard to answer that question because you put as much blood and guts and sweat into designing the small details and the small cars and the lesser expensive ones as you do in the bigger ones. It's much like, you know, I would...
compare it to being asked which is your favorite child unless you got a real black sheep in the family you're probably going to end up saying that all of them are your favorites just they're all different so um i i can't say that you know designing one car is is is funner than designing another car they're all important but um in one respect i i think that designing
between that whole range of cars from your basic get me from here to there kind of car to the one where you just stare at it in the garage and have a glass of wine while you're looking at it. The thing is, design...
Basically, it's more expensive to design a car that's not successful than it is to design a well-designed car. It costs more to make a mistake than it does to not make a mistake, if you get what I mean there. Can you expand on that? Yeah. You're trying to capture what I call that emotional...
factor, which is they both turn the consumer on in such a way that he really wants that car.
But at the same time, you know, your budget kind of can control what you do to add excitement to the end product. I think it's apt, actually, that you mentioned kind of turning you on as a means to buying the car. Because I remember something in the research I was doing for you about the BMW Mini, the Cooper Mini being inspired by a woman.
Yeah. And a woman's body. Can you talk to me about that? Yeah. I mean, the thing what I find really interesting about design is, and like I said, there's a bit of a science to design. When you design for something that's appealing to
emotionally appealing. You have to, I mean, most designers don't just pull something out of thin air. They have to get their inspiration from some source or some original thing that they feel they like or feel connected to. I've always been very interested in the art of making something beautiful, whether it be architecture, whether it be furniture or anything like that. There's beautiful...
in the right way is enduring. It doesn't ever go out of fashion. But when I design, pretty much everything I've ever designed has a connection, a personal connection to nature for me. One of my favorite subjects always has been biology and nature. And I've always tried...
to find my inspiration through nature, pretty much. It is a science. We call it biomimicry, and it's pretty much the science of looking for solutions in the way that nature has already figured it out for us.
So when I design, my inspiration doesn't come from, let's say, things that are transient or in one year and out the next. It's basically looking for the solutions that nature provides us. And basically most things in nature, coming close to 99% of them would be pretty much considered to be attractive in the first place.
So when I look at as inspiration from there, the things that I look for, things that you feel comfortable for, the inspiration of things, shapes that you feel comfortable with and don't jar you or don't basically surprise you in a negative way. When I designed the mini, I was looking for those shapes in nature pretty much that you
uh would see as familiar without really realizing what you were looking at uh at the first instance um i know i spoke when i spoke about how i designed the mini that had to be reminiscent of the original one uh simply because the original one was such an iconic uh car of the 20th century that it wouldn't make sense to make a replacement that just sort of
started off in another direction. It had to carry over a lot of that character of the original and bring in some of the future technology that we developed over the years. But at the same time, the shapes could be influenced in such a way that it did come across as something that you wanted to get closer to. A lot of the shapes that we see, if I say the female body, well, it's just simply because those are shapes that...
we see as nice shapes. I don't want to say in a, you know, mean it in a sensual way, but those are comforting shapes, shapes that most people appreciate as being attractive, appealing, friendly in a way, enticing in other ways. But yeah, so I think that was a big factor in the design and the acceptance of the design of the new Mini was
It did recall, obviously, the iconic look of the original one, but at the same time, it didn't make you feel like it was some kind of being or vehicle that suddenly appeared on the market as being something revolutionary in its design language. It had to feel accepted right from the beginning, I'd say, and those shapes did very much help it to achieve that.
And was there an example of a fish or was it a cheetah that sort of inspired the P1?
There was, yeah. That's an interesting story. I remember when I first started with McLaren, I moved to England, obviously, and it was very close to the headquarters, living there. But I had a few weeks off still, and I went off to the Caribbean and went to an island where they –
basically had some trophies around on the walls. And I noticed this sailfish above the main reception desk. And I asked the lady there, basically, why is this up there on the wall? It's taken up such a big amount of space there. And she said, well, I don't know. The owner caught it and he's very proud of it. If you speak to the owner, he'll probably explain it a bit better to you. So I spoke to him and he said, well, dang, don't you know how hard it is to catch those fish? They're so fast.
