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Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil

Episodes

Total: 1254

In this podcast, I talk about the use of repeat mechanics on singular card designs.

This podcast explores how each of the colors interacts with artifacts.

In this podcast, I answer a question from my blog about how we decide when to name and not name mech

I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast

#1250: Exodus

2025/6/13

In this podcast, I talk all about Exodus (the third expansion of the Tempest block).

#1249: Stronghold

2025/6/13

In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).

#1248: Futureproofing

2025/6/6

In this podcast, I talk about a concept called futureproofing where we design mechanics to better en

In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk a

We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.

#1245: Test Decks

2025/5/30

This podcast talks about a tool we use to playtest new mechanics.

#1244: Formats I Made

2025/5/23

Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spe

In this episode, I walk through many of the design issues that occur during vision design.

#1242: Repeats and Tweaks

2025/5/16

In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechan

#1241: Making Mechanics

2025/5/16

Inspired by this year's "Nuts & Bolts" column, I walk through how mechanics are created.

#1240: Communications

2025/5/9

In this episode, I walk through the history of Magic and talk about how communicating with players h

This podcast is part three of three on my series about the 20 worst mechanics of all time, based on

This podcast is part two of three on my series about the 20 worst mechanics of all time, based on my

This podcast is part one of three on my series about the 20 worst mechanics of all time, based on my

#1236: Mel

2025/4/25

This is part two of a two-part series on the aesthetic profiles. This time, I talk about Mel, the pl

When Richard Garfield first made Magic, he liked to say it was "a game bigger than the box." In this