Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
I do a lot of interviews. A question I often get is, "Why is Magic so good?" I have a lot of answers
In this podcast, I sit down with Yoni Skolnik, the lead set designer for Aetherdrift, to talk about
I talk about the history of drawback mechanics, what they are, how we design them, and how they've c
I recorded this podcast two years ago when I handed off the Aetherdrift vision design to the Set Des
In this podcast, I walk through the various reasons why we reprint cards at a different rarity.
In this podcast, I talk about the history of the protection mechanic, starting from Limited Edition
In this podcast, I walk through Magic's history to talk about how the use of creature types has chan
This is another in my "Lessons Learned" podcasts where I talk about sets I led or co-led the design
Almost every randomized booster product is designed to be drafted. To do that we have to build aroun
In this podcast, I sit down with JC Tao, the lead designer of Innistrad Remastered, to talk about th
In this podcast, I talk all about the design of Apocalypse, another set from the Invasion block.
In this podcast, I talk all about the design of Planeshift, a set from the Invasion block.
I gained a love of games from my father and a love of psychology from my mother. This podcast talks
Part of writing a weekly Magic column involves writing card preview articles for new sets. In this p
This is part two of my two-part series where I talk about the history of two-in-one cards.
This last fall, I wrote a two-part article about what I call "two-in-one cards," or "two-in-ones" fo
Variance is an important aspect of Magic design (and game design in general). In this podcast, I exp
There are two ways to begin a design: from the top down, where you start with flavor, and from the b
My favorite metaphor for Magic design is that it's like running a buffet. I talk about where this me
This is another history podcast where I explore how an element of Magic came to be and evolved over