And I thought, well, yeah, they must be fast, obviously. But he says, well, they're not only fast, they're much faster than a cheetah. And so that spiked my curiosity. And again, so I started researching it over the next few days and found out that for certain reasons that the sailfish...
could get up to over 70 miles an hour, which if you compare it to a 50-ish mile an hour cheetah, that's a huge difference. And especially if it's going through, you know, much denser media. Yeah, it's going through water versus air. Yeah, there's got to be a secret there that somebody can learn from or use. And I found out that basically the scales helped generate little bubbles. I get to put it very simply, little bubbles of air, you
around it, which then will create sort of an air pocket or a film of air around it, which then creates another thing, which is a bit of like a suction, which will pull the fish even faster forward. And so this concept of using the scales of the fish
became something that I started to think, well, how can we apply that to the design? And this new P1, the McLaren P1 that you're referring to, or its mission was to be the greatest car that McLaren had ever built up to that point, surpassing hopefully even the F1 that they'd made in the middle of the 90s, which is an iconic supercar that
still today has its incredible pull and appeal. But basically, I was able to start with a clean sheet of paper on that design of the P1. And again, to make it the best in its class, I was trying to look for every advantage I could find. So I basically, on the way back, stopped off in Miami and picked up a sailfish that had just been caught.
and bought it right there and had it taxidermied downtown in Miami. And then they shipped it back to Heathrow Airport, albeit in a massive package that required me to get one of the Formula One trucks to go pick it up because of the size of it. And that didn't turn out. I can just imagine that expense report. It wasn't nice. I mean, I almost lost my job because the finance director being a bit upset about it.
My use of the credit card, the company credit card, and it was...
But at the same time, I tried to explain to him that designers think in these ways and you have to accept that this new design department at McLaren was out to do things a little bit differently and we had to find every advantage we could in the book to beat the competitors. So I still to this day don't think he agreed to it. But at the same time, we put that fish through the whole analysis of why and how
it accomplished what it did. And like I said, the, uh, the, uh,
what we call the scanning process of the actual mathematics of the scales were applied. We use that to put into the air intake ducts on the P1 to actually accelerate the air going into the car. So if you feed more air into an engine, basically you're going to get more power out of it. So we found a distinct advantage by using these scales to improve the airflow. And it was big. I mean, the amount of...
increase in volume of air was enough to blow away the engineers and make them see that, yeah, designers sometimes can be...
a good part of the organization, these crazy guys. Yeah. You mentioned design language a few minutes ago. What does that mean? What is the design language for those of us who are uninitiated? Well, design language is basically the brand's recognition factor. If a company is doing it right, a consumer should be able to look at the car
and understand who makes that car, what brand of car that is, that is done by creating a look. And that look is like a language, I guess you could say it's more than just a face. It's basically features on the car that are used as strong design points
to brand that image. So if you look at certain companies, they'll have certain factors that may be at colors or shapes or font styles or whatever that will associate with or typify the company. You'll be able to identify the company right away without knowing that it's actually that company that is being talked about. So when you speak about design language, what we try to do is make
a car look uniquely, unique to that brand. In other words, the shape of the car, different types of elements on the car, such as the grill, the front end grill, the lamps, the door handles. Some of those things can, I wouldn't say commonize them because that can look cheap sometimes, but at the same time, if you can give people
a feel that is basically sort of what you would see in a family where you have a brother and a sister looking similar. They're not exactly the same, obviously, but they will have a look that resembles each other, resembles their parents. And so what you try to do is build that. A lot of companies do it well, other companies might not do it so well, but that is, again, one of the objectives of a designer.
is to either continue that look in such a way that it's still progressive, because if you hold on to it too tightly, then it can get overused and boring in the end and stagnant also. But what you try to do is progress it progressively. You don't want to make big jumps in the design language because otherwise it becomes...
either diluted too quickly or indistinguishable or looks too much like somebody else's design language. So it's a bit of a balance, but you want to always move that design language, that design recognition factor of a product in a way that every time you come out with a new product,
It doesn't look the same, but it looks either, you can't say better because design is so subjective, but you can say it sort of looks- - Instantly recognizable. - Absolutely, instantly recognizable and more advanced in one way or another.
Sort of like Ferrari or Porsche come to mind when you say that. Yeah. I mean, some companies paint themselves into a corner and it's hard to get out. I mean, you know, it's a balancing act, obviously. If you don't change enough, you can be criticized for not advancing or not, like I said earlier, not being relevant. But at the same time, if you can come up with fresh ways of interpreting something, like adding a new word to a language that kind of expresses or defines something a little bit better, yeah.
then you're doing it right. You've mentioned in the past sort of, you mentioned criticizing, which sort of jawed this in my memory, but you mentioned in the past when you're drawing a car, there's two of you, sort of like the person drawing the car and then the person critiquing it. And I think that's something we all resonate with because when we're doing something, we're also, we're not only doing it, maybe not in the present moment, but we're also critiquing ourselves. And how do you balance the tension between those two?
