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Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil

Episodes

Total: 1254

I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about

#1212: Drawbacks

2025/1/31

I talk about the history of drawback mechanics, what they are, how we design them, and how they've c

I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Des

#1210: Rarity Changes

2025/1/24

In this podcast, I walk through the various reasons why we reprint cards at a different rarity.

#1209: Protection

2025/1/24

In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition

In this podcast, I walk through Magic's history to talk about how the use of creature types has chan

This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design

#1206: Draft Archetypes

2025/1/10

Almost every randomized booster product is designed to be drafted. To do that we have to build aroun

In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about th

#1204: Apocalypse

2025/1/3

In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.

#1203: Planeshift

2025/1/3

In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.

#1202: Psychology

2024/12/27

I gained a love of games from my father and a love of psychology from my mother. This podcast talks

Part of writing a weekly Magic column involves writing card preview articles for new sets. In this p

#1200: Two-in-Ones, Part 2

2024/12/20

This is part two of my two-part series where I talk about the history of two-in-one cards.

#1199: Two-in-Ones, Part 1

2024/12/20

This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" fo

#1198: Variance

2024/12/13

Variance is an important aspect of Magic design (and game design in general). In this podcast, I exp

There are two ways to begin a design: from the top down, where you start with flavor, and from the b

My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this me

This is another history podcast where I explore how an element of Magic came to be and evolved over