Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
This podcast is part two of a two-part series based on a Making Magic article where I look back at t
This podcast is part one of a two-part series based on a Making Magic article where I look back at t
In this podcast, I talk about the Fallen Empires expansion.
In this podcast, I talk about the early portion of design where the sky is the limit.
In this podcast, I talk about how design needs to evoke an emotional response from the players.
In this podcast, I talk all about the history and design surrounding the exile zone.
In this podcast, I sit down with Lead Designer Corey Bowen to talk about the design of Magic: The Ga
This podcast talks about the spectrum of giving players what they're asking for and surprising them
I talk all the time about the strengths of each color. This week, I delve into their weaknesses and
In this podcast, I talk for 30 minutes all about every aspect of power and toughness.
In this podcast, I talk about why we don't have colors show up in different amounts in sets.
In this podcast, I sit down with Set Design Lead Michael Majors to talk about the set design for Mod
In this podcast, I talk about how we design tokens and the cards that create them.
I sit down with Erik Lauer, Modern Horizons 3's lead vision designer, to talk about the making of th
I've talked a lot about the color pie over the years. In this episode, I talk about its history and
In this podcast, I sit down with Scott Larabee, Sheldon's best friend, to talk all about the man and
This podcast is another in my "Lessons Learned" series where I talk about design lessons from sets I
In this episode, I talk about how we design typal cards (i.e., cards that mechanically care about cr
What exactly is a lead designer responsible for? In this podcast, I walk through what the lead desig
In this podcast, I talk about how we design monocolor themes for both Constructed and Limited.