Join Magic: The Gathering Head Designer Mark Rosewater as he shares stories, insights, and more whil
How do we decide when to bring mechanics back? This podcast talks all about it.
Sometimes we make a mechanic and realize later that we could have done it better. This podcast talks
In this podcast, I talk about a procedure we do called a Vision Design Summit.
In this podcast, I talk about how we design colorless cards.
This podcast is another in my "Lessons Learned" series where I talk about sets I led or co-led and e
In this podcast, I sit down with Graphic Designer Daniel Holt to talk all about the making of expans
In this podcast, I take an in-depth look at the current vision design process.
In this podcast, I take an in-depth look at our current exploratory design process.
This is the tenth and final podcast in my three-color philosophy series. This time I talk black-gree
In this podcast, I sit down with Ovidio Cartagena, the art director of The Lost Caverns of Ixalan, t
I interview Co-Set Design Lead Jules Robins to talk about how the underground set moved to Ixalan.
In this podcast, I talk about the vision design for The Lost Caverns of Ixalan. Things don't always
This podcast is the ninth (of ten) of my three-color philosophy series. In this one, I talk blue-red
In this podcast, I talk about one of my favorite effects in Magic: copying.
In this podcast, I talk about the spectrum of meeting players' desires. At one end is designing card
In this episode, I sit down with Designer Gavin Verhey to talk about the design of Magic: The Gather
Our new office is open, so I'm back to driving to work. In this podcast, I talk all about the ways w
This is the eighth podcast in my three-color philosophy series. In this one, I talk all about the ph
What exactly is an iconic or characteristic creature type? In this podcast, I explain what they are
This is another in my "Years in Review" series where I walk through an entire year and talk about ma