Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered
In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to t
This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and
In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror,
In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Hor
In this podcasts, I talk about the history of various Magic card borders and frames.
We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirr
In this podcast, I explore why the colors are allies with those next to them in the color pie and en
Each August, I write an article where I review the last year's worth of Magic design. This podcast l
In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual l
Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage a
In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloombu
This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.
I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.
In this podcast, I talk about the various ways we can make the hand matter mechanically.
In this podcast, I talk about the design technique of making a new theme by combining numerous mecha
In this podcast, I examine what exactly power level is and how it impacts design.
In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloombur
In this podcast, I examine what makes for fun gameplay.
In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Blo