Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
Ten years ago, I released a podcast on playtesting, but a lot has changed. In this podcast, I look a
In this podcast, I talk about the importance of synergy in Magic design.
We spend a long time designing sets, constantly improving on every aspect possible. But how and when
In this podcast, I talk about the basics of designing puzzles.
In this podcast, I look back at the advertising of the first ten years of Magic.
In this podcast, I sit down with Andrew Brown, co-lead set designer on Murders at Karlov Manor, to t
In this podcast, I pay tribute to longtime Magic designer Erik Lauer who recently retired.
In this podcast, I sit down with designer and puzzle-builder extraordinaire Mark Gottlieb to talk ab
In this podcast, I tell the design story of Murders at Karlov Manor.
In this podcast, I talk about many of the products we've introduced to help teach people how to play
In this podcast, I define the R&D expression "strictly better," discuss its history, and talk ab
In this podcasts, I talk with Rules Manager Jess Dunks about how we go about making mechanics work t
I talk a lot about all the changes cards go through early in design. In this podcast, I interview Pl
In this podcast, I go through the process from start to finish of designing a Universes Beyond set.
Most of the time, we create the card design before we commission the art, but not always. In this po
In this podcast, I talk all about Magic's fourth expansion.
This podcast is dedicated to mana cost. I talk about its history as well as the design space it offe
Sometimes it can take a while to get a particular idea to print. This podcast shares some stories of
This podcast was inspired by a number of blog posts asking why we've been adding more restrictions t
December 3 marked my 20th anniversary as Magic head designer, and this podcast tells the story of ho