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Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil

Episodes

Total: 1254

#1233: Arc Planning

2025/4/18

In this podcast, I talk about the team that figures out what in-Multiverse Magic sets we'll be doing

#1234: Vorthos

2025/4/18

This podcast is part one of a two-part series on the aesthetic profiles. Up first, I talk all about

#1232: Spike

2025/4/11

This podcast is part three of a three-part series walking through the three psychographics. Today, I

In this podcast, I sit down with the creative lead for Tarkir: Dragonstorm, Lauren Bond, to talk abo

#1230: Johnny and Jenny

2025/4/4

This podcast is part two of a three-part series walking through the three psychographics. Today, I e

In this podcast, I sit down with Tarkir: Dragonstorm Set Design Lead Adam Prosak to talk about the s

#1228: Timmy and Tammy

2025/3/28

This episode is part one of a three-part series walking through the three psychographics. I start to

In this episode, I walk through the vision design for Tarkir: Dragonstorm and talk about the evoluti

Many years ago, I would drive my eldest daughter to school, and occasionally, we did a segment calle

Magic's very first set had a card type that no longer exists called interrupts. In this episode, I w

#1224: Why We Do Themes

2025/3/14

In this episode, I explain the value of themes by going through the various teams that work on a Mag

#1223: Design Feedback

2025/3/14

In this episode, I explain the numerous ways designers give feedback to each other by going through

This is part three of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

This is part two of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

This is part one of a three-part series going over a talk I gave at MagicCon: Chicago 2025.

In this episode, I talk about my recent trip to MagicCon: Chicago.

#1218: Weatherlight

2025/2/21

This episode looks back at the design of Weatherlight, the third set in the Mirage block.

#1217: Visions

2025/2/21

This episode looks back at the design of Visions, the second set in the Mirage block.

One of the truisms of game design: make sure your players enjoy losing your game. How do we do that?

#1215: BroadwayCon 2025

2025/2/14

Every year, my eldest daughter, Rachel, and I go to a convention dedicated to Broadway called Broadw