Yeah, it's a good one. I don't know. It's sort of...
a way that comes out of your own self. You, I mean, all designers are extremely self-critical, I'd say, you know, a lot of them, a lot of us maybe aren't sure of what we're doing sometimes. And you look for justification or approval from the other people. And obviously if you do something great and everybody loves it, then you've done a great job, but it's really a,
a real deep cut to the designer when somebody criticizes design. But when you're actually designing, like you mentioned, for me, it's not so much about thinking while I'm designing. I pretty much think about, I mean, the other thing is you have to be
aware that when you design, there's a lot of research that has to be done before you start designing. I think a lot of designers might fall into that trap of where they just start designing a new product immediately when they get a brief or a project to do.
For me, it's all about starting with trying to envision the outcome. It's a process pretty much. I mean, you can obviously start, but it's just basically putting lines on paper that really don't have any end result. You have to start, I think, with researching your design process.
And you have to imagine it before you actually carry it out. People oftentimes talk about working in reverse. You start out with what you want to see and what you envision as the final result, and then you sort of work backwards. I can see the value of that, but from a design point of view, what I try to do is see the end result first.
And then when I've seen it or tried to imagine the best outcome, then I just let my hands start working. And subconsciously, it's amazing. It's being in the groove. I think people can relate that. When you do something that...
basically comes up across as being effortless or very easy. It's not, it's, you've done your research. Um, you've practiced enough to understand that you have the talents to, to apply them to a design. You understand proportion, just to understand all the, um, the basics. Then you let, then you let the artistic side of yourself or the, um, the experience come out by itself. You don't have to push it. You just look, start looking at almost like looking at, um,
variants when you're drawing. But yeah, it's an interesting and amazing process when you can actually draw nice things without putting the effort or the obvious effort that you need to put into it, without making it seem like you're actually thinking while you're drawing. It's a subconscious act in a way.
It almost sounds like mastery. Yeah, well, it looks like magic because I know when I'm drawing, people are fascinated, but I'm really not thinking. I know what the end goal is. I know what I have to achieve with the design. And you won't just do one design, obviously, and say that's the end of it and here you go. Let's go do it. You'll go through a whole sketching process, but one design.
One sketch will lead to another sketch and will successively lead to many more sketches, obviously. But it's not sitting there trying to think where each line goes. It's basically letting your subconscious thoughts of the end product come out as they want to come out. You're watching it. You're being critical of it, obviously, but you're not there at that moment in time to change anything. You're just observing it and later you can go back and judge it, I would say.
What are some of the trade-offs you have to think about when designing a car? Well, the big one is basically we have to design a car that can be brought to the market and successfully received by the consumer, obviously. But what they have to understand is that we're working from a point of view that has to pass so many standards
rules and legislation and certification things that there are quite a few things that restrict you from doing the, say, the ultimate beautiful car that you could design. They'll put in things every year. You'll come across new regulations that force you to remember or to force you to do something that you really almost have to compromise the design on for. And
One of the big factors there is that there's always a big push for safety, whether it be passenger, people inside the car safety or pedestrian safety or whatever. And those regulations are constantly pushing designers to...
to compromise their designs to make the vehicle safer. There are a lot of opportunities, obviously, because one of the things about driver safety, which is very interesting, is
A lot of the problems with accidents or incidents like that are a result of driver error. And there's a huge movement now, we all know about it, going towards autonomous driving. Autonomous driving rules out the driver in a lot of instances. And basically, if you can take the driver factor away, you're probably in one way going to...
to make cars safer, obviously. And then you can start to change the design in such a way that you're not thinking so much about the driver being constantly
you know, aware of the situation around them, he can start to relax and the interior of the design of the car can start to become a little bit more. And this is what I see as becoming the new future of design. The interior is going to start playing out as more of a, um, uh, an entertainment or a social or a working or a relaxing environment so that you can start to express more interesting designs on the interiors of the car. Um,
I want to get into the future sort of of cars, but just before we get there, one quick question about sort of the efficiency of cars today. Like what would make, how do we make cars more efficient?
Like what is, I've heard that the, you know, the side mirrors, you know, create, I think it's five or 10% of the drag on a car and just getting rid of those would automatically increase fuel efficiency. So I can see that sort of changing if that's true in the future with autonomous cars.
