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Magic: The Gathering Drive to Work Podcast

Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil

Episodes

Total: 1254

#1174: The Un- Line

2024/9/20

In this podcast, I talk about what divides normal Eternal-legal Magic mechanics from silver-bordered

In this podcast, I sit down with Jules Robins, lead set designer of Duskmourn: House of Horror, to t

This is another episode in my "Lessons Learned" series where I look back at sets I led or co-led and

In this podcast, I sit down with Ovidio Cartagena, the art director for Duskmourn: House of Horror,

In this podcast, I sit down with Annie Sardelis, the lead vision designer of Duskmourn: House of Hor

In this podcasts, I talk about the history of various Magic card borders and frames.

#1168: The Nadu Situation

2024/8/30

We banned a card this week that stirred up a lot of talk. I then wrote a blog entry on it that stirr

#1167: Ally and Enemy

2024/8/30

In this podcast, I explore why the colors are allies with those next to them in the color pie and en

Each August, I write an article where I review the last year's worth of Magic design. This podcast l

In this podcast, I sit down with Zack Stella, Bloomburrow's art director, to talk about the visual l

#1164: Stages of Design

2024/8/16

Thus far, there have been seven stages of Magic design. In this podcast, I walk through each stage a

In this podcast, I sit down with Neale LaPlante Johnson, the lead worldbuilding designer for Bloombu

This podcast is all about my trip to this year's San Diego Comic-Con where I ran the Magic panel.

I sit down with Play Designer Jadine Klomparens to talk about the play design of Bloomburrow.

#1160: Hand Matters

2024/8/2

In this podcast, I talk about the various ways we can make the hand matter mechanically.

#1159: Batching

2024/8/2

In this podcast, I talk about the design technique of making a new theme by combining numerous mecha

#1158: Power Level

2024/7/26

In this podcast, I examine what exactly power level is and how it impacts design.

In this episode, I sit down with Set Design Lead Ian Duke to talk about the later design of Bloombur

#1156: Fun

2024/7/19

In this podcast, I examine what makes for fun gameplay.

In this episode, I sit down with Vision Design Lead Doug Beyer to talk about the early design of Blo