But what are the things that we can do today or that are being worked on behind the scenes that we don't see to make cars more efficient before we get to that sort of place? Yeah, obviously, if we're looking at today's cars and we're looking at fuel propelled cars, then we're looking at aerodynamic efficiency. But the trend now, I think, is we're almost...
Not being forced, but the general view now is that we have to start looking more at ways of not using the world's resources. So not looking at fossil fuels. And that brings into play the whole game about electrical propelled cars, if you want to call it that way. And what that means is that we're not so much now in need of aerodynamic technologies
aids or aerodynamic shapes that will allow us or allow us to save fuel in terms of efficiency. So saving fuel is basically based on improving the aerodynamics of a car as well as handling, obviously, but we are limited to speeds on most roads where the aerodynamics don't play a huge role.
part of the efficiency. So obviously the faster you go, the more dynamic the car, the less fuel it uses. But like I said, we can't really go that fast these days. So as soon as we move into the world of electrical cars, we start looking at ways that the electrical side can improve the efficiency of a car. So what that does, it means...
We can go with a lot smaller areas needed to be used for the motors. Basically, you can either use in-wheel motors for the electrics or you can use basically an electric motor.
motor that can be very small, it can be packaged quite small and you do have to consider batteries, but those can be placed in ways that don't intrude on the interiors of the car. But I think efficiency is going to come in the future through the advantages of smaller things needed within the car because electronics is all about reducing bulk and size and hopefully weight.
The other thing is rolling resistance, what we call rolling resistance of the tires. If you can eliminate that friction, then you're helping the car to go with a lot less power needed to push it forward. And so we're going to be looking probably at new ways of making tires in such a way that they become thinner and still have maximum adhesion in all circumstances.
And efficiency, I can also see in terms of how you basically use the vehicle. If we think about vehicles being parked most of the time, they're not very efficient in that way. But if we can use the vehicle during our journeys or trips from one place to another, if we can use the vehicle as a zone or an area where we can actually do something else and not be so, you know,
needed to drive the vehicle, then we're also looking at more efficiency. So like I mentioned earlier, if we can open up the interior to be in a more usable space in terms of work or socialization or relaxation even, then that's a huge way of opening up the visibility or the efficiency side. Do you see the future, the short-term future, as in we own our own autonomous vehicle or we're using a service?
Yeah, that's, I feel really strongly about that. That would affect design a lot. Absolutely. But you still I mean, design is all about, like I said, you want products to be desirable. But the general trend, what I see nowadays is the younger generations are less into owning things. They're more about the experience. So I think there is going to be obviously a trend to move away from owning vehicles,
but there will also still remain those people who want to own the product itself. In other words, the younger generation will be about getting from here to there in a shared experience kind of way or not having to worry about owning a product that will have to be insured or maintained or resold and anything like that. And then obviously the other side, like about owning your own vehicle, people always want to own something.
But it means that design in both cases is always going to be important. I don't think we're ever going to return to an age or be at a sort of retrogress to an age where design becomes less important. I think it's always going to be a factor in wanting to be seen with that product and how you identify yourself with that product. Yeah.
Do you think that like the speed limits will increase in autonomous vehicles and then aerodynamics will actually play a bigger role? And the second sort of follow on to this is I know I'm asking a lot of questions about the future, which is hard to predict, but car designers are always working five to 10 years in the future anyway. And do you see sort of like
electric vehicles as a stopgap or the end solution? Is there a better solution on the horizon? Yeah, there's always going to be a better solution, obviously. I mean, for me, it is, like you said, a stopgap because I can see or we all know there are better solutions because, you know, electrics aren't that efficient in terms of what you do later with the batteries or how you actually produce the batteries. There's a lot of issues with that. But I do see...
advances in propulsion technology coming, but they just probably won't happen in the next generation of cars. I would say that there's a lot of reasons why that won't happen. Mostly probably because of the economics of it at the moment. And, you know, you have to build up also a lot of the infrastructure network to accommodate that. And at the moment we're having a tough enough time with, with the electric side that moving on from there is going to take us a
probably a huge generation jump to get there. But yeah, the electric side is a good next step, I think. We're even going right now through the hybrid step where you do combine, you know, fuel with electrics to get the best of both worlds when and if needed. But the electrics will probably be with us for quite a while until the next generation
probably hydrogen step comes in. And I see that as one day being probably the successor to the electric market or the electric age that we're going through now.
Yeah, I mean, you could even advance on that. There's the idea that atomic power could at some time in the future, if we're around, could become a next step also. There's a bit of, you have to take a reality check with the safety side of it, obviously, but it can be a next ultimate step that provides us with, say, endless power. How far away are we from...
completely autonomous vehicles, regardless of whether there's a strong wheel in it or not. Yeah. In your opinion. I see autonomous vehicles as a vision of hope, you know, that
At some point in the future, we'll be able to do it. But the problem with that is it's what we call level five, where the car can basically be expected to cover any potentially dangerous situation and cover it in a way that is ethically or morally correct, because there are times when it will have to decide on something that is critical, very critical, and that has to be
you know, in a certain way. It's hard to say if a machine can make a better decision than a person at some time, at a critical time. But I would say that until we have that, what we call level five, where the cars are pretty much confident of every situation, that every situation can be handled properly, it's going to be difficult to see it on the road in any way.
major way because you'll always, at least for the next, I don't know, decades, I would say, you're not going to have all cars being intelligent on the road. It's very interesting if you look into...
that biomimicry side of things where you'll see fish, schools of fish, you'll see swarms of birds, starlings they call them, that type of bird where they all basically move in rhythm to each other. It's one of the most amazing sights in nature is to see that swarm of birds basically all in unison. The one on one side is
300 meters over on the other side, they're basically in cohesion and moving in the same rhythm, which is a sixth sense still today. I don't think we've grasped the idea of how that actually happens. But unless you can get cars on the road to do that,
your speed limits are going to have to be in place because it's almost as if saying a smart car and a not smart car interacting, there's always going to be the risk of the not smart car doing something that puts the other cars in danger. So until we can get 100% of the cars
working on the same level, I don't think we're going to see it. And you could say there is a solution of putting all the level five cars in one specific lane or few lanes work together. And then the cars that are not autonomous, they can go in the other lane.
The thing with the level five, that will allow you to raise the speed limits because you could get a lot closer to the cars in front of you. The density of traffic is going to increase so much over the next few years or the next decades that we are going to have to find a way to get these cars closer together without reducing speed. So autonomous driving is one of the solutions to that. I think if we can get the cars more...
closer together without risking, you know, being safe because they're all intelligent. They understand how the distance is needed and react to each other. That will improve. But I don't see...
a full system of autonomous driving cars working in the near future. It'll happen in the sky, I think, before it will happen on the ground. Why don't we see, like, I'm trying to think, like, what would be interesting here is, like,
as autonomous vehicles, right? Because you have a closed track, you have high speeds, you could, in theory, push the absolute limit of the car. And then you're not competing on driving ability as much as improving sort of the technology, but you're sort of like, then you change it from the human element of driving the car to sort of like the design engineering element. The level of competition becomes more about that, doesn't it?
Yeah. Yeah. I mean, um, you're probably doing that. No, there's, there is a formula E, which is basically electric cars racing, uh, against each other. But, uh, the, the, the concept that you're speaking about is pretty much letting cars race against each other, uh, without a pilot, without a driver. Um, that is a good, um,
say, a technology carrier or a way to come up with new ideas of how to do that and speed being a factor and all that. But there are still accidents happening there. And those cars yet, the robo cars, they call them, hasn't really progressed to any level yet where they're pretty much running on what we call AI, where the cars learn the circuit and they can start to accelerate. And we see that also with cars
competitions where people are flying the drones. Yeah, I've watched some of those. They're crazy. Like the reflexes on these people are just... It's amazing. It's pretty exciting to watch, but you can see that they still have accidents and they still have a lot of issues to overcome. So we need some way of obviously of these new...
of moving forward, of mobility coming to fruition. But I think in the long run, it's going to take a lot more research, a lot more understanding of nature, how they do it. It's one of the things I've been trying to understand for a long time is how do they develop the sixth sense of knowing what the –
the other guy is doing as he's doing it. It's just, I don't want to say it's impossible because I've never liked saying something is impossible. We have to dig deeper and find out, you know, how it actually occurs. But for me, it's one of the big mysteries. How do we get level five cars all at the same level at the same time? But you also think, I mean, the future of transportation is more in the air than on the ground.
I wouldn't say it's the future. I would say it's an option. The thing with ground transportation, if you already have the network for it, we have an infrastructure that will...
that is there and obviously can be improved and we need to improve it because we have so many traffic jams that are frustrating. Nobody wants to spend time just, you know, taking extra, extra time to get somewhere. So we'll always be looking at ways to, to move forward faster and safer in the future. You know, they've, they've got new concepts with the high speed trains coming now and most in many countries and we have a
Also what we call the Hyperloop system, which has been really considered as something that can come in the next few decades. Very expensive, but it's a very efficient way of traveling if they can nail it. But I do see the sky as being one of the big ways to ease the flow or to get people from one place to another a lot quicker than we do today. And...
As in everything, safety is key there. It's, you know, we all see flying, we saw flying in the past as being a little bit dangerous, but it's now become probably the safest way, actually, statistically, of getting from A to B. But
If we are to start flying what we call in this new age of mobility, it will mean vehicles that can probably go shorter distances than plane or tend to go shorter distances than airplanes.
But how much of like what makes airplanes the safest is like there's been innovation in airplanes, but they sort of look the same as the 60s and they're heavily regulated. They're slow to change. And that's part of what's made it safe. And so when we're talking about more innovative approaches, is it a tension between that safety and innovation?
inventing something new or how do you think about that? Yeah, I mean, the thing that increases safety, the way they do it in aviation at least, is they use something called redundancy, which means if something fails, they'll have a backup system and the chance of something failing is at a very high level of improbability.
So they use redundancy basically. If something fails, that shouldn't fail to have a backup system for it. But I think the innovation side of aviation hasn't been reached yet because we're still using –
ideas of aerodynamics that are pretty much, I'd say, outdated still and not, I mean, we're using lift, wings for lift. We're using propulsion methods that are still antiquated or not antiquated, but just haven't really pushed forward.
pushed forward very much. The most innovation comes obviously from the military, from military aviation, where planes are basically designed to be, or these military aircraft are designed to be unstable so they can maneuver much more quickly. But there are innovations to be found in nature, in birds, to make planes look
completely different and much more efficient than what we have today. I wouldn't call planes today boring, but they're basically, I would say, you know, you have most often in the commercial world a tube with a few wings attached to it. And obviously that's space efficient and it's easy to build and to repair and to maintain. But at the same time, I think we're losing out a lot on what an aircraft can
in the future potentially could be used for or could look like. Yeah. At the moment, we're going with manmade solutions pretty much. And I think if we look in nature how they do it,
wings aren't attached. They're basically growing out of a surface. It's a lot more efficient. Obviously, birds have different functions and different ways of doing the task at hand. Not every animal or every organism does the job with the same solution. They find different ways to achieve it. But there is...
An advantage, I think, in, for example, what I'm working or I've been working on in terms of aircraft design lately or recently is the way of combining different shapes in nature to achieve a very efficient functioning flying object.
I won't go into too much detail, obviously, but the basic concept is that if you looked up into the sky and thought you were seeing a fish, then you're on the right track because of what we spoke before. Fish are much more efficient at creating aerodynamic shapes or hydrodynamic shapes, actually, than planes are. So I think we're looking at the wrong direction. We should be looking under the sea as opposed to...
looking at standard aerodynamic shapes when we want to do new aircraft design. Yeah, I think nature has like figured out a lot of things that, and I've never heard the term sort of biomimicry before, but I think that resonates a lot with me in the sense that we don't have to come up with everything new ourselves. We can look
to nature for not only inspiration, but solving problems that we sort of have or giving us at least a placeholder for where to begin. Yeah, I mean, nature is, you know, it's our, there's nothing futuristic in nature. It's all there. All we have to do is peel back the layers and find out how they've evolved
managed to make something successful because obviously in nature, if something's not well designed, it won't stick around for very long. So there are solutions in nature, which are surprising to us today. Obviously, we're still looking at solutions that astound us or that fascinate us or that we think, you know, magical almost in a way. But again, the... It kind of makes me wonder if like we could go back and look at animals that were extinct and look at...
and use them for inspiration, not in the sense that they didn't work, but they didn't work in a particular environment. And that particular environment might have changed or maybe better suited to our needs today in the environment that we control a little bit more of. Yeah, I think you nailed it. You said it right there. The key word is adaption. If you can't adapt, you're going to pretty much...
fail at the task at hand. You have to be in the design world. We can't stay with a solution that we've always had. It's always about finding a better way because there's competition out there. You know, it's a dog eat dog world.
out there. And if you can't find a way to adapt and to change, to find the solution for any problem, then you're going to fall behind. So it's all about staying, like we said earlier, staying relevant to the problem at hand. Thank you so much, Frank. This has been an amazing conversation. I think that's a great place to end it. And I really appreciate you taking the time. Great. Thank you very much, Shane. Thank you.
Thank you for